Recently the game development slowed down as I'm the only one contributing to the project, and we needs to rise some money to finish this game, and hire graphic designer and programmer to make a port of the game to windows.
since this project is in the public good, I decided to try crowd funding it, you can contribute by visiting
The Link to the indiegogo campaign (similar to the popular Kickstarter).

If you help fund us, you will receive the following exciting rewards! (based on number of dollars funded)
    * You will receive Post card from Morocco with Thank you message :) .
    * You receive a complete game on CD In addition to post card :)
    * complete game on CD In addition to post card + your name inside the game credits and in the website (with your permission)!
But the most important reward is the feeling of beign part of this great cause and helping saving a child life, priceless!

Any amount donated in excess of our funding goal will be donated to humanitarian NGO to help landmines victims.

Table of Contents

1 What is EvitToys?

it's a 3D educational video game for children, to learn about danger of landmines
and cluster munitions, by playing inside a virtual world and learning to recognize them and avoid them.
the child will also learn signs that indicate dangerous area. Which make the child adopt safe behaviour
when faced with similar situation in real life.
I hope through playing and learning with this software, it will contribute to saving children life in countries affected by war.
more details about educational theory behind it here:
Olpc-maroc.blogspot.com

2 How to play

2.1 Navigation

You can navigate through the virtual world by using keyboard arrow keys and mouse:

keyDescription

UP KEYMove forward
DOWN KEYMove backward
LEFT KEYSlide left
RIGHT KEYSlide right
SPACE KEYJump up
MOUSEUse mouse to choose a direction
and keyboard to move forward


2.2 Buttons and doors

Some doors are closed, to open them and access new areas, you need to press red button near the door.


2.3 Unexploded ordnance and mines

To progress in the game and discover new secret areas, you need to avoid getting near mines because they explode
and will hurt you. you can avoid them by watching them closely in the museum, and by staying away when you see danger sign.


2.4 The museum

is found in beginning of the game, it is the only safe place where the child can get close to mines and see them and remember their shape
as he need to avoid getting near them later in the game.


2.5 Purple diamond

You need to collect all purple diamond that you can find, every one give you more health and help you to survive and continue playing.
the diamond is only thing you need to collect in the game and being choosed as color purple is rarely used in military on in nature and
shape cannot be confused with explosives. so the child will not look for them or confuse them with dangerous object in real life .

2.6 For Developers

All game source(image, sounds, 3D objects, quake C code...) and everything used during in the making of the game is hosted on git hub repository. here:
Github.com


3 Acknowledgments

This software is based on the work of the following projects:

  • Quakeforge: for making the game engine that EvilToys is based on Quakeforge.net

  • OpenQuartz: for images, and tools used in the building of game levels Sourceforge.net

  • Netradiant: the level editor used at designing the game Dev.alientrap.org

I would like to thank all NGOs workers that risk their life for saving other's, through demining and other humanitarian actions.



4 Legal information

When we speak of Free Software, we refer to the software movement in
which your freedoms to use, copy, modify, and study it are ensured. For
example, you may freely use EvilToys for any purpose you see fit, you
may redistribute it to anyone without needing to ask for permission, you
may modify it (provided you keep the license intact,
see `COPYING` file for details)

You may read more about Free Software at the Gnu.org
and Fsf.org Free Software Foundation websites.




Follow on Twitter: Twitter.com

Date: 2012-03-10 23:11:45 WET
Author: Ahmed Mansour
Org version 7.8.03 with Emacs version 24

Image RSS Feed Latest Screens
ingame screenshot cluster bombs and rocket cluster bombs and rocket
Blog RSS Feed Report abuse Latest News: EvilToys needs your contribution!!

0 comments by atphalix on May 1st, 2012

Recently the game development slowed down as I'm the only one contributing to the project, and we needs to rise some money to finish this game, and hire graphic designer and programmer to make a port of the game to windows.
since this project is in the public good, I decided to try crowd funding it, you can contribute by visiting
The Link to the indiegogo campaign (similar to the popular Kickstarter).

