The "Fall of Civilization" is a modification for Age of Empires III. The mod will reconstruct 14 Medieval civilizations across the globe in terms of appearance of units,unique units,and unique strength.

Additional:
The mod has or will use some works or thoughts of my partner Huanglukuzhu and some other mods. I will try to contact the original producer prior to my using. I hereby profound my gratitude to Huanglukuzhu and other modders.

Thanks Tilanus Commodore for allowing me to use some of his work under the conditions of our agreement.

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FOC

To make this mod more focus on the most important powers at the medieval time, I made a new civilization list this week. The following is the list:

Eastern Roman Empire
Venezia
Bulgaria Empire
Anglo-Saxon Kingdom (England)
Francia
Holy Roman Empire
Vikings
Arabic Empire
Turks
Persia
Huns
Mongolia
China
Nippon.

As to the first draft, I deleted Spain, and added Goths, and Slavics were specified to Bulgarians. Venezia is a representative of all italian states and papal state, so it will still have unique units from all over the peninsula, like swiss guard which serves for pope.
The ages after age3 for Huns are correspond to the Hungary's history, although it is still an argument going on about how hungary was related to huns.

As a result of cutting Castile off, there are 4 civilized nations remained:
Eastern Roman Empire ( Roman Empire/Hellenic)
Venezia (Roman Empire/Carthage)
Persia (Seleucid Empire/ Parithian Empire)
China (Chou Dynasty/ Han Dynasty)

The ancient nations mentioned in the parentheses are the nation to revive. If you still don't get that, you can look at previous news.

Age up Choice for Civlized Nations system.

Age up Choice for Civlized Nations system.

News 1 comment

3 systems was designed in the FOC mod. They are Civilized Nation, Rising Nation, and Nomads.

Fall of Civilizations General Summary

Fall of Civilizations General Summary

News 0 comments

My goal today is to led you into the world of Fall of Civilizations, and have a general idea of what it is.

Post comment Comments  (20 - 30 of 34)
Kataphractos Creator
Kataphractos

I made a little bit change on civilizations

Byzantine --- Eastern Roman Empire (I think it's just a change for a better name)

Slavics --- Bulgars (This change is for a better focus on Near-East conflicts, which Eastern Roman Empire is the center, and Bulgars was once a big threat for Romans. Besides, at that time, most slavic state didn't appear yet, Russia and Poland were built late 13th C. But I am considering put Slavics as a native)

Spain --- Castile (No big changes, just shorten its history, the time before Castile, Iberia was mostly controlled by moores.)

So now we have
Eastern Roman Empire --- 486-1368.
Francia --- 687-1368 (Later it becomes France)
Anglo --- late 5th c.-1368
Holy Roman Empire --- 962-1368
Bulgars --- 632-1368
Italian States --- 7th c.-1368
Castile --- 1035-1368
Turks --- 1037-1368 (seljuk Turks to Ottoman turks)
Arabic Empire --- 632-1368
Persia --- 486-1368
China --- 486-1368
Japan --- 592-1368
Huns --- 370- 451
Mongolians --- 1240-1368

the basic time set is 486-1368, +- 50years. Huns is a special one.

Reply Good karma+1 vote
nomad93
nomad93

Interesting, but Spain's "politicians" should be either Iberians and Carthaginians or Romans and Iberians.
Same to Italy, why not making Roman and Oscan, instead of Roman and Etruscan?
Or you can reserve the Oscan choice to the Sicilians, if you add them, making an Oscan or Greek choice.

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Kataphractos Creator
Kataphractos

I like your suggestions! I think I should study the Oscans now~ I was struggling making an etruscan "polititian". For Spain, I'd like to perserve the Carthaginians, but I will think of adding Iberians, if it is easy to make a polititian for it. I know little about history of Iberia before Queen Isabella I, so I have to study it first. At first I didn't have Spain in my design. But Huanglukuzhu strongly recommend me to make spain instead of Vikings and Goths...

Reply Good karma+2 votes
nomad93
nomad93

PS:

I noted only now that I actually posted something similar some month ago, and I completely forgot about it.

Sorry about it, but I hope you'll still consider the idea.

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Kataphractos Creator
Kataphractos

Good news! This mod is going to be alive soon. Because the conflict between Tilanus Commodor and me was solved, and thanks to Tilanus Commodor for his patience in solving the problem that we have.
Moreover, most of the conflict between AI and my design was prooved to be not big deals.
But, still, I need time to study, and I may have time to work on the mod on weekends or some other free times. So, if any one offers a help, I will be more than happy to have a talk with you, and we may work together.

Kataphractos
Sep/3/2012

Reply Good karma+2 votes
S00N
S00N

Good Luck, it has been a while for me to play AoE III, but I hope your mod can pique my interest to play it again...

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Kataphractos Creator
Kataphractos

Yeah, I hope so.

Reply Good karma+1 vote
Kataphractos Creator
Kataphractos

Sorry, guys, I am so sorry that I have no time to make newses and pictures for the site in week days. I am going to make a sort of weekly post like what K&B group doing. I'd like to profound my apology as well as gratitude to every one who visit the site and interested in my mod.

Best regards
Ka. V.

Reply Good karma+3 votes
Kataphractos Creator
Kataphractos

I am in USA now. I will still working for this mod, but I may not have such a plenty of time as I used to have. But the mod will grow up gradually. That's why I estimated the release time of this mod to 2014.

Reply Good karma+2 votes
do_i_ob
do_i_ob

Best of luck! I look forward to watching this mod grow!

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Kataphractos Creator
Kataphractos

It may not grow rapidly, for I have to study hard in the new schoolyear. But it will grow gradually, this is one of my dream, and I am determined to finish it!

Reply Good karma+2 votes
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