Eve of Destruction: Classic is a free modification of the popular Battlefield 1942 game by DICE/EA, based on the Vietnam war. No other military conflict is comparable to those dramatic years of the 20th century. Most rumors spread about the Indochina and Vietnam War are not honest, even though it was the best documented war in history. No other military conflict was ever so controversial, pointing to an unloved fact: our enemy was not the only source of evil, the evil could be found within ourselves. The "Eve Of Destruction" mod is a tribute to the U.S., ARVN and Vietcong/NVA soldiers who fought and died in Vietnam, and also to the Vietnamese people.

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Changelog 2.10 version EOD Classic BF1942. Game, new vehicles, vehicle modifications, new weapons, new maps, etc

Posted by Lotte|EoD on Sep 20th, 2010

Changelog 2.10

Release date: April 01, 2010


new radio commands  AA, helicopter, mines spotted / helicopter support
Soldiers  decreased solder damage (when running down a hill)
Viewdistance  increased viewdistance for all maps with planes
Agent Orange  new pseudo weapon for C-130 and Huey (makes no damage !)
Handgrenade  improved effects
Napalm   improved effects
InGame Menu  credits updated

vehicle modifications

A-7 Corsair  improved physics
B-52   prevented from flying backwards, improved rear MG and physics
BRDM   Water effect added, fixed overturning
BRDM-2   Water effect added
Browning MG  Textures fixed
C-130   Agent Orange & Paradrop M551 added
F105   fixed bombs
F4 series  improved physics
Loach OH-1  increased sound volume
LogTrap   repaired damage system
M-113 series  Water effect added
M35 series  fixed rear wheels
M3Grant   fixed seat icons
M-41   fixed damage by MG
M551   Mesh fixed
Mig-21 series  improved physics
SA-2 rocket  improved physics & effects, decreased explosion radius
T-63 series  Water effect added
Thompson  new sound
V-100   Water effect added, fixed overturning
Vehicle radio sounds increased sound volume
Zil131   fixed co-driver seat
SR-71   fixed wreck, improved physics

new maps

Creek Valley
Dragons Jaw
King of the hill
Lost Patrol
Lost Village
Quang Tri City
Search and destroy
Valley Assault
Xa Loi Pagoda

new maps converted from BF 1942

Hat Dich (Salerno)
Ho Sanh (Husky)
Operation Bribie (Anzio)

overworked maps

A Shau
Closefire Night
Mekong Delta
misc map changes
Battleaxe  fixed missing soldier spawns
Hidden Lake Valley fixed missing soldier spawns
Kharkov   fixed missing soldier spawns
Lang Vei  fixed missing soldier spawns
Broken Arrow  fixed pathfinding issues
Charly's Nest  fixed pathfinding issues
DaNang   fixed pathfinding issues
Heart of Darkness fixed pathfinding issues
Market Garden  fixed pathfinding issues, parachutes added
Surrounded  fixed pathfinding issues
The Valley  fixed pathfinding issues
Urban Warfare  fixed pathfinding issues, increased tickets +50%, fixed 2 tank spawns
Way to Bien Hoa  fixed pathfinding issues
Bocage Mapinfo  fixed, reduced number of tanks and planes
Invasion o.t.Philip. Mapinfo fixed
Tour of Duty  Mapinfo fixed, fixed a bug at the temple, decreased viewdistance
Dawn a.t.rice paddies decreased bot viewdistance
Drang Valley  decreased bot viewdistance, added some stones for coverage
Eclipse   decreased bot viewdistance
Hill937-Night  decreased bot viewdistance
Ho Chi Minh Trial decreased bot viewdistance
Rice Paddies Night decreased bot viewdistance
The Hill  decreased bot viewdistance
Camp Pleiku  increased tickets
Depot   increased tickets
Battle_of_Hue  removed all vehicles
Bulge   fixed fog color
Coral Sea  added boats to mid island
El Alamein  fixed a fence position
El Alamein  fixed tree scaling
Agent Orange  C-130 added
EoD_Seafight  moved a soldier spawn to prevent the bots from using the planes
Helicopter Valley fixed a bug at the hill bunkers
Hill 937  fixed a MG position
Kursk   increased light and viewdistance
Main Supply Route fixed a 'flying' sandbag
Midway   added helicopters & planes (NVA) and boats (US), improved AI, AA fixed
My Son   added 2 VC transport helicopters, fixed an AA gun position
Na San   replaced M3 Grant with M-41 tank, Mig-17 with Corsair & Spitfire
No Escape  fixed a wall bug at the temple, added a tunnel
Operation Chopper NVA Medic replaced with NVA AT soldier, pathfinding issues fixed
Operation Hastings fixed Mig 17 positions
Operation Prairie fixed some vehicle and soldierspawns
Pacific Railroad Loadscreen fixed
River Bend  added two sniper hideouts
The Rockpile  fixed some 'flying' stones
The Storm  fixed a soldierspawn position
Tonkin Raid  added an ammobox and medic crate at ship
Two Bridges  added some ammo and medicboxes, new strategies, improved pathfinding

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Released Mar 10, 2004
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