If you help fund us, you will receive the following exciting rewards! (based on number of dollars funded)
    * You will receive Post card from Morocco with Thank you message :) .
    * You receive a complete game on CD In addition to post card :)
    * complete game on CD In addition to post card + your name inside the game credits and in the website (with your permission)!
But the most important reward is the feeling of beign part of this great cause and helping saving a child life, priceless!

Any amount donated in excess of our funding goal will be donated to humanitarian NGO to help landmines victims.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Version for Sony PSP console

Version for Sony PSP console

Mar 17, 2012 Demo 2 comments

NOTE: you need to have a PSP with custome firmware to play (any version), it won't work on sony official firmware as it does not support unofficial games...

EvilToys release 1.1

EvilToys release 1.1

Mar 16, 2012 Full Version 0 comments

CHANGELOG: * Fix previous release bug, that prevent level from loading. * Switch from quakeforge engine into darkplaces, which give more modern graphic...

Post comment Comments  (0 - 10 of 12)
TheHappyFriar
TheHappyFriar Mar 14 2012, 10:29pm says:

It's not mentioned in the help but you need to type in "map level1" to get it to start. Also, it's missing "progs/flame0.mdl". I just took flame2.mdl & copied/renamed it.

+1 vote     reply to comment
atphalix
atphalix Mar 15 2012, 7:54am replied:

I'm doing the dev under Linux maybe on windows there is a bug as it should begin with main map "start" without typing "map start".
level1 was not for playing it's just a small level for experimenting..

+1 vote     reply to comment
TheHappyFriar
TheHappyFriar Mar 16 2012, 2:37pm replied:

Ok, then when I go to game - new it says the map is missing. I'll get more info later when I'm at my computer.

+1 vote     reply to comment
atphalix
atphalix Mar 16 2012, 7:52pm replied:

fixed, everything work now in the new release 1.1 :)

+1 vote     reply to comment
Mr.Nuke
Mr.Nuke Mar 11 2012, 4:29am says:

very strange, i live in flooby washington so i cant really relate,,,loooks fun none the less

+1 vote     reply to comment
evgenidb
evgenidb Mar 7 2012, 3:38pm says:

Good idea, indeed.

I see only one problem: sometimes it's hard to see what form the object has, which is probably one of the most important things in this mod. (for example: Moddb.com).

Can you make borders (like black lines) in the texture so it'll be easier to recognize where the edges are and what is the form of the object/mine? It probably should look like a little like wireframe (http://www.moddb.com/mods/evil-toys/images/various-3d-models-of-mines#imagebox), but without many of the lines that are not important.

+1 vote     reply to comment
atphalix
atphalix Mar 9 2012, 5:26pm replied:

Thanks for pointing that, actually those pictures are just concept art and displayed in wireframes to show how they are modeled, but they are not shown in that way inside the game... I'll upload more screenshots

+1 vote     reply to comment
DoctorAmazing
DoctorAmazing Mar 5 2012, 8:38pm says:

Wow this is actually a really good idea. Good luck!

+2 votes     reply to comment
usbpetrock
usbpetrock Feb 10 2012, 8:06pm says:

Tibo Software would probably get a tad upset if they heard of this. (I'm not dissing this.)

0 votes     reply to comment
atphalix
atphalix Feb 8 2012, 3:10pm replied:

Good idea, I didn't know about War Child International, but I prefer to advance more in the project and write a more detailed game design document to convince them. There is also MAG, HALO Trust humanitarian landmine clearance agency

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Quake Icon
Platforms
Windows, Linux
Game
Quake
Developed By
atphalix
Contact
Send Message
Official Page
Olpc-maroc.blogspot.com
Release Date
Released Mar 14, 2012
Mod Watch
Track this mod
Share
Community Rating

Average

6

1 vote submitted.

You Say

-

Ratings closed.

Style
Genre
Educational
Theme
War
Players
Single Player
Embed Buttons

Promote Evil Toys on your homepage or blog by selecting a button and using the HTML code provided (more).

Evil Toys Evil Toys
Evil Toys
Statistics
Rank
4,620 of 22,198
Last Update
1 year ago
Watchers
7 members
Files
2