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Excessive Unreal 2 is one of the most chaotic, stupid, hilarious, and insane mods ever made for Unreal Tournament, and it has incredibly well-balanced, action-packed gameplay. It is set in Hell on Na Pali, and is completely over-the-top with absurdly powerful weapons and giant hordes of a huge variety of enemies. It's Unreal like you've never seen it before.

If you like Serious Sam, Doom, and Unreal - especially when blended together in the most absurd (yet somehow perfect) way - this mod is for you. You can download it here on ModDB or from links provided on the EXU2 Forums. Head there for further details!

Originally, EXU was a retake of Unreal's singleplayer campaign using a variety of crazy monsters and the Excessive UT arsenal, hence the name. Now, though, there's EXU2, which is bigger and better in every possible way.

EXU2: Batshit Insane, the singleplayer map pack, is built with EXU2's ridiculous weapons and monsters, and is set in dramatically-modified Unreal maps (plus a few new ones). Open Beta currently ships with the first SIXTEEN playable maps and an intro map! You'll tear through hordes of wildly varied enemies with weapons as diverse as they are devastating.

And if that's not enough, you can also use EXU2's plethora of weapons, items, and enemies in multiplayer games or botmatches using any combination of EXU2's mutators. Turn any game into an Excessive discord spree by swapping Unreal or UT guns with EXU2's, adding monsters, and other fun stuff!

Open Beta? Wait, what?


This mod is currently in Open Beta mode, which means that while it is fully playable and released, it is not finished! Beta means beta. A lot of bugs remain, along with things that need to be polished / fixed / completed. But this gives you an opportunity to contribute! You can report any bugs or problems you encounter, especially issues with gameplay, and post about them in each version's release thread, which will always be a sticky near the top in the forum.

You are also highly encouraged to make your own EXU2 levels and content if you feel so inclined! Post a thread for your content on the forums and I'll support it as best as I can. Do keep in mind, though, that Open Beta assets will be updated frequently, so gameplay and technical balance may shift from patch to patch. I will try to be as transparent about changes as possible so you know what to expect.

So if you download EXU2 Open Beta, feel free to help me smooth it out by messing around and pointing out the rough patches!

Check the Known Bugs list if you have issues!


Contact: Send an email to waffnuffly at gmail, or PM me here and I should get a notification emailed to me. Or post on the EXU2 Forums! Have I mentioned the EXU2 Forums? Please... dear god... somebody think of the forums

Image RSS Feed Latest Screens
Joltstones Hellcastle's Clocktower EXU2: Batshit Insane
Blog RSS Feed Report abuse Latest News: EXU2 Open Beta v5.03 Released!

1 comment by Waffnuffly on Jan 24th, 2013

BUGS CRUSHED, MASHED, MUSHED, SMUSHED



EXU2 Patch Time again. Got a bunch of nice tweaks done for this, as well as some pretty big bug fixes. Plus a few extras!

Patch Notes Banner
 

Open Beta Version 5.03:

Campaign Changes:

  • Hellcastle (Menu Map):
    Added selectable navigation beacons leading to difficulty selector rooms for anyone having trouble finding their way to their chosen difficulty portal.
  • Soul Storage (Map 4):
    Fixed door at end of map not opening properly most of the time.
  • Other Maps (1, 6):
    Yet again, misc. technical fixes and tweaks.

Other changes:

  • Improved Pentapower display on the HUD, plus some offset fixes.
  • All monsters with the Fearless tag no longer run away from you when you have the Extractor selected.
  • PulseSkyTentacle aim error tripled.
  • EXULeglessKrall now fully functional (mostly; slight collision bug remains. EXULeglessKrall collision cylinders are higher than they should be, but for now this is a worthy compromise as they would sink into the floor instead).
  • All Demon pawns, Dark Pupae, and Doom Troopers now have glow-in-the-dark eyes.
  • Fixed a HUD bug where icons would start getting duplicated if you carried more than 20 different kinds of selectable inventory items. You can now carry 100 different kinds before that happens, which means every single item in EXU2 plus a dozen or so custom ones. And if a level designer puts over 100 items into a single map, well, they're just crazy!
  • Fixed EXUSeeds bug where activating one would switch you to your next item automatically, even if you still had seeds left.
  • Fixed a bug where no EXUManta classes would attack you on Easy. This behavior is actually intentional from Unreal 1, and is preserved in EXUManta, but TurboManta and below will now attack properly. I also disabled the 40% health reduction for TurboMantas. This should make most Mantas actually dangerous on Easy instead of completely worthless.
  • Fixed EXUFlickeryPulseryThing classes not working online. Also, FaderPanels are now RandoPanel subclasses, and FaderPanels support flickering. They do not work with pulsing settings, though. FaderPanels can also be set to change their texture each time they are triggered back on after being turned off.

