FAHRENHEIT (Aka Indigo Prophecy) HD 1080p MOD

A total conversion mod for the game

Fahrenheit (Aka. Indigo Prophecy) is a cinematic adventure game developed by Quantic Dream in 2005. It features a large amount of motion captured animation as well as branching story lines, split screen cameras and an interface designed to be intuitive and realistic. Event triggers in the game are also mainly time-based, as opposed to the more common player-initiated progression found in most games.

If you don't have the game, you can get it at gog.com for $5.99 (4,66 € in Europe)
(It's the uncensored version, with extras and the complete soundtrack)

Some reviews
A VERY well done fan-trailer of the game (the original version, without the HD mod)
The Fahrenheit Developer Diary



FEATURES

  • Almost all wall/ground textures are changed to better and bigger ones. 2K and 4K (2048x2048 // 4096x4096 pixels) textures are used for the big terrains.
  • New atmosphere. The game looks darker, sharper, dirtier and colder. IMPROVED
  • All FMV videos (the "making of" videos) are remastered for widescreen resolutions.
  • All characters look sharper and more detailed. I’ve made my best to make Carla, Tiffany and Sam look hotter and "cleaner"
  • All 2D HUDs, icons and characters are changed or improved. IMPROVED
  • All the textures I didn’t replace (the game has some nice textures that suit perfectly in the scenes and there’s no point in replacing them) are supersampled with filters and techniques. ALL textures are remastered.
  • New effects and filters. I’m working on new and better fullscreen-filters.
  • Customizable HDR effects: You can change between three main colour palletes for the game: Cold, Matrix Style, Warm. IMPROVED
  • (Optionally) I made some “Eye Mods”. You can change (if you want), the colour of the eyes of Carla, Tiffany and Sam at the start of the game.
  • (Optionally) You can change the size of the "Simon-like diagrams" for the action sequences. If you are good at the action sequences and that pair of icons just distracts you, you can make them smaller or even erase them (but in such case you'll need to cheat or something to pass the action sequences without knowing where to press)
  • (Optionally) I made a "Movie Mod", which deletes ALL 2D elements and HUDs in the game. This mod can be used in case you wanna record some gameplays or take screenshots without any element that disturbs you.

MINIMUM SYSTEM REQUIREMENTS

CPU: Intel Pentium D or AMD Athlon 64 X2 (you can still use a Pentium III/4 but you'll get big loading screens)
RAM: 1 GB (?) RAM**
VGA: 32 MB Hardware or Software T&L compatible video card
DirectX: DirectX 9.0c (UPDATE IF NEEDED)
Operative System: Windows NT/2000/XP/Vista/7/8. USING TEXMOD (alternative install): Windows 98SE/ME/NT/2000/XP/Vista/7/8/Linux (through Wine)
HDD:4 GB (?) free**
Sound: Windows compatible sound card

**Estimated


HISTORY

I’ve been playing and studying this game since its launch, it has a very interesting engine. Technically speaking it’s incredibly original and stable as well.
I tried to rip and modify the game data but it turned out impossible. I managed to hack the main executable (Fahrenheit.exe) and enter to the “debug tools menu” (a set of hidden tools that Quantic Dreams used to test, analyze and build the game data packages), but couldn’t make too much as it needed several developer files that don’t come with the public version of the game (and that sucks.. seriously, I was one step away to know how do those DAT files work...!)

viewerdatabankexporter

The idea of making a mod of the game didn’t come out until I learned more about the engine. I studied how the game composes and renders every scene and finished discovering the key: Fahrenheit’s engine uses textures for almost everything! Only a few shaders are used (motion blur, zoom blur, HDR, glow, “invert colours effect" and fade in/out effect) and they’re no mandatory for make the game work or look good.
What really makes the game have it’s awesome atmospheres are the filters: a set of translucent textures than emulate advanced effects like screen noise effect (like the ones used in Silent Hill 2,3,4,Homecoming and so), custom colour palettes, reflection effects for mirrors (or water), “old movie” film effects, etc.

all

I began using TexMod, uMod and other software I made myself for modding the game textures. I made a 2hour film (just for fun and testing) with the scenes of a personal modded version of the game and the customization power was incredible


After some tests with HD textures in the game (and some ultra-high definition textures for big terrains and surfaces), in August I started working on this full HD mod.


