This Civilization IV mod places a number of Civilizations in a fairy tale world; a world with evil sorcerors, mighty trolls, noble and manly knights, nimble woodelves and hot babes in distress. Original? Bah! This ain't original in any way. No-no. Instead Fairy Tale shamelessly makes use of all common and well-known fantasy and fairy tale clichés to create a pot of humour, excitement and of course pure good old Civilization nationbuilding. This mod does not claim to be original or impressive, nor does it claim to be Fall from Heaven. It does claim to be fun and exciting.

  • 22 very different Fairy Tale nations; all with their own different style and theme. Everything from dark nations of demons and trolls to civilizations of the undead where the warriors are skeletons to hot-babe valkyrie matriarchies to nations of proud knights with fluttering banners and shining armour. All civs demand different playstyles and approaches, and all come complete with own flags and symbols, leaders as well as national history and style.
  • Masses of new units and buildings with fantasy and fairy tale themes, where some of the units were tailored and made specifically for this mod. Build your Royal Family by deploying the King, the Queen and the Princess and watch them do their duty on the battlefield. Each nation also has a special national hero; like the Count, the Huntress, the Underworld Lord and so on, heroes that can travel the world and find adventure. Deploy massive formations of shining, noble knights or charge into battle with the impregnable legions of evil demonic infantry.
  • All Fairy Tale and Fantasy clichés are catered for. Deploy strong dragons to bring fast terror deep behind enemy lines, create a wave of Wolfpacks and unleash them on your unsuspecting rivals, preying on soft targets like settlers and workers without your rival ever knowing who sent the menace, or have witches explore enemy territory and investigate and sabotage their cities and improvements. Create Magicians to unleash their spells of destruction on enemy fortifications and city walls.
  • Fairy Tale and Fantasy type buildings and World Wonders are in place. Erect the Fairy Tale Palace, Forest King's castle or Dome of Prophecy, build the Purple Tower to unite the land under your Imperial rule. All buildings in true fantasy style and design and all nationns have several unique buildings; like the specific Elven Granary and Library and the Collective Hives and Warfactories and the Viking Valkyrie Academy.
  • Play on the great 125x100 detailed map of the Fairy Tale world with 18 civs or play one of the smaller scenarios. You can also play randomly generated maps through some of the map scripts supplied with this mod; PlanetGenerator for instance, which creates a really interesting world with masses of creation process choices! Also included are maps of Tamriel from the Elder Scrolls Series as well as a map of Tolkien's Middle Earth, making those two fantasy lands playable with the Fairy Tale civs!
  • The monumental Imperial War Scenario will let you play the noble Empire as it strives to save the civilized world from the destruction of evil the Demon King himself wants to impose on it, or you can take the other side and lead the Legions of Darkness to world conquest and once and for all destroy Civilization with fire and iron.
  • Unique Fairy Tale music composed by Zero-Project. To set the stage, all National anthems are suitably taken from some of the greatest composers of the 19th century; like Sibelius, Chopin, Tchaikovsky and Wagner.
  • Merged with BUG, giving the player more control over what is happening in the Fairy Tale Kingdom in better report screens and cool graphical functions. The mod is also merged with Better BtS AI, making the AI-led opponent Kingdoms more of a challenge. Now they actually think!

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Blog RSS Feed Report abuse Latest News: Desura modding support for Civilization IV (update)

9 comments by Henley on Jun 25th, 2011

More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!

We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

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The Patch (3)

The Patch (3)

Oct 31, 2010 Patch 1 comment

This is patch number Three for Fairy Tale V10. This includes the latest updates, corrections and shiny stuff for Fairy Tale.

Optional Map Pack

Optional Map Pack

Oct 27, 2010 Prefabs 0 comments

An Optional Map Pack for Fairy Tale. This includes some maps that were along during the development of the mod, and also some completely new ones, like...

