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Faceless

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Falling North. Hyde St. Station. Hyde St. Station.
Blog RSS Feed Report abuse Latest News: Indefinite Postponement

51 comments by Sklarlight on Apr 7th, 2013



It's been a very long time that we've been in development for now, much longer than our initial expectations, and sadly we have decided that it is for the best that we undergo an indefinite period of development suspension. This is due to various matters including personal ones due to College/University/Work taking up more time than expected, as well as difficult matters in development where we had hit a brick wall in development and couldn't proceed any further. This has been the case for the last few months now. Faceless has been a fantastic experience for us on the team, and as we explore new ventures we only hope it teaches us to return to this mod and give you the most amazing thing you've been waiting for.


Halloween Teaser Still.

- Without a doubt, I intend to return, whether or not the other developers intend to return is a question that is yet to be answered, but I will do my utmost best to make sure all the original lead developers return! No matter what happens, once this mod returns, it will return stronger than ever.


First Jumpscare Concept.

- Our goals were to make a terrifying co-op experience using the most terrifying creature to date, The Slenderman, whilst his hype has decreased relatively, that has never stopped us from trying to make the best possible Slenderman game out there.


Original Titles.

- We all remember the terrible and ever-so rapid name changes that we went through, from Slender: Source, our original name, to The Operator, Der Ritter, Der Grobmann and finally to Faceless, the name we have kept ever since.

The Being.

- Despite this indefinite postponement, we would like to say that there is a chance we may return to development, however that comes with its own weight of risks, we may not come back to develop Faceless. But I sincerely hope we do. We, as much as the fans, want this to be done to its best possible form, and because that can't be done at this current stage, we've decided to wait until if and when we can.


Shader Concept Comparison.

- We'd like to share with you something we haven't revealed to the audience properly before, the gamemodes that were intended for the final build of Faceless.

Faceless wrote:..-

Dolls: The base-game mode in which an amount of dolls depending on how many players start the game will need to be collected and dropped off in a specified area in order to set the dolls alight and "free" the entity from within the dolls. Once all dolls have been collected and burnt, the players will be able to successfully "escape". There will be 4-5 maps for this gamemode.

Versus: By popular demand, a versus game-mode where up to four players can play, and one is randomly allocated to play as the Slenderman. (Can be overridden to allow somebody in particular to be the Slenderman) A button will be tied to teleporting to a node behind the nearest player, whilst you can move after they have collected 75% of the dolls. Using the base-gamemode maps (Dolls.)

Run: A gamemode that spans over 3 maps where you have no objective except to run and survive, at the end of each map is a safe-house to which it transitions over to the next map (Think Left4Dead), the final map will be met with an escape option.

Sickness: This game-mode has been inspired by the Trouble in Terrorist Town game-mode in Garry's Mod, everybody will look like people, and more than 4 people can play, one will be assigned as the Slenderman and will appear to be a normal person. They have to kill as many people as they can without being caught, upon being caught everybody will have to remember who to run from and try to survive the remaining time limit. There will be about 3 maps for this gamemode.



Daniel North Falling to Purgatory.

Also, we had a new trailer that was due to be released, and since we decided it shouldn't go to waste, we decided to show you guys what may be the final Teaser/Trailer for Faceless.


But we hope that one day, like a Phoenix, we'll rise from our ashes.


Until we return,

 ~Faceless.


..


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
North Rising ~ Teaser Download

North Rising ~ Teaser Download

Jan 1, 2013 Trailers 0 comments

The download for the official New Year's Teaser for Faceless.

Faceless Minimal Teaser

Faceless Minimal Teaser

Sep 23, 2012 Trailers 4 comments

The minimalistic teaser for Faceless, now available for download.

Wallpaper Pack #5

Wallpaper Pack #5

Sep 22, 2012 Wallpapers 1 comment

A slight modification of the Wallpaper Pack #4 wallpaper, added the new titles. Once again, contains all common screen resolutions.

Wallpaper Pack #4

Wallpaper Pack #4

Sep 14, 2012 Wallpapers 0 comments

The fourth wallpaper as a downloadable package, includes the most common screen sizes. Includes a 'Marked' and 'Unmarked' version, the difference just...

Wallpaper Pack #3

Wallpaper Pack #3

Sep 12, 2012 Wallpapers 0 comments

The third wallpaper as a downloadable package, includes the most common screen sizes.

Wallpaper Pack #2

Wallpaper Pack #2

Sep 12, 2012 Wallpapers 0 comments

The second wallpaper as a downloadable package, includes the most common screen sizes.

Post comment Comments  (20 - 30 of 1,103)
Mr.Grindor
Mr.Grindor Apr 22 2013, 7:52pm says:

Dear Blacklight Studios:

1. It is quite a shame that this mod had to be postponed indefinitely because it looks really promising (in fact, this mod is the only reason why I would buy Half-Life 2), yet I (and many of the people here in ModDB) understand why this measure had to be taken and we will (un)patiently await the revival of Faceless.

2. It will be necessary to have Half-Life 2 to be able to play this? or do we just need the engine it runs on (being Source)? It would be nice if someone could answer that.

I hope this mod doesn't become one more in the amount of dead mods out there. Greetings from the f***ing far away country of Chile.

+3 votes     reply to comment
Guest
Guest Apr 23 2013, 6:22am replied:

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General_Cornwaffle
General_Cornwaffle Apr 23 2013, 1:12am replied:

@Mr.Grindor

The mod release would just require a download of the free Source SDK Base 2007.

The standalone release, whenever that is, God willing, will be packed with its own version of Source; maybe the 2007 version, maybe a newer version, we'll see.

But neither can come until we get people to help us...

+4 votes     reply to comment
Mr.Grindor
Mr.Grindor Apr 24 2013, 1:39am replied:

Nice, I really wish I could help right now, but I have no skills modding. But I know you'll return, so I'll wait (un)patiently.

+3 votes     reply to comment
NickL4D2
NickL4D2 Apr 19 2013, 12:08pm says:

Please, i dont want to see a new with the tile - Faceless is Dead

+6 votes     reply to comment
General_Cornwaffle
General_Cornwaffle Apr 17 2013, 7:56pm says:

Now that we're finally Greenlit, that gives us all the more reason to finish this, but we cannot finish this without people.

To reiterate, we need the following people:
One (Possibly two) programmer(s) with experience with AI.
One (Possibly two) experienced Texture Artist(s).
One (Possibly two) experienced Mapper(s).

We only say experienced because we want this mod to be downright gorgeous whilst being horrifically terrifying. Every single one of you guys are awesome, for the record. Know any friends who may fit any of these roles? Or do you feel you could fit this role? Then please apply by sending a message directly to this page.

Please guys, we really need your help, especially at this point!

+7 votes     reply to comment
silentdeath631
silentdeath631 Apr 29 2013, 7:57pm replied:

I shot you a private message about helping out with the mapping :)

+1 vote     reply to comment
lordnicho1
lordnicho1 Apr 25 2013, 3:16am replied:

If you want to talk,The easiest way to get a hold of me is on kik
NicholasNunes

+1 vote     reply to comment
lordnicho1
lordnicho1 Apr 25 2013, 2:47am replied:

Hi im not experienced mapper but i can do some things(Almost nothing do :/ )
But you should contact valve and they will probably help

0 votes     reply to comment
marsshadow117
marsshadow117 Apr 17 2013, 11:37pm replied:

Pardon me for asking, but can't Valve help with that? After all, it says that Valve will "reach out to the devs and work together" on the project when Greenlit right? Or is that not the case?

+2 votes     reply to comment
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