I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)

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Media RSS Feed Report media First two EVE Outposts ingame. (view original)
First two EVE Outposts ingame.
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Baroness1
Baroness1 Dec 30 2012, 12:26pm says:

great looks very nice

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BigFoot1
BigFoot1 Dec 30 2012, 12:44pm says:

Fantastic!

+1 vote     reply to comment
Cingularity
Cingularity Dec 30 2012, 5:21pm says:

I think the more prerequisites for titans the better... if you are going to have them, make them worth it.

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Mr.Thi
Mr.Thi Dec 31 2012, 2:48am replied:

If they'll really make it ingame, I think that time will be the critical Factor to get them. Players already need a Big Fleet when Titans become available. Calling / Buillding them should take a while. But it's still a long way to go before I have to mess around with them.

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yoda589
yoda589 Dec 31 2012, 4:31am says:

as long as the requirements isn't a month long build time and such, i don't mind :P

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Mr.Thi
Mr.Thi Dec 31 2012, 4:50am replied:

No panic ^^, . . half a month should be enough XD.

I thought about 15-30 minutes to call them in.
And at least the requirement of an Outpost. (15-30 minutes)
If you played HW2 you will notice that this amout of time should not be too much. As moving ships and all this takes time and attention too. While Sectors increase the amout of stuff to do, bigger ships need more time to get, but you'll have a lot of methods to get them. So it will take long to repleace losses in a single sector but the general Production speed should still be enough because you have several sectors.

Industrials and Frighters give additional opportunity to speed up buildprocess. This way those shpis will get their use too.

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Description

I played around with size and did some alternative models for the Outposts (similar to the ones you have already seen as screenshots before), but after all I ended up importing the default Outposts at half size.

So there will be a low Health Egg (~10%) . . .
Wich will spawn a low Health Station when at 100% HP and destroy itself.
This Station will regenerate until HP is at 100%

What do you think of making Titans available when you get your first Outpost to 100% ?

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Demonstration
Date
Dec 30th, 2012
By
Mr.Thi
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