I begun to creat a new Mod.
The goal of the Mod is to give the Galaxy Map a bit more depht.

Phase 1 (Version 1)
- a few new Planets
- new order of the Planets
- new structures und units on some Planets *
- new scales for the ships and units
- new units for the Pirates

Phase 2 (Version 2)
- new transportsystem for fighters in GC

Phase 3 (Version 3)
- new transportsystem for Groundunits in GC

Phase 4 (Version 4)
- diplomacysystem

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Now here are some more information about the first Version:

1. New order of the Planets and New Galaxy Maps
There will be many sectors wich includs 3-4 Planets. All Planets in a sector have traderouts to each other, but there will only be 2 - 3 Traderouts to an other sector. So you have to be more tacticly.
Status: Finished

2. New Galaxy Maps
Till now there are 3 new maps
Status: Finished

3. New structures und units on some Planets

-Imperial Guard (Coruscant)
-Superbattledroids (Geonosis)
-Dark Jedi (Korriban)
-Escort Carrier (All Planets)
-Repairship (All Planets)
-Venator (All Planets)
-Legacy SD

-Gungans (Naboo)
-Wookiees (Kaschyyk)
-Superbattledroids (Geonosis)
-Mc40 (Moncalamarie)
-Rebellcarrier (All Planets)
-Repairship (All Planets)
-Venator (All Planets)
-Procurator Korvette (Hoth)

-Mandalorian (Mandalore)
-Geonosian (Geonosis)
-Superkampfdroiden (Geonosis)
-Dunkler Jedi (Korriban)
-Aggressor fighter
-Repairship (Galaxieweit)
-Venator (Galaxieweit)

Status: Finished

4. New Scale
New Scale of the ships and units

Status: Finished

5. Other Stuff
-After the engines of a ship are destroyed, the ship can´t move any more
-Infantry Units of a squad don´t shoot by the same time.
-Bether AI
-News Creditstations
-New Creditbuildings in GC
-Mobile Landingzones

Status: Finished

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0 comments by Very_Dark_Lord on Dec 30th, 2007

I want to announce that the Mod isn´t death an that we are still working on it.
Currently we are working on Version 2 of the Mod.

There is going to be al lot more content than in the first Modversion. Besides a total new and expanded Galaxy Map, we are going to make every single Faction unique- the Gameplay of each is going to be different. And just as a reminder: We have a 4th fully playble Faction: The CIS.

We are also going to add a lot more tactical experiece to the GC, like new special structures and Builddefinition and of course new units and vehicles for the battles.

So stay tuned for more ;)

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Post comment Comments  (20 - 23 of 23)
myles Apr 22 2007 says:

Good Work, keep it up :)

+1 vote     reply to comment
munkyfish Apr 20 2007 says:

iv been playing on this mod for about 4 hours solid now and just had to stop to say how good it is so far (playing on equal footing) just a few notes that you probely already know about but here you go anyway
*when playing as the empier aganst the rebels the nebulon b frig only has 1 visabal hp (is this ment to be coz i still have to keep killing it after i diestroid the hp
*my bombers froze like they got hit by an ion canon(dont know wether thats what hapend (can that hapen))
*i see what your doing with the clustering of systems together but it dosent work to well (how do i put this um u can get to and from systems that look like u shouldent be abel to if that makes sence)
(btw im bad at spelling)
so far other than that this is a realy good mod (and im only at tech 2) and highley recomendabal
i will give a full revew after iv finished my game keep up the good work on this mod
on a side note i asuem that you hav changed the in space combat ai (i say coz i didnt play FoC for long) as the space battles seem alot more interesting (mayby its just the new units)

+1 vote     reply to comment
J.M.K-Designs Feb 9 2007 says:

good luck

+1 vote     reply to comment
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Expanded Galaxy Mod
Expanded Galaxy Mod
Last Update
7 years ago
48 members