SPECIAL THANKS

  • To all the people that upload his awesome free/public textures
  • To David Cage for his flawless directing on this awesome game (and on Omikron)
  • To ROTA, creator of the uMod and TexMod softwares.
  • To Pink Floyd, The Beatles, Crass and The Doors for helping me don’t fall asleep in those long working nights
  • To LuckyClover for helping me publishing this stuff
  • To MODDB and all its great comunity
  • To sergx12 for finding the correct hex strings to hack the aspect ratio of the game.

PROGRESS

WORKING ON THE BIG TECH DEMO


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Back again

News 6 comments

It's been two long and busy months. I've been searching for some work for paying the university studies and other stuff.
At this moment I can't guess when I'm going to have a busy week or not, but at least I've already finished doing the important stuff and I have some free time to continue working on the mod (maybe working on 20 or 30 textures every 2 days). I left the lastest tech demo almost finished, so I guess I should start with that and let you guys test it once and for all (yeah...).
The last week I hadn't got Internet and I couldn't continue working on the tech demo, (I needed new textures) so I took advantage and made a cinematic trailer for the game principally for showing the textures I've done for the Fate on Russian Hills chapter.
Keep in mind that the new cinematic trailer it's like a CGI concept demo, it's not taken from the game or even from a game engine, it's just a tradicional 3D animation made from scratch (using some models taken from the game and other ones made by myself). I'm pretty new on this 3D modelling stuff (I only made two 3D animations until now), so the quality of the trailer may not be very "professional", but by the other hand it was a challenging work animating the 3D models of the game; making the characters talk and editing the scenes. It took me all week to finish the trailer (mostly because processing the scenes was very demanding for my PC, even at only 360p), but I had a lot of fun making it. If anybody wants me to teach how to make a 3D animation using models from a game, just let me know and I'll make a small tutorial when I have time.

As you can see right now I recovered the Internet access again and I will be uploading new news soon arround here. Also, a friend of mine made a Youtube channel and upoaded all the videos of this website, so you can see them in higher resolution (don't know why but I can't upload 1080p videos on moddb).

See ya

Youtube channel
My first 3D animation (abstract/experimental work)

Finished... almost

Finished... almost

News 18 comments

I finished all the chapters, everything is remastered... well, not really.

Internet's back

Internet's back

News 8 comments

Internet's back --> 80% progress --> project almost finished!

A few days or weeks without news

A few days or weeks without news

News 1 comment

I'm having a lot of problems with my internet company in Belgium... (...)

New clothing effects

New clothing effects

News 0 comments

Information about the new dual-layered textures for characters clothing.

Indigo Prophecy New Textures Lucas Apartment

Indigo Prophecy New Textures Lucas Apartment

Textures 3 comments

A few new textures for lucas apartment Indigo Prophecy HD Textures

TECH demo

TECH demo

Demo 29 comments

[NOTE: Please note that this demo is from an outdated version of the mod. It barely represents the quality of the actual version] --Comes with installer...

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Alborz
Alborz

Glad to see that you're progressig again. :D

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bloodraven43
bloodraven43

hope everything's going well...cant wait to play your masterpiece...hopefully soon...btw thx modder

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bigeyes
bigeyes

Yeah good work ;) I wait for final release !! Thanks !!

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get8p
get8p

I've just noticed that sign "BIG TECH DEMO: Estimated release date: [BEFORE] ~25 March 2013". Eh... Needless or not to remind, it's already [after] march 2013 :D
What's with enthusiasm?

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Guest
Guest

this game is on sale for the weekend at gog. I bought it now i wait :(

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Qbi000
Qbi000

Hi rudolfarch, great project and all, but i'm so damn impatient (i've been waiting with my second (7 years later) playthrough of Fahrenheit for your mod).

Maybe you could release a beta for bug-tracking? I think it's safe to assume that many, like me, would like to help and speed up the process, if given a chance.
We could roll out a feedback thread on some forum or page.

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