EaW is a historical mod for Company of Heroes that adds new battlefronts with new commander trees, abilities, units, vehicles and weapons for each, representing in the best way, as far as possible, historical accuracy, to immerse players in a much more realistic gaming experience. Situated on a Western theatre from the warm sands of north africa, italian battlefields, beaches of Normandy, Dutch Tulip fields, the muddy scheldt and the defensive lines of the Rhine in germany. (may be considered a "6 in 1" mod )

Command the 8th British Army or Rommel's DAK. three new doctrines for each army and new real units prepared for combat in the desert.
Tanks and anti-tank can yield the maximum in the great plains of sand, but we must not neglect the sky: the RAF and the Luftwaffe are in constant fight for the air domain.

Allied troops landed in Italy from sea and air. During this long campaign the Allied and Axis forces fought fiercely for every hill and every village. Companies just have very few heavy tanks due to the mountainous terrain. Defenses, aviation and artillery are imposed.

Paratroopers were dropped far from their objectives and scattered, even so achieved most of its objectives. Landing troops took heavy losses on the beaches but finally forced the withdrawal of the defenders. Hedges became death traps for the infantry and Shermans. The German anti-tank and machine guns were hiding in any corner. The Luftwaffe was almost nonexistent and allied air supremacy makes the difference against the powerful axis tanks.

What at first seemed a perfect plan became hell for the Men of the XXX corps. The paratroopers met their targets quite effectively, but were isolated from the armored support, fighting with heavy casualties until run out of ammo. The only American troops (82nd &101st; airborne) are dropped more near and could join the British tanks, but the German ambushes on Highway 69 delayed the progress and finally stopped the offensive.

The plan for opening the estuary involved four main operations. The first was to clear the area north of Antwerp and secure access to South Beveland. The second was to clear the Breskens pocket behind the Leopold Canal, and the third was the capture of South Beveland. The final phase would be the capture of Walcheren Island.

Early morning, following heavy artillery bombardment, a large German force has penetrated US positions in the Ardennes Forest in Belgium and Luxemburg. Allied HQ is hastily rushing reinforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river. (WIP until 7.1)

Patton and Montgomery armies prepare to cross the Rhine, trying to secure the bridges, using boats and floating bridges. Gathered ammunition, soldiers and tanks. The artillery constantly bombard the opposite river bank, while the German divisions were entrenched to resist attack. The axis used the remains of the Luftwaffe, artillery and V1 rockets to try to destroy the remagen bridge, but without success. At this stage were used late tanks like the Jagdtiger, the M26 pershing or the T26E1 Super pershing.


●More realistic damage system.
●New units and vehicles for all armies.
●Giant commander trees. (16 upgrades)
●32 different commander trees.
●6 different battlefronts - Africa, Italy, Normandy, Holland, Scheldt, Germany.
●Different commander trees and units for each battlefront.
●Many new abilities
●New skins for all units.
●Extended range system. The stationary vehicles increases their range.
●100% compatible with single player campaings.
●New coop missions.
●New game modes:
•Annihilate with PoW
•Annihilate with different population cap
•Infantry combat
•Infantry combat with victoy points
•Infantry combat with PoW
•Tank wars
•Tankwars with victory points
•Quick Start
•Quick Start with Vic. Points
•Annihilate with ATC
●Removed transparency effects
●Historical accuracy improved
●New sounds and fx effects
●Increased zoom out
●New veterancy system for british troops
●New vet symbols

Allows you to enjoy new experiences of game: is 100% compatible with the
single-player campaigns, includes CoH: Joint operations
cooperative missions


Some things imported from the Blitzkrieg mod and BotB mod
surrender mod by wilko, Muad`Dib, Berse.



Codding support:


New 3D models by:

@Loran Korn - R.I.P.
@inukshuk (weapons)
@MrScruff -R.I.P.

*Ju-52 by MrScruff - R.I.P, animated by Tankdestroyer.
*Dfs230 glider model from "The Battle of crete".(Thank you!!!)
*FA 223 Drache model from JointOps mod


MrScruff - R.I.P.
VanAdrian (medical ju52, some desert skins), team member.


Mapping & custom missions:



Special thanks to eliw00d and inukshuk for their hard work modeling.

Personal assistants and advisers:
Halftrack - historical adviser
Twitchy - balance and beta testing

German by Haltrack
Italian by HarstockITA and deathangel99
Chinesse by saukopf
French by Airborne974

HAMLET12111SPAIN (A good friend)

ModDB site assistant:

Join to CoH: Europe At War group on steam to play with other EaW fans

Download Europe At War v7.0

User Posted Image


*EaW mod requires CoH New Steam version

*How do I configure my shortcut to play EaW?
-adds this on your CoH shortcut "c\Program files\THQ\Company of heroes\RelicCOH.exe" -mod Europe_At_War
-for new steam version:

Open steam, go to your library, open the properties of CoH new steam version, and add the extension " -mod Europe_At_War" into "set launch options".

