I begun to creat a new Mod.
The goal of the Mod is to give the Galaxy Map a bit more depht.

Phase 1 (Version 1)
- a few new Planets
- new order of the Planets
- new structures und units on some Planets *
- new scales for the ships and units
- new units for the Pirates

Phase 2 (Version 2)
- new transportsystem for fighters in GC

Phase 3 (Version 3)
- new transportsystem for Groundunits in GC

Phase 4 (Version 4)
- diplomacysystem

__________________________________________________ ______________
__________________________________________________ ______________
__________________________________________________ ______________

Now here are some more information about the first Version:

1. New order of the Planets and New Galaxy Maps
There will be many sectors wich includs 3-4 Planets. All Planets in a sector have traderouts to each other, but there will only be 2 - 3 Traderouts to an other sector. So you have to be more tacticly.
Status: Finished

2. New Galaxy Maps
Till now there are 3 new maps
Status: Finished

3. New structures und units on some Planets

-Imperial Guard (Coruscant)
-Superbattledroids (Geonosis)
-Dark Jedi (Korriban)
-Escort Carrier (All Planets)
-Repairship (All Planets)
-Venator (All Planets)
-Legacy SD

-Gungans (Naboo)
-Wookiees (Kaschyyk)
-Superbattledroids (Geonosis)
-Mc40 (Moncalamarie)
-Rebellcarrier (All Planets)
-Repairship (All Planets)
-Venator (All Planets)
-Procurator Korvette (Hoth)

-Mandalorian (Mandalore)
-Geonosian (Geonosis)
-Superkampfdroiden (Geonosis)
-Dunkler Jedi (Korriban)
-Aggressor fighter
-Repairship (Galaxieweit)
-Venator (Galaxieweit)

Status: Finished

4. New Scale
New Scale of the ships and units

Status: Finished

5. Other Stuff
-After the engines of a ship are destroyed, the ship can´t move any more
-Infantry Units of a squad don´t shoot by the same time.
-Bether AI
-News Creditstations
-New Creditbuildings in GC
-Mobile Landingzones

Status: Finished

Image RSS Feed Latest Screens
Dreadnought  MK II Dreadnought MK II Strike back
Blog RSS Feed Report abuse Latest News: New Mod Version

0 comments by Very_Dark_Lord on Dec 30th, 2007

I want to announce that the Mod isn´t death an that we are still working on it.
Currently we are working on Version 2 of the Mod.

There is going to be al lot more content than in the first Modversion. Besides a total new and expanded Galaxy Map, we are going to make every single Faction unique- the Gameplay of each is going to be different. And just as a reminder: We have a 4th fully playble Faction: The CIS.

We are also going to add a lot more tactical experiece to the GC, like new special structures and Builddefinition and of course new units and vehicles for the battles.

So stay tuned for more ;)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Expanded Galaxy Mod V 1.1

Expanded Galaxy Mod V 1.1

Jun 10, 2007 Full Version 2 comments

Expanded Galaxy Mod Version 1.1 This is the Version 1.1 of the Expanded Galaxy Mod. This is just the beginning of this Mod, there will be much more features...

Expanded Galaxy Mod Version 1

Expanded Galaxy Mod Version 1

Apr 15, 2007 Full Version 0 comments

Note: This is the First Version of the Mod. This is only the beginning of this Mod. I just released it to get some Feedback. I hope you like it ;) Version1...

FoC AI Mod

FoC AI Mod

Feb 1, 2007 Full Version 0 comments

--------------- AI Mod --------------- FoC AI Mod: This is just a Mini Mod, wich makes the AI more agressive and in anyway stronger. Mainly this are the...

Post comment Comments  (10 - 20 of 21)
commandotoy Apr 8 2008, 9:56pm says:

plz reply to me. i need help it won't work.

+1 vote     reply to comment
SpartanJedi24 Mar 24 2008, 9:42am says:

So uh, what are the new planets? I couldn't read the names on the video.

+1 vote     reply to comment
SovereignReaper Feb 5 2008, 9:44am says:

is this for foc only

+1 vote     reply to comment
deboss May 6 2007, 11:22am says:

My galactic conquest maps don't work properly. No matter which one I pick it always gives me the gigantic one. Could you space out the planets a little more my icons keep overlapping and it gives me trouble finding out what is happening at each planet. Love the graphics and units. 9.7 average.

+1 vote     reply to comment
deboss Apr 28 2007, 9:58am says:

Are you going to modify it to work on skirmish as well. Also could you add some small campaigns? Just like ten planets like a few from the original game. I use turtle combat style and it took me a week or so to get through a single galactic conquest. Sometimes I just want a little two or three hour quickie to relax after class. Also for some reason turbo laser fire is like a quarter the size it should be. This is happening in all space combat and the ATAT has reduced turbo laser size but regular laser cannons are normal. I only complain because the smaller shots make it difficult to hit the corvette sized ships. The sensor jamming on the aggressor fighters doesn't seem to be working right. It turns off really fast and requires a full recharge time.

+1 vote     reply to comment
the28ig Apr 23 2007, 5:28pm says:

damn, I was hoping it was for the original.

+1 vote     reply to comment
Very_Dark_Lord Creator
Very_Dark_Lord Apr 23 2007, 5:01am says:

It´s for FoC

@ munkyfish
Yes, I already noticed this little bugs, in Week or two I´m going to puplic a patch to fix them ;)
Oh and yes I made the AI a bit mor agressive ;)

+1 vote   reply to comment
the28ig Apr 22 2007, 6:46pm says:

Is this for original EAW or for FOC

+1 vote     reply to comment
myles Apr 22 2007, 2:25pm says:

Good Work, keep it up :)

+1 vote     reply to comment
munkyfish Apr 20 2007, 2:18pm says:

iv been playing on this mod for about 4 hours solid now and just had to stop to say how good it is so far (playing on equal footing) just a few notes that you probely already know about but here you go anyway
*when playing as the empier aganst the rebels the nebulon b frig only has 1 visabal hp (is this ment to be coz i still have to keep killing it after i diestroid the hp
*my bombers froze like they got hit by an ion canon(dont know wether thats what hapend (can that hapen))
*i see what your doing with the clustering of systems together but it dosent work to well (how do i put this um u can get to and from systems that look like u shouldent be abel to if that makes sence)
(btw im bad at spelling)
so far other than that this is a realy good mod (and im only at tech 2) and highley recomendabal
i will give a full revew after iv finished my game keep up the good work on this mod
on a side note i asuem that you hav changed the in space combat ai (i say coz i didnt play FoC for long) as the space battles seem alot more interesting (mayby its just the new units)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire At War Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Expanded Galaxy Mod on your homepage or blog by selecting a button and using the embed code provided (more).

Expanded Galaxy Mod
Expanded Galaxy Mod
7,884 of 22,786
Last Update
7 years ago
47 members