The purpose and ultimate goal of this mod is to enhance the vanilla Empire at War Forces of Corruption by adding many new units and heroes, enabling more factions, and modifying existing units and factions to enhance the overall experience.
This mod is the continuation of the New Galactic Heroes - The Unified Empires mod. Due to several factors (including problems with the old mod's page, as well as a revision of ideas), New Galactic Heroes - The Unified Empires has been combined and merged into Expanded Fronts: The Growing Conflict. While implementing many of the ideas from the old mod, as well as discarding some ideas form the old mod; this mod also adds several new ideas, including giving space fleet commanders their own ship, and adding several hidden heroes for you to find.
Also, be sure to check out our group's moddb page. There you can discuss potential mod ideas, make suggestions as to how we can improve, and apply for the team.
This mod is currently in need of modelers, mappers, coders, and testers. If you want to help develop this mod, apply for the modding team by stating your intentions on our group's homepage or by contacting me, GrandAdmiralDaizo.
It's been a while since anything new has been posted on this mod's page, and I sincerely apologize for this. The delay was caused by a combination of studying for the SAT and a vacation to visit some of my relatives. So far as I can see, I will have more free time available in the future, so the mod will be able to progress at a faster rate.
Anyway, here's a list on what's been changed since the last update, and you can also expect some pictures:
Finished scaling most of the units (including fighters and bombers); starfighters and bombers are somewhat larger than cannon size, but after testing, making them any smaller would make them too hard to hit (i.e. weapon inaccuracy would miss them over 90% of the time, even anti-fighter corvettes).
Added the TIE/LA Starfighter, T-65 X-wing Starfighter, Tartan-class Patrol Cruiser, CR90 Corvette, Crusader-class Gunship, Acclamator-class Assault Ship, and Victory-class Star Destroyer to ground battles, both in GC and skirmish. I plan to add frigate equivalents to the Rebels and Consortium, and add the ISD I and II to the Empire as well.
Coded in War_Lord_Link's ISD I and ISD II models. Gave the ISD-I and ISD-II more hardpoints and also gave the Empire the ISD-II Stealth Star Destroyer.
Heavily modified the shield and tactical health of space units. This should make things more realistic. On this topic, I also returned the Executor-class SSD shield points and tactical health to be the same as the Executor.
Implemented the Hutts as a playable faction in GC and skirmish, but am having problems with the AI.
Changed the icon for the Annihilator.
Made the Vengeance-class frigate and the Aggressor-class destroyer available to the Empire at The Maw, but without the black market abilities.
Added some more trade routes.
Gave the Empire the Vindicator-class Heavy Cruiser.
Added the Imperial Elite Guard (red guards, buildable on Coruscant only) and Sith Acolyte (buildable on Byss and Korriban) to the Empire.
Made it so that the Empire can build the EF76 Nebulon-B-class Escort Frigate and Venator-class Star Destroyer, since they canonically used both.
Made a new shell map and re-enabled/modified the vanilla ones for the main menu.
Added some more music to play during the main menu battle.
Added Grand Moff Ardus Kaine in the Reaper SSD as a space hero.
There are a few items that I might have forgotten to list, and there are still many items I plan to implement or am in the process of implementing. As mentioned above, I am having problems with the Hutt AI. If anyone knowledgeable on AI scripting is willing to help out, I'll gladly accept. The mod is also in need of modelers, so PM me if you are interested in joining the mod team.