Factions

WEA (West European Alliance)
Uses new technology, powerful defences and late game upgrades

UAN (United Asian Nations)
Uses powerful infantry and artillery attacks to overwhelm his enemy

AC (American Confederacy)
Uses powerfull ground forces and rely on steamrolling tactics, but have weak defences

Sub Divisions

WEA Advanced Technology Division
Specialized in photon and shock technology and uses the latest state of the art high tech weaponry

WEA Tactical Armour Division

Specialized in powerfull armoured units and uses hover technology for his tanks

UAN Fortifications Division
Specialized in fortified buildings and defences and uses heavy artillery and well-armoured tanks

UAN Intelligence Division

Specialized in getting a strong economy and uses hacking tactics

AC Field Support Division
Specilized in long range weaponry and uses aircraft and artillery

AC Assault Recon Division
Specialized in rapid strike assaults and uses high trained infantry

For the story, don't forget to check the features page which contains our entirely re-written story.

Things included in the mod:

New Units
New Buildings
New Terrain
New General Powers for the Vanilla Factions.
Many new Game Mechanics
New AI
New Sub divisions (and Powers)

EC Team Members

Mbob61 - Founder, Leader, Modeller, Coder, Animator
Samster01 - Co-leader,  AI Scripter
Pav3d - Co-leader, Skinner, Modeller, Unwrapper, Cameo artist
Kamikazi - Co-Founder, Campaign writer
Pirate - Co-Founder, Modeller, Coder
Ka1000 - Modeller, Concept Artist
Swimmer - Lore Writer/Graphic Artist
Ion Cannon - Particle Effects, Sound FX, Coder
AJ - Lore Writer, Beta tester
The DR - Video Editing, Voices
Nagerb - Musician, Voices
Anubis - Concept Artist, Coder and Lore writer
Flashknight33 - Modeller
Nem - Mapper, Terrain Artist
Kalo - Modeller, Skinner, Unwrapper
Sobek - Sound Artist
Fincer - Cameo Artist
Encrypted - Modeller
Talus -  Coding, Particle FX
Mr Choppy - Voices
Crobar - Voices
Poison Ivy - EVA Voices
Veers - Modeller
Chralle - Infantry Skinner
Freedom_fighter - Support Modeller

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Blog RSS Feed Report abuse Latest News: Where EC is right now.

13 comments by mbob61 on Aug 5th, 2011

To all the fans of European Conflict, I would like to personally apologise for our lack of updates and lack of communication recently. University took up all of my time last year which meant I was unable to work on the mod. However, when I did eventually get some free time, I found that the will to continue had sadly been lost after such a long break. Rather than put things in place to help the mod along, I buried my head I the sand. However, I have recently decided to do something about it. Even though I may not have the will to mod like I once did, I have a team who are more than happy to continue working if given the direction. Therefore, I will more than likely be stepping down from my current position as leader.
That position requires a level of dedication and support which I have been sadly lacking for a long time now and both the mod and the fans deserve better. I will still happily work as a team member on models or code if the time allows but I will be handing over the running of the mod to one of my team. Although I am currently unsure who that will be, there are a large number of very able candidates who I am sure would/will all do an amazing job. This will hopefully allow me to begin to enjoy modding again and become more active both on here and with the mod itself.
Although I cannot promise a content update in the near future, we are beginning to get working again which is a step in the right direction. If we get up to full steam again, we might be able to meet our original aim of releasing three finished factions although WEA and AC are a fair way off being release worthy.
Once again, I am sorry that I haven't given the mod the attention it deserves but I am working to hopefully not only get the mod moving again but to renew some of the old enthusiasm and get working again.

Mike (Mbob61)

Media RSS Feed Latest Video
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UAN Beta Patch

UAN Beta Patch

Nov 8, 2010 Patch 7 comments

Here is the patch for the UAN Beta Patch. Check the changelog for all the details :) Enjoy!

UAN Beta

UAN Beta

Aug 27, 2010 Full Version 71 comments

This is the UAN Beta download link. Enjoy. :) A readme detailing how to install and play the mod is included in the RAR. (You will need the WinRAR program...

Comments  (0 - 10 of 937)
Andi382
Andi382 May 10 2012, 3:57am says:

Is This Mod Dead ???
Looks Really good ! :(

+1 vote     reply to comment
UltimateAero
UltimateAero May 5 2012, 10:11pm says:

Anubis You should hire the SWR team, I consider them the best in the modding business, not that others are'nt good, some are realy great.

+1 vote     reply to comment
GDI_Commander
GDI_Commander Mar 21 2012, 12:40am says:

hows this mod doing? i am wondering because it has been 7 months without an update and this mod looked interesting, i hope its not dead.

+9 votes     reply to comment
Anubis_theDark
Anubis_theDark Apr 28 2012, 9:39am replied:

Well at the moment i'm the new leader of this mod ( i have yet to report this to moddb stuff w/e ). However due to RL ( that time of life when you finish all school and have to find a job ) and a few other stuff, work has been slow to say the least. And atm none of the other team members are interested so ... for the time being this mod is zombified. I myself can only do code and concept art, and that's just NOT ENOUGH. That being said, the project is not dead as a wish, but dead as a lack of people to help me with it.

+1 vote     reply to comment
JurisDocta
JurisDocta Apr 30 2012, 2:50am replied:

What your situation sounds like resembles a coma rather than a zombie. A few suggestions for saving this mod if I may:

1. Archive what you have into a wiki if you haven't already.

2. Communitize it! Rebuild your team using interested people from the community. Completing step one is a good start to attracting people.

3. Keep in touch! Even the tiniest bit of good news-such as getting a modeler or animator on your team can keep users interested thus keeping the candidate pool open.

4. Don't be afraid to ask for help in building your team or skills! There are a lot of good CnC mods here on DB. It is probably best to contact these persons privately-and be humble about it.

+4 votes     reply to comment
destroy.all.monsters
destroy.all.monsters Feb 6 2012, 10:05pm says:

Dead?

-1 votes     reply to comment
jroi_bautista
jroi_bautista Dec 20 2011, 1:17am says:

Please reply fast,, Does this mod only have 1 factions to use?, cause i downloaded this now and when i chose what faction only one appear,, :(( please reply quickly, is there a download thing or add ons? btw,, i like the inly one faction and nice intro,, LOVE ITT!!

0 votes     reply to comment
JurisDocta
JurisDocta Dec 20 2011, 3:05am replied:

Not on the team but yes its only one for now. It isn't dead per se but it's moving a bit slow. It really depends on community and team as to how fast a mod is complete. Everyone is hung up on RA3 mods but when C&C Gen2 flops, people will return to Zero Hour for guidance. This can be a good mod that could blow even Shockwave out of the water.

+1 vote     reply to comment
Andi382
Andi382 Jan 11 2012, 4:34pm replied:

When will the other Factions come out ?

+1 vote     reply to comment
JurisDocta
JurisDocta Jan 24 2012, 2:31pm replied:

Ask the team that makes this mod. A lot of modders are returning to DB so hopefully someone from this team will too.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
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Official Page
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Release Date
Released Aug 26, 2010
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Real Time Strategy
Theme
War
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Last Update
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