Our Goal is to take bf1942 and now BF2 and transform them into a whole new Experience, one that gives a much more realistic game play. We are doing this by changing and adding to the game. We have totally revamped the physics of the weapons and vehicles. Plus added many new vehicles, weapons, sounds, maps, army’s, textures and much more. We also have a team of researchers that work to give us the information we need to change everything to reflect how it was during ww2. Our Mappers produce maps to the finest detail to how it was during each battle. We have a totally revamped Tank Damage System with all the muzzle velocities and penetrations to their real life specs. We also with each weapon and vehicle make sure that its load out reflects what it had when in service. We hope you enjoy our work, and most of all get a more realistic Experience of ww2.

Report article Catching up on XWW2's news here

Hi All, Sorry for the huge lag in time between posts but lots of good production has been going on over at XWW2. We've been making great progress and also the XWW2 team underwent a small change of command and I've been doing my best to get things sorted out and going good. So, in trying to keep pace with our production and keeping up with the news posts at our website,I'm posting our last two news posts here in case any of you missed something.

Posted by C_J on Nov 3rd, 2006 digg this super bookmark


I'm sure if you're reading this that, since the Stuart newspost team XWW2 formally announced the addition of the Australians and Japanese armies to our mod for the south west pacific area. Below was phase one of first run production maps for the XWW2 mod. Have a look and stay tuned for more real soon from us. As always if you're interested in the latest news you can always stop by our homepage and check it out.

XWW2 Alam Halfa Day 1 and Day 2





XWW2 Gazala



XWW2 Salamaua

sal3

XWW2 Kokoda Trail (Day)

kokokda trail day1 KTD2 kdt3 KTD4

XWW2 Kohima

koh1 koh2 koh3

XWW2 Bloody Ridge Burma

brb1 brb2 brb3

XWW2 Milne Bay (Day)


mbd1 mbd2 mbd3

XWW2 Milne Bay (Night)

mbn1 mbd2 mbn3

Keep watching XWW2 news as this material was posted in an effort to even up in news posts with our homepage so it's not the lastest news to date. If you'd like to get the lastest.. drop on over to www.xww2.com to get the latest scoop. As always if you're looking to join a dedicated mod team drop on by our forum and let us know. We're especially interested in those with coding, uvmapping, skinning, python coding and character modeling experience.


As always have fun gaming!


 

Comments
Chunky
Chunky Nov 3 2006, 2:59pm says:
Quote:
Stuart Mk1 Specs:
Primary Armament: 37mm Gun M5
Secondary Armament: 3 x .30 caliber MG M1919A4 (AA, coaxial, bow)
Length (m): 4.53
Width (m): 2.24
Height (m): 2.64
Combat Weight (kg): 12700
Production #: 4526
Crew: 4
+1 vote     reply to comment
Sallycin
Sallycin Nov 3 2006, 3:34pm says:

Looks like a pretty nice model :)

+1 vote     reply to comment
Aeneas2020
Aeneas2020 Nov 3 2006, 4:01pm says:

nice with this and the MN update its a ww2 bonanza

+1 vote     reply to comment
Leedeth
Leedeth Nov 4 2006, 1:37am says:

I always loved how the .30 gunner is completely exposed on the back. XD

+1 vote     reply to comment
Zirty
Zirty Nov 4 2006, 3:52am says:

They probably used to to draw with the short straw in order to know who used it.

+1 vote     reply to comment
DemonDelta
DemonDelta Nov 17 2006, 11:50am says:

Actually the turret mounted .30 cal was supposed to be for AA defense.. not sure if it was actually used much in that role. But, that's what it was desgined to do.

+1 vote     reply to comment
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