FULL HD MOD for Fahrenheit (Aka Indigo Prophecy) This mod makes everything sharper and detailed. For more info read the summary.

Report article RSS Feed Finished... almost

I finished all the chapters, everything is remastered... well, not really.

Posted by rudolfarch on Nov 30th, 2012

The project reached 90%

90% means all the chapters are done. Now I'll have to work on the:

Bugs (fix hundreds and hundreds of bugs, yay... )
Making Of videos
Software Optimizing (HARD task)

I know I promised you all that this mod would be a good Christmass present but unfortunally it won't be possible. There's still a lot of work to do and I can't finish everything in 1 month. Sorry ;(

Well euh... if you watch the lastest video you'll surely recover your smile

These weeks I finally got into the source code of the executable of the game! (not all, obviously)
Me and a friend managed to decoplie some portions of the main C++ code of the Fahrenheit.exe executable, we couldn't get any info about the algorithm that those (damn) BIGFILE.dat files use, BUT we learned some (random) interesting stuff.
Also we could play (not extract) all the music/voices/effects from the BIGFILE.dat files with a modified version of a software called ModPlug Player (with some horrible loud white noises betweeen tracks)

The game uses a custom multiplataform engine called moteur3d ("3d engine" in french) written in Assembler and C++. It supports Direct3D 9, DirectSound audio, DirectInput keyboards and joystick (yep, no luck with the xbox 360 wireless... ), simple physics system, IAM (Quantic Dream's Intelligent Adventure Manager) simple particle system, 2D decal system, pixel/vertex shaders 1.1 to 3.0 (software and/or hardware), GPU lighting (software or hardware), vertex/skeletal animation... and a looot more things.

[The game engine has support for Pixel/Vertex shaders 3.0, but the game Fahrenheit don't use them (it doesn't even need them for working)]

The engine data was depeloved with a set of tools called Quantic Dream Tools and almost all them are included WITHIN the main executable, but they can only be executed connecting your PC with a secured IP host of Quantic's Dream server (in other words, you need to access Quantic Dream's PCs for make them work)

The version of the public version of the game is Fahrenheit 3.5 PC FINAL, which could mean that there were other 2 early verions prior that one (maybe these?)

I can tell you guys a LOT of more technical stuff about the engine that Fahrenheit uses but now it's not the time :P
I'll leave you here some screenshots





Post comment Comments
Theon
Theon Dec 1 2012, 2:38am says:

I wasn't even aware there was a PC port! :O
brb, piratebay

-2 votes     reply to comment
rudolfarch
rudolfarch Dec 1 2012, 5:51am replied:

it's not a port, the game was made for working on pc, xbox and ps2 without any tweaks

you didn't know there was a pc version? mods only exist for pc games :/
btw... try to buy the game instead mate, it's only $5.99

+9 votes     reply to comment
zozzhun
zozzhun Jan 6 2013, 10:17am says:

One of the best games, i'm looking forward to your mod. I'll play it again now, and play it again with your mod too :)

+3 votes     reply to comment
get8p
get8p Jan 12 2013, 10:18am says:

Let me be clear about what I personally think of your mod *puts hands together* It's faken awesome. What are you, videogame Santa?
Looking forward very much to see this happens.

+1 vote     reply to comment
kadoosh
kadoosh Jan 30 2013, 3:14pm says:

Was just thinking of playing it again but now I find this mod Ill wait :).

+3 votes     reply to comment
oscarpratense
oscarpratense Feb 7 2013, 2:50am says:

2 DAYS REMAINING!

+1 vote     reply to comment
rudolfarch
rudolfarch Feb 7 2013, 8:58am replied:

wha..? no oscarpratense, i'm really sorry... that's an estimated date :(
when I put the realease date some months ago, I had to write even the day (it was obligatory), and as I had no idea when exactly would this be finished, I just entered a random number (it IS planned to be released this month, but as i'm still adding new features to the mod... I don't know)

I better change it before having to apologize to everyone ;(

0 votes     reply to comment
get8p
get8p Feb 7 2013, 5:50pm replied:

Darn. Was also putting my hopes at that date..
08.28 is a final number?

+1 vote     reply to comment
rudolfarch
rudolfarch Feb 7 2013, 7:04pm replied:

no, still not sure.

The thing is... the mod's done, but there's still new features I want to add, and some textures, effects, decals,etc that I feel I can do much better
Hope you understand me, I'm doing this because it's fun and creative (I'm also learning a lot in the process); and I like to think that I have all the time in the world to make this mod better. This is the fist project I'm making without getting stressed about when am I going to finish it, and I already cancelled a lot of old projects because of these stupid anxiety problems lol

Maybe putting an estimated date now it's not a good idea, and I hate to disappoint the people :/

+1 vote     reply to comment
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rudolfarch
rudolfarch Feb 23 2013, 4:47am replied:

ok that's a good idea. I'll see if I can release a tech demo one of these days

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rudolfarch
rudolfarch Mar 11 2013, 4:26pm replied:

The game is kinda short (~40 mini-chapters), so I'm sure you're going to finish it two times before I even upload the tech demo

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Platform
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Fahrenheit
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