Command & Conquer Generals: European Conflict (commonly EC) is a modification for Command & Conquer: Generals - Zero Hour currently hosted on Fallout Studios. European Conflict is a total conversion modification featuring 3 totally new factions that replace the originals in the shape of the WEA (Western European Alliance), UAN (United Asian Nations) and a completely revamped USA side now known as the AC (American Confederacy). The modification features many new and unique enhancements to gameplay, balance and also includes totally new maps and unique AI. It was founded by Mbob61 and Kamikazi whilst they were beta testing for Generation X.
As we haven't shown the devastator in public yet, we thought we would show you a trailer of it in action.
Posted by mbob61 on Nov 5th, 2009 digg this super bookmark

An almost un-counterable unit, the Devastator is a force to be reckoned with, capable of fighting off most threats with barely a scratch to show for it. It can fire tank shells, rockets and machine guns, all capable of tearing through their selected target in a mere matter of seconds. While powerful on the ground, the sheer strength of this unit does not extend to the air, as it's turrets are incapable of tilting vertically at all. Due to the heavy armour plating, the Devastator is also a slow, lumbering monster of a tank. If you can skirt it effectively, you can also kill it.
Unit Abilities
We hope you've enjoyed our latest update.
This is the EC team signing off.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
As i said in the forums, it looks awesome!!!.... Only thing that i would like for a change is the size/placement of the main cannon...its too short for my liking...but it does not ruin the looks....this looks completely badass :)
Great update, Good Luck !
Really good looking model, one critique on the texture, those rivets look the size of a human head. Maybe reduce their size a little?
I know you all don't answer comments but I still would like to ask why you didn't set the tank up with a rotating turret. The visual aesthetic of you're models is great this one included but the fast twitching of the "lumbering" tank from target to target is very odd and I think it takes away from the tanks personality considerably.
The main cannon is rotatable but we made the anti infantry cannon static on purpose. You cannot limit the firing arc of weapons, meaning they can always fire 360 degrees.
Due to how low down it is, imagine what would happen if an infantry man came up behind it. The turret would fire through the chassis which wouldn't look nice.
Mike
I think I'm in love :D