EaW is a historical mod for Company of Heroes that adds new battlefronts with new commander trees, abilities, units, vehicles and weapons for each, representing in the best way, as far as possible, historical accuracy, to immerse players in a much more realistic gaming experience. Situated on a Western theatre from the warm sands of north africa, italian battlefields, beaches of Normandy, Dutch Tulip fields, the muddy scheldt, the ardennes forests and the defensive lines of the Rhine in germany. (may be considered a "7 in 1" mod )

Command the 8th British Army or Rommel's DAK. three new doctrines for each army and new real units prepared for combat in the desert.
Tanks and anti-tank can yield the maximum in the great plains of sand, but we must not neglect the sky: the RAF and the Luftwaffe are in constant fight for the air domain.


Allied troops landed in Italy from sea and air. During this