Expanded Galaxy Mod Version 2 There is going to be al lot more content than in the first Modversion. Besides a total new and expanded Galaxy Map, we are going to make every single Faction unique- the Gameplay of each is going to be different. And just as a reminder: We have a 4th fully playble Faction: The CIS. We are also going to add a lot more tactical experiece to the GC, like new special structures and Builddefinition and of course new units and vehicles for the battles.
Maybe you all noticed, that there are some little bugs in the Mod. Because of that I´m going to make a little patch, witch correct them. If you find a Bug, please tell me- I want to fix all Bugs of Version 1 with the Patch. Known Bugs: -Agressorfighters are to strong (fixed) -N1 Starfighter is to big
Posted by Very_Dark_Lord on Apr 22nd, 2007 digg this super bookmark
Maybe you all noticed, that there are some little bugs in the Mod.
Because of that I´m going to make a little patch, witch correct them.
If you find a Bug, please tell me- I want to fix all Bugs of Version 1 with the Patch.
Known Bugs:
-Agressorfighters are to strong (fixed)
-N1 Starfighter is to big (fixed)
-Nebulon B has only one Hardpoint
-Laserturrents of the SD turning to slow/incorrecht (fixed)
-Venator has an old, not working transport Unit code (fixed)
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