Fairy Tale V10

Fairy Tale V10

Sep 17, 2010 Full Version 4 comments

This is the most massive update of Fair Tale yet. There is a huge amount of new material as there are now two new playable kingdoms

Post comment Comments  (30 - 40 of 83)
OhNoesBunnies! Aug 14 2010, 9:36pm says:


You made it in a mod-spotlight on PC Gamer (next to Planetfall and Dune Wars) on issue 205 (October issue)!

+1 vote     reply to comment
Antiscamp Creator
Antiscamp Aug 15 2010, 1:55am replied:

Wow! I had no idea. That makes me kinda proud and happy again. About a week ago this mod got featured on ModDB's Front Page too and that was big news as well. Thanks for the news. I must check it out.

+1 vote   reply to comment
Anne2 Aug 12 2010, 12:38pm says:

Yes! The problem is solved! :D. I read that post and the problem was the game's language. I had my Civilization4 in german, so i changed it to english and it works fine.
Thank for the help and thanks for making this nice mod.

+1 vote     reply to comment
Antiscamp Creator
Antiscamp Aug 12 2010, 1:49pm replied:

Ah! Das ist sehr gut. I'll include all these tips in the FAQ in the manual so more users can get this information easier.

+1 vote   reply to comment
Anne2 Aug 11 2010, 12:51pm says:

Hello all, i have downloaded the mod and installed it (v9, v9a and finally v9b), i got play the mod but i cannot see the information, no gold, no tech's names, instead it puts "xml key ....... not found". I have tried to change the values that you say in the FairyTail.ini to 1, but it doesn't work. I have WindowsXP Professional, so i don't know what to do u.u, Is possible i need to install some extra software? like an update for windows, framework or that kind of things.
-Thanks in advance.

+1 vote     reply to comment
Antiscamp Creator
Antiscamp Aug 11 2010, 4:24pm replied:

Also,it will help loads if you can tell me exactly what the "XML key not found" says...

+1 vote   reply to comment
Antiscamp Creator
Antiscamp Aug 11 2010, 4:14pm replied:

This is a weird problem. I have another user who has the same one and we're trying to solve it, but I'm quite baffled with it, since it works perfectly well on other XP, Win Vista and Win 7 setups. I have some tips you can try out collected in a conversation with this other user who has the same problem and you can find them at the following link. i really hope to solve this ASAP.

Oh. And start by confirming that you have the mod installed to the correct directory (Program Files, and NOT the MyGames folder) and that you do have the official Civilization IV Patch 3.19.

+1 vote   reply to comment
concat Aug 7 2010, 12:41pm says:


i have a problem with this mod. First of all i use win7, i run succesfully the fairy tale mod V9
when i start to play it starts but without the menu bars...ex it missing the map bar right down
and all the other icons. I tried everything but without success. Also i have the 3.19 patch.
pls help me

+1 vote     reply to comment
Antiscamp Creator
Antiscamp Aug 7 2010, 1:20pm replied:

Ah! Missing Interface. Try this. Find the Fairy Tale.ini file in the Fairy Tale folder where you installed it. It's right at the top under Mods/Fairy Tale. Open it using a text editor like Notepdad (just double clicking on it should do it). Find the lines where it says

; Custom Art from user folder is not loaded
NoCustomArt = 0

; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0

Change the numbers to one. Like NoCustomArt = 1 and NoCustomAssets = 1 Then save the file.

That should do it. Now run the mod again and try it out. Report if it works, and if it doesn't, we'll figure out something else, but I think this is the problem.

+1 vote   reply to comment
concat Aug 9 2010, 1:49pm replied:

thanks for the advice...but it didn't work! i can play only with my keyboard and unfortunately that's not enough..and i like this mod so much! My husband plays it already in his pc and he has winXP-PRO.I'm thinking of taking harsh measures...FORMAT! lol

+1 vote     reply to comment
Antiscamp Creator
Antiscamp Aug 9 2010, 4:49pm replied:

No panic, we'll solve the problem. I have this game running on my girlfriend's computer and she has Win 7 too, so I know for a fact that it's playable there as well. :)

+1 vote   reply to comment
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Civilization IV: Beyond the Sword Icon
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Released Feb 16, 2010
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