I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)

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Add media Report RSS AI got new movement orders and some final tests. (view original)
AI got new movement orders and some final tests.
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Mr.Thi Author
Mr.Thi - - 354 comments

This happens when AI got the Guard Order. It will gather it#s fleet in one blob and wait for the enemy while building new ships.

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Description

I'm nearly done now. All that's not working completly well is the retreat order for "civil" ships when their Military is loosing in a sector.

But all in all AI makes pretty nice decisions most of the time.

It will keep moving until it has found an enemy . . .then kill him or wait until he can. Of course it's a bit random too.

If a sector is attacked all surrounding Sectors will increase their propability to send troops. The same if the AI is attacking . . . So even Attacks from 2 or more Gates are possible if AI has Secotrs arround an enemy.

I hope you like this small sceenshow I took while testing.