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Falling North. Hyde St. Station. Hyde St. Station.
Blog RSS Feed Report abuse Latest News: Indefinite Postponement

51 comments by Sklarlight on Apr 7th, 2013



It's been a very long time that we've been in development for now, much longer than our initial expectations, and sadly we have decided that it is for the best that we undergo an indefinite period of development suspension. This is due to various matters including personal ones due to College/University/Work taking up more time than expected, as well as difficult matters in development where we had hit a brick wall in development and couldn't proceed any further. This has been the case for the last few months now. Faceless has been a fantastic experience for us on the team, and as we explore new ventures we only hope it teaches us to return to this mod and give you the most amazing thing you've been waiting for.


Halloween Teaser Still.

- Without a doubt, I intend to return, whether or not the other developers intend to return is a question that is yet to be answered, but I will do my utmost best to make sure all the original lead developers return! No matter what happens, once this mod returns, it will return stronger than ever.


First Jumpscare Concept.

- Our goals were to make a terrifying co-op experience using the most terrifying creature to date, The Slenderman, whilst his hype has decreased relatively, that has never stopped us from trying to make the best possible Slenderman game out there.


Original Titles.

- We all remember the terrible and ever-so rapid name changes that we went through, from Slender: Source, our original name, to The Operator, Der Ritter, Der Grobmann and finally to Faceless, the name we have kept ever since.

The Being.

- Despite this indefinite postponement, we would like to say that there is a chance we may return to development, however that comes with its own weight of risks, we may not come back to develop Faceless. But I sincerely hope we do. We, as much as the fans, want this to be done to its best possible form, and because that can't be done at this current stage, we've decided to wait until if and when we can.


Shader Concept Comparison.

- We'd like to share with you something we haven't revealed to the audience properly before, the gamemodes that were intended for the final build of Faceless.

Faceless wrote:..-

Dolls: The base-game mode in which an amount of dolls depending on how many players start the game will need to be collected and dropped off in a specified area in order to set the dolls alight and "free" the entity from within the dolls. Once all dolls have been collected and burnt, the players will be able to successfully "escape". There will be 4-5 maps for this gamemode.

Versus: By popular demand, a versus game-mode where up to four players can play, and one is randomly allocated to play as the Slenderman. (Can be overridden to allow somebody in particular to be the Slenderman) A button will be tied to teleporting to a node behind the nearest player, whilst you can move after they have collected 75% of the dolls. Using the base-gamemode maps (Dolls.)

Run: A gamemode that spans over 3 maps where you have no objective except to run and survive, at the end of each map is a safe-house to which it transitions over to the next map (Think Left4Dead), the final map will be met with an escape option.

Sickness: This game-mode has been inspired by the Trouble in Terrorist Town game-mode in Garry's Mod, everybody will look like people, and more than 4 people can play, one will be assigned as the Slenderman and will appear to be a normal person. They have to kill as many people as they can without being caught, upon being caught everybody will have to remember who to run from and try to survive the remaining time limit. There will be about 3 maps for this gamemode.



Daniel North Falling to Purgatory.

Also, we had a new trailer that was due to be released, and since we decided it shouldn't go to waste, we decided to show you guys what may be the final Teaser/Trailer for Faceless.


But we hope that one day, like a Phoenix, we'll rise from our ashes.


Until we return,

 ~Faceless.


..


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
North Rising ~ Teaser Download

North Rising ~ Teaser Download

Jan 1, 2013 Trailers 0 comments

The download for the official New Year's Teaser for Faceless.

Faceless Minimal Teaser

Faceless Minimal Teaser

Sep 23, 2012 Trailers 4 comments

The minimalistic teaser for Faceless, now available for download.

Wallpaper Pack #5

Wallpaper Pack #5

Sep 22, 2012 Wallpapers 1 comment

A slight modification of the Wallpaper Pack #4 wallpaper, added the new titles. Once again, contains all common screen resolutions.

Wallpaper Pack #4

Wallpaper Pack #4

Sep 14, 2012 Wallpapers 0 comments

The fourth wallpaper as a downloadable package, includes the most common screen sizes. Includes a 'Marked' and 'Unmarked' version, the difference just...

Wallpaper Pack #3

Wallpaper Pack #3

Sep 12, 2012 Wallpapers 0 comments

The third wallpaper as a downloadable package, includes the most common screen sizes.

Wallpaper Pack #2

Wallpaper Pack #2

Sep 12, 2012 Wallpapers 0 comments

The second wallpaper as a downloadable package, includes the most common screen sizes.

Post comment Comments  (860 - 870 of 1,103)
UBCS_Recruit_Muffin
UBCS_Recruit_Muffin Aug 2 2012, 4:05pm says:

Its been said that the four player groups will be split up, but will spawn locations be randomized every round? If not, then after a couple games It would be easy to navigate the map effectively

+1 vote     reply to comment
Manio31
Manio31 Aug 2 2012, 4:10pm replied:

Only the dolls spawns will be randomized.

+1 vote     reply to comment
UBCS_Recruit_Muffin
UBCS_Recruit_Muffin Aug 2 2012, 4:34pm replied:

But wont the teams be able to easily locate eachother if every round they spawn in the same place? It could cause a few problems with the horror factor, Even then, This is one of the coolest mods I have ever seen, and it would get my play even if these arent included!

+1 vote     reply to comment
Slender_Man
Slender_Man Aug 2 2012, 4:54pm replied:

Let's just hope each spawn is random... More fun for me ;)

+1 vote     reply to comment
UBCS_Recruit_Muffin
UBCS_Recruit_Muffin Aug 2 2012, 6:04pm replied:

Oh lordy...

+1 vote     reply to comment
Slender_Man
Slender_Man Aug 2 2012, 11:38am says:

I hope they bring out a beta...

+1 vote     reply to comment
KortalMombat
KortalMombat Aug 2 2012, 5:40am says:

Co-op?

I'll pass.

+1 vote     reply to comment
Manio31
Manio31 Aug 2 2012, 10:11am replied:

Plus, we're isolating players from the get-go. Not letting people have the comfort of friends until they all meet up.

+1 vote     reply to comment
Slender_Man
Slender_Man Aug 2 2012, 11:40am replied:

That's nice. More for me to chase...

+4 votes     reply to comment
Rizzchit
Rizzchit Aug 2 2012, 4:00am says:

As a member of the development team I can tell you we have some great ideas lined up. It's just a matter of choosing which ones will work the best. The feedback and interest people are showing is greatly appreciated.

+2 votes     reply to comment
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