I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS WIP - Gamemode Progress (view original)
WIP - Gamemode Progress
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Mr.Thi Author
Mr.Thi - - 354 comments

This shows a part of a map. It demonstrates the new display of Sectors by pebbles only really visible in sensormanager.
If you leave a sector your ships are ordered back to the center of the Sector. Therefor you need to use the gates to travel between the sectors.

Manual Hyperspace will be disabled.

AI can handle this gamemode pretty good now.

Maps still need a bit more love.

Reply Good karma+1 vote
OctaviusBlack
OctaviusBlack - - 56 comments

This looks amazing!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I uploaded this shots to explain the new system. It's a combination of the previous ideas.

Now lets explain the gamemode.

You start in a sector having a bordergate and some ships.
Depending on the Map you could have a Base, Mining- / Tradestation or Researchstation

- Bases spawn with low health and need some time until they are full operational - they can be destroyed and have some weapons.
- The others are invulerable but captureable.

A sector is captured if you have at least one ship or object in there and no enemy is present. A Sector with no playerowned objects inside is neutral.
The owner of a sector gets all of it's boni.

The Bordergates are the only way to get Capital ships if there are no other capitalships available. They can "call in" (build) all possible types of ships.

Bases have only a limited build selection.

Income is generated from owned / captured objects belonging to Sectors.

The Images:
- One shot with a bordergate and starting fleet.
- One with a Build in progress model of a station (Thaddis Sabbah)
- One with a finished Station (yellow commstation)
- One showing the Sensormanager and serveral sectors (two captured with additional Bases)

I hope this helps a bit to get a picture of what i'm doing at the moment. I will replace all with EVE models when done.

If possible I try to let repairbots "build" the station and make collectors / autocollectors possible inside the sectors.

Best regards
Mr.Thi / Falco