Warning!!! if the American campaign causes crash to start it, wait few seconds and do click on the button, don't use any key

*How to install EaW?
-select your coh directory on the installer or use steam worshop version

User Posted Image
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Sappers Comet Cromwell
RSS Feed Articles

Europe At War mod is now on steam. You can install and update, and more easiest!

Search EaW on the shop and click "install" ¡its very simple!

Thanks to Sgt_Conti, we now have Europe At War on Steam. It has taken us a long time to prepare it, but is now available, and easier than ever.

You just ought to install like any other gamesteam and mod will remain always updated!


New year, new release!

New year, new release!

9 months ago News 48 comments

Europe at War 6.1.9 incomming! A lot of new features and fixes for many bugs. Enjoy!

looking for new maps

looking for new maps

11 months ago News 6 comments

If you know any historical map, or you created one yourself and want to recommend it, leave the link here. A selection of the best will be added in the...

Canadians in EaW

Canadians in EaW

1 year ago News 17 comments

During operation market garden, Canadians were securing ports on the English Channel, and only intervened in operation to help in the evacuation of the...

70º  Aniversary of D-Day

70º Aniversary of D-Day

1 year ago News 4 comments

Commemorate the 70º anniversary of D Day with us. Play Europe At War every day ;)

Europe at War is a historical mod for Company of Heroes that adds new battlefronts with new commander trees, abilities, units, vehicles and weapons for each, representing in the best way, as far as possible, historical accuracy, to immerse players in...
Europe At War v6.1.9.9 (Outdated)

Europe At War v6.1.9.9 (Outdated)

7 months ago Patch 49 comments

AI error SHOULD be fixed. Requires Europe at War v6.1.9

Europe At War v6.1.9 (outdated)

Europe At War v6.1.9 (outdated)

9 months ago Full Version 93 comments

New release with a lot of new content. New battlefront, units, ui icons, skins, vehicles and many bug fixes.

Europe At War v6.1.8 (outdated)

Europe At War v6.1.8 (outdated)

1 year ago Full Version 173 comments

Last version with some visual bugs fixed. Includes autoinstaller. Full version.

6.1.8 beta hotfix - OUTDATED, dont download.

6.1.8 beta hotfix - OUTDATED, dont download.

2 years ago Patch 10 comments

hotfix for american tank destroyer missing rgm. extract in your CoH directory. (requires v6.1.6 + 6.1.8 beta)

Europe At War v6.1.8 beta (3rd beta test)-OUTDATED

Europe At War v6.1.8 beta (3rd beta test)-OUTDATED

2 years ago Patch 166 comments

requires EaW v6.1.6, extract in your CoH directory.

Europe At War v6.1.6 - OUTDATED, dont download.

Europe At War v6.1.6 - OUTDATED, dont download.

3 years ago Full Version 66 comments

Europe At War v6.1.6 - Wellcome to afrika. In July 1942 Egypt was in the first battle of the alemein, where they fought the Axis forces, commanded by...

Post comment Comments  (60 - 70 of 3,381)
AAMC4 Aug 2 2015 says:

hey Dartborne buenas noches, como estas?

disculpe la molestia pero he tenido preoblemas haciendo mis propias modificaciones en un mod y se trata de que quiero agregar tripulaciones a vehicles, pero tripulaciones q no se puedan bajar de el sino fijas q solo aparezcan cuando el vehiculo es destruido.

hace tiempo astras usted tenia esta posibilidad recuerdo q en a misma epoca en donde podias hacer q los enemigos se rindieran q era bastante divertido he inovador...

Tengo los tripuilantes q vienen directamente con el vehiculo desde la fabrica, no hay problema con eso, pero cuando activo algunas abilidades o añado unas upgrades, los tripulantes dejan en vehiculo...

Puede o tiene usted algo que recomendarme para hacer al respecto?

muchas gracias y espero logre ayudarme =D

+2 votes     reply to comment
Dartborne Creator
Dartborne Aug 4 2015 replied:

para hacer que aparezcan cuando es destruido debes añadir un spawn action en death_actions.

la razon de porque abandonan el vehiculo no la se.

