This Civilization IV mod places a number of Civilizations in a fairy tale world; a world with evil sorcerors, mighty trolls, noble and manly knights, nimble woodelves and hot babes in distress. Original? Bah! This ain't original in any way. No-no. Instead Fairy Tale shamelessly makes use of all common and well-known fantasy and fairy tale clichés to create a pot of humour, excitement and of course pure good old Civilization nationbuilding. This mod does not claim to be original or impressive, nor does it claim to be Fall from Heaven. It does claim to be fun and exciting.

  • 22 very different Fairy Tale nations; all with their own different style and theme. Everything from dark nations of demons and trolls to civilizations of the undead where the warriors are skeletons to hot-babe valkyrie matriarchies to nations of proud knights with fluttering banners and shining armour. All civs demand different playstyles and approaches, and all come complete with own flags and symbols, leaders as well as national history and style.
  • Masses of new units and buildings with fantasy and fairy tale themes, where some of the units were tailored and made specifically for this mod. Build your Royal Family by deploying the King, the Queen and the Princess and watch them do their duty on the battlefield. Each nation also has a special national hero; like the Count, the Huntress, the Underworld Lord and so on, heroes that can travel the world and find adventure. Deploy massive formations of shining, noble knights or charge into battle with the impregnable legions of evil demonic infantry.
  • All Fairy Tale and Fantasy clichés are catered for. Deploy strong dragons to bring fast terror deep behind enemy lines, create a wave of Wolfpacks and unleash them on your unsuspecting rivals, preying on soft targets like settlers and workers without your rival ever knowing who sent the menace, or have witches explore enemy territory and investigate and sabotage their cities and improvements. Create Magicians to unleash their spells of destruction on enemy fortifications and city walls.
  • Fairy Tale and Fantasy type buildings and World Wonders are in place. Erect the Fairy Tale Palace, Forest King's castle or Dome of Prophecy, build the Purple Tower to unite the land under your Imperial rule. All buildings in true fantasy style and design and all nationns have several unique buildings; like the specific Elven Granary and Library and the Collective Hives and Warfactories and the Viking Valkyrie Academy.
  • Play on the great 125x100 detailed map of the Fairy Tale world with 18 civs or play one of the smaller scenarios. You can also play randomly generated maps through some of the map scripts supplied with this mod; PlanetGenerator for instance, which creates a really interesting world with masses of creation process choices! Also included are maps of Tamriel from the Elder Scrolls Series as well as a map of Tolkien's Middle Earth, making those two fantasy lands playable with the Fairy Tale civs!
  • The monumental Imperial War Scenario will let you play the noble Empire as it strives to save the civilized world from the destruction of evil the Demon King himself wants to impose on it, or you can take the other side and lead the Legions of Darkness to world conquest and once and for all destroy Civilization with fire and iron.
  • Unique Fairy Tale music composed by Zero-Project. To set the stage, all National anthems are suitably taken from some of the greatest composers of the 19th century; like Sibelius, Chopin, Tchaikovsky and Wagner.
  • Merged with BUG, giving the player more control over what is happening in the Fairy Tale Kingdom in better report screens and cool graphical functions. The mod is also merged with Better BtS AI, making the AI-led opponent Kingdoms more of a challenge. Now they actually think!

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Blog RSS Feed Report abuse Latest News: Desura modding support for Civilization IV (update)

9 comments by Henley on Jun 25th, 2011

More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!


We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@desura.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

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The Patch (3)

The Patch (3)

Oct 31, 2010 Patch 1 comment

This is patch number Three for Fairy Tale V10. This includes the latest updates, corrections and shiny stuff for Fairy Tale.

Optional Map Pack

Optional Map Pack

Oct 27, 2010 Prefabs 0 comments

An Optional Map Pack for Fairy Tale. This includes some maps that were along during the development of the mod, and also some completely new ones, like...