>>>>> Get the latest version right here on ModDB or on the EXU Forums! <<<<<

EXU2: Open Beta PATCH v5.02 -< v5.03

Media RSS Feed Latest Video
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EXU2: Open Beta PATCH v5.02 -> v5.03

EXU2: Open Beta PATCH v5.02 -> v5.03

Jan 24, 2013 Patch 4 comments

Latest version as of January 24, 2013. This will bring a v5.02 install up to v5.03. If you have an earlier version, get v5.03 FULL instead, or download...

EXU2: Open Beta PATCH v5.01 -> v5.02

EXU2: Open Beta PATCH v5.01 -> v5.02

Jan 17, 2013 Patch 0 comments

Latest version as of January 15, 2013. This will bring a v5.01 install up to v5.02. If you downloaded v5.00 but not v5.01, get v5.01 first, THEN install...

EXU2: Open Beta FULL v5.02

EXU2: Open Beta FULL v5.02

Jan 17, 2013 Full Version 3 comments

Includes everything you need for Excessive Unreal 2! Latest version as of January 15, 2013. Installation instructions included in the EXUWiki.html file...

Post comment Comments  (20 - 30 of 32)
wmat
wmat Mar 24 2010, 10:45am says:

10/10 Very nice man good to see some great stuff is still being made
my rewars ^^,

+2 votes     reply to comment
Ivan_the_B
Ivan_the_B Jan 26 2010, 4:19am says:

Lol, the first 3 lines of the summary alone make me want to download this.
It's almost like reading my own words about my Doom3 mod.
This is indeed my cup of tee :D

I'm going to try it asap! ^^

+2 votes     reply to comment
Sentinel067
Sentinel067 Jun 20 2009, 12:30am says:

Yes, it is different. However I have an inquiry that has annoyed me long enough..

Perhaps in the far or near future, this would work with UTMCoop.
By this, I mean actually playing as an Excessive beast.
Example: Spawn into, say, DM-Phobos. Go around a cornor and pop some poor human's
chest open with a Psycho Assault Brute. Then, pop a few more.... and a few more.

As I type this I have an Unreal 1 bot being spawnkilled by Psycho Brutes.
This sealed the idea into my mind. Very different mod. Entertaining.

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Jun 6 2009, 9:38pm says:

EPIC WIN!!!
















i have a present for you... HAHAHA!!!

+2 votes     reply to comment
-=AntZ=-
-=AntZ=- Jun 6 2009, 7:31am says:

Where Download?

+2 votes     reply to comment
Waffnuffly
Waffnuffly Jun 7 2009, 12:27am replied:

Hah, yeah, I guess I might as well link to the thread full of downloads since it's taking so long to finish polishing off the final v5 patch for Demo 3. I was originally planning to wait and release the mod on here and elsewhere once I had completed that, but for now, v4 is more or less just as complete and fairly bug-free. You can get it here:

Unrealsp.org

+2 votes     reply to comment
Nemesisurvivorleon
Nemesisurvivorleon Apr 27 2009, 8:53am says:

such epic win

+2 votes     reply to comment
VagabondPraetor
VagabondPraetor Apr 7 2009, 5:52am says:

Ya know, I like the way you think.

Serious Sam and UT? Win.

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Apr 1 2009, 8:44pm says:

mmm... the mod doesn't work in my UT...

+2 votes     reply to comment
Waffnuffly
Waffnuffly Jun 7 2009, 12:45am replied:

Shoot me an email with more details and I can probably help you get it running.

+3 votes     reply to comment
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Waffnuffly
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Release Date
Released Oct 11, 2012
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