+2 votes   reply to comment
AAMC4 Aug 4 2015 replied:

thank you so much Mr.Dartborne ...
I finally add the crew abandon the tank after destroyed...thank you so much brother ..!!

olvide pro un momento que usted habla español jejejejeje!!! disculpe!!

+1 vote     reply to comment
AAMC4 Aug 4 2015 replied:

ok.. muchas gracias!, pero un spawn dentro de death_actions verdad? noo dentro de death_action = ability, ni tampoco critical, ni upgrade verdad?

uso es mismo "spawn" que tienen para las fabricas o HQ? y solo q dejo el sbps del tank_ crew_squad creado ?

Gracias y disculpa la molestia, es q queiro poner el juego lo mas real posible para mi uso personal...

estoy modificando MC mod con el permiso de Spoon solo para mi uso personal nada publico...

muchas gracias nueva mente hermano!

+1 vote     reply to comment
Dartborne Creator
Dartborne Aug 4 2015 replied:

si tienes dudas revisa el pershing, superpershing o king tiger de EaW

+2 votes   reply to comment
AAMC4 Aug 4 2015 replied:

Sr. Dartborne tengo una pregunta mas que necesito hacerle, a ver si me puede orientar:

Despues q el tanque es destruido y aparezcan los tripulantes que habandonaron del mismo, quiero añadir a esos tripulantes la opcion de rendirse cuando esten bajo supression o pierdan un miembro de la tripulacion..

seria genial si pudiera agregar un toturial en: How-To's and Tutorials que puede ser de gran ayuda para los nuevos desarrolladores.

Muchas gracias Dartborne, estoy muy agradecido por su ayuda, no sabes cuanto!!

+1 vote     reply to comment
Dartborne Creator
Dartborne Aug 5 2015 replied:

para eso debes importar primero el script "surrender.scar" (ya sea en scarutil.scar" o en alguna condicion de victoria) y un ability_action de supresion con un valor muy elevado para que cuando se genere la escuadra se rinda inmediatamente.
siento no poder hacer un tutorial, pero estoy muy ocupado.

+2 votes   reply to comment
AAMC4 Aug 7 2015 replied:

Pense que era mas facil agregar la opcion de rendirse lol XD

yo no tengo ni idea de como funciona los archivos SCAR... que hacer con ellos, como agregarlos a un equipo de soldados ni mucho menos exportarlos jejejeje

puedo joder el juego si hago algo mal y no me quiero arriesgar ya que he hecho muchisimos cambios ...

muchisimas gracias Dartborne pro toda su ayuda, s elo agradezco, espero algun dia hagan totoriales sobre esos archivos SCAR y como utilizarlos.... mil gracias hermano!!

+1 vote     reply to comment
Guest Aug 2 2015 says:

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Dartborne Creator
Dartborne Aug 2 2015 replied:

works with any CoH version updated to 2.7 or higher

+1 vote   reply to comment
Guest Aug 2 2015 replied:

This comment is currently awaiting admin approval, join now to view.

xshot01 Aug 1 2015 says:

Er... Hi, I want to use EaW units in World Builder's NIS tool but I can't find it anywhere any idea where can I do that? I want to do animation out of this mod.

+1 vote     reply to comment
Dartborne Creator
Dartborne Aug 1 2015 replied:

You need set pipeline.ini file to work with EaW and open any EaW map.

+2 votes   reply to comment
Echo-Foxtrot Jul 30 2015 says:

for the battle of the bulge update can you make a charge on foy mission and also for some more detail why don't you make it so that if you choose the airborne doctrine all your units become airborne infantry in this new theater

+2 votes     reply to comment
DarrenMarshall Jul 28 2015 says:

I think the italian front need more historical accuracy, for example in the battle of monte lungo, Italians soldier fight with the allies against the whermacht. In the game thats isn't possible. In the battle of montelungo, the "Primo Raggruppamento Motorizzato" who was a brigade composed by infantry with transport truck started the war of liberation against the germans. Would be great to have it in the game.

+3 votes     reply to comment
AAMC4 Jul 26 2015 says:

today I proved for first time the Crocodile and the new block road ability it is so fabulous... now make the crocodile more useful .. thank you so much for that creation!!

+2 votes     reply to comment
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Company of Heroes: Opposing Fronts Icon
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Release Date
Released 2011
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456 votes submitted.

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Highest Rated (26 agree) 10/10

I gotta say this is easily one the greatest mods for company of heroes it rounds out the game so much you guys did an amazing job with this mod every fan of company of heroes needs this mod

Apr 7 2011 by Maximus4509

Lowest Rated (3 agree) 1/10

Installation plus que problématique.

Jun 21 2012 by Sheemere

Real Time Strategy
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