Fairy Tale V10

Fairy Tale V10

Sep 17, 2010 Full Version 4 comments

This is the most massive update of Fair Tale yet. There is a huge amount of new material as there are now two new playable kingdoms

Post comment Comments  (50 - 60 of 83)
Anton_pwns
Anton_pwns Jul 27 2010, 7:50am says:

Fairy tale doesn´t work furst I tried to update and still it didn´t work
the thing that is wrong is that when I load the mod the message don´t send comes up the only thing I can think of what´s wrong is that I have windows XP

+1 vote     reply to comment
OhNoesBunnies!
OhNoesBunnies! Jul 17 2010, 6:38am says:

Still love this mod; it's a nice departure from Fall from Heaven II (and Rise of Erebus)! <3

+1 vote     reply to comment
Antiscamp
Antiscamp Jul 18 2010, 5:59am replied:

Thank you kindly, Chemical Attraction! This has developed into a team effort, actually, and I am not solely responsible for it anymore. That fact only has excellent implications, because in a couple of months I'll be starting Fairy Tale II myself (for Civ5), and although I'll be tied up with that, Fairy Tale 1 won't die off, but continue to be developed!

You once offered writing help and we're now looking for help on the Civilopedia, if you're interested. I have a notice on it on the FT CivFanatics thread. Come join us if you like, and here's the link to the notice. Forums.civfanatics.com

+1 vote     reply to comment
Fredthegreat
Fredthegreat Jun 2 2010, 7:58pm says:

Does this mod not work with vista? because whenever I download the mod, the files are there but the code is not

+1 vote     reply to comment
Antiscamp
Antiscamp Jun 3 2010, 12:54am replied:

Yes. This mod is even made on Vista and tested on Windows 7 too. Have you unzipped the files properly? Are you sure you have installed it to the correct directory? It should be in C:/Program/2kGames/BeyondTheSword/Mods (the installation folder on C:, where the game is installed). It should NOT be in the MyGames folder. Keep me updated on how it goes, and I will help you as good as possible. Have no panic; for all the files are there and ready to go, but I think you might have mistakenly put them in th ewrong folder.

+1 vote     reply to comment
Fredthegreat
Fredthegreat Jun 15 2010, 10:05am replied:

it turns out that vista put the mods folder in a very odd place, and i was installing the mod to the wrong folder. it's all better now. thanks

+1 vote     reply to comment
OhNoesBunnies!
OhNoesBunnies! Jun 1 2010, 10:29pm says:

Okay,

So I downloaded, installed and finally played- and I'm having a blast! I like the AI too- they don't just sit around and do the same things over again, I'm actually at war with two of the civs (the Dal and... Khek or something, they're both similar) because they disliked my religion and helping their enemies. I've never had an AI do that before.

+2 votes     reply to comment
Antiscamp
Antiscamp Jun 2 2010, 1:15am replied:

Wow! Excellent! I am doing a game myself right now. I am also writing a story - or rather description - of it as I play. I do that when playtesting as it makes the tedious job of playtest much more fun. I publish it on CivFanatics, if you want to give it a look. Forums.civfanatics.com That must be the Elchers Clan you're talking about. They used to be very similtar to the drunken Dal, but I made the Elchers stand out a bit with better units and so on.

+1 vote     reply to comment
OhNoesBunnies!
OhNoesBunnies! Jun 2 2010, 7:51am replied:

Well if you ever need help with some writing or other ideas (really, I'd like to think I'm pretty creative myself!) just drop me a PM! I can get you my MSN as soon as possible! Really loving the mod,

Just keep working at it!

And yes, the Elchers. Both the Elchers and the Dal absolutely hate me!

+2 votes     reply to comment
Antiscamp
Antiscamp Jun 2 2010, 1:13pm replied:

Thank you for your kind comments,a nd thanks for your offer to help. Nice to hear I'm not alone to like this mod :D And yes, I will be continuing to develop this. I'm not done yet. :)

+1 vote     reply to comment
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Civilization IV: Beyond the Sword Icon
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Released Feb 16, 2010
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