Exodus will be a single player, first person cinematic experience set within the fantasy genre. We strongly believe in creating an experience that will affect you emotionally, an experience with scenes and characters you will remember. The project will be an innovation on the traditional role playing game. You will have decisions to make that will affect the way your story plays out. Make a good decision and the game will be easier, make a bad decision and you’ll suffer for it. We’ll have sections of each episode that will follow a linear structure, but most of the episode will be non linear, allowing you maximum control of your character.

Episode 1


Episode 1 will be firmly structured around your characters presence within a migrating caravan. You will begin as a normal hunter and gradually through the episode you will be granted more responsibility. You will be faced with many different challenges and to ensure the caravan survives you need to make sure that you make the correct decision. Failure to do so will weaken the caravan, putting your own life in danger. The creatures and enemies you face in this episode will be hard to kill. Having your caravan hunters nearby will allow you to kill these creatures easier. This is why micromanaging the caravan will be important throughout the episode. You don’t want your best fighters dying or turning against you.

Visit our website @ www.exodus-mod.com for more detailed information on our story and some of our goals for the mod.

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Hello everyone!

I hope everyone enjoyed our previous update with the slew of content we managed to release. This update will be just as exciting but with a bit less content. I’m happy to say we’re making some great headway in terms of getting a few of our characters in-game and expect to see a shot or two of that next time.

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On the topic of our characters, we would like to share some clothing. In the past we have shown animals, buildings, props and weapons but we have yet to show character-related renders. These pieces of clothing, called tunics are the first. They are like T-Shirts of the 21st century, extremely common among any culture. As you can see we’ll have many different types that will decorate our main characters and our NPC’s.

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Now isos has been extremely busy lately and most of what we’re showing in this update is of his work on the prologue map. These screenshots are all of the village area. You’ll notice many props that can’t be found in Crysis. Guybrush has been working late nights creating a ton of custom props to decorate the landscape such as barrels, wagons, ladders etc. It really helps to bring character to the scene.

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Lastly we have another shot that doesn’t show anything custom-made. It is part of our prologue map but uses stock Crysis vegetation (except a few of our pine trees in the background). I wanted to show this because I thought it really expressed how we are trying to capture some locations that are not only part of actual game objectives but are also places that just look pretty, enticing you to stop and just gaze. This is what makes CryEngine2 so amazing, beautiful scenes such as this.

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That is all for this week. We hope you all enjoyed seeing the first look at our hero’s village and the early workings at our characters. Next week expect some more prologue map shots, in-game characters and more! Like what you see? Stop by our forums and let us know! Also, we are looking for those talented animators out there to help bring our weapon animations to life, click here if you are interested.

Thanks for reading and until next time…

Exodus Bi-Weekly Update #5

Exodus Bi-Weekly Update #5

News 10 comments

We have quite a large update coming to everyone this week. We have a ton of new renders, artwork and in-game screenshots. We also have some brand new...

Exodus Mod Bi-Weekly Update #4 + Pine Trees!

Exodus Mod Bi-Weekly Update #4 + Pine Trees!

News 11 comments

Update #4 comes straight to you this week with the release of our brand new pine tree pack! It wouldn't be an update without new content be sure and check...

Exodus Mod Bi-Weekly Update #3

Exodus Mod Bi-Weekly Update #3

News 16 comments

This week we have some new in-game screenshots and an exclusive developer journal discussing Episode One!

Exodus Mod Bi-Weekly Update #2

Exodus Mod Bi-Weekly Update #2

News 8 comments

We have a special surprise for everyone in this update and some new renders of some of our weapons and village huts. We also have a new character sketch...

Post comment Comments  (0 - 10 of 29)
johntis
johntis

looks like a great mod, to bad its on hold/dead

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Berserkr
Berserkr

Mod has been frozen.

Exodus-mod.com

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Berserkr
Berserkr

Anything new?

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Prettyboy326
Prettyboy326

this mod is shaping up to be good. keep it up. would love to have a demo release or something. maybe run around in a pine forest or a village?

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Knights
Knights

This mod looks good, and the crysis engine is showing it hawtness. Good work on this thus far!

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J.B.
J.B.

Woah man it's like Oblivion on crack! Nice one!

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karstin
karstin

so this is like an RPG?

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VertigoSFX Creator
VertigoSFX

It is essentially an FPS but are including many RPG elements to appeal to those gamers as well.

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dark1234
dark1234

Damn, cant wait when do you think it will be finished? Love medival games especialy with crysis graphics :=)

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VertigoSFX Creator
VertigoSFX

We can't guarantee anything but there are hopes that we may have the prologue released before the end of 2008. But like I said, no guarantees. Make sure you stop by our forums, if we ever do give a release date, you'll see it there first.

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