I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)
I'm nearly done now. All that's not working completly well is the retreat order for "civil" ships when their Military is loosing in a sector.
But all in all AI makes pretty nice decisions most of the time.
It will keep moving until it has found an enemy . . .then kill him or wait until he can. Of course it's a bit random too.
If a sector is attacked all surrounding Sectors will increase their propability to send troops. The same if the AI is attacking . . . So even Attacks from 2 or more Gates are possible if AI has Secotrs arround an enemy.
I hope you like this small sceenshow I took while testing.
This happens when AI got the Guard Order. It will gather it#s fleet in one blob and wait for the enemy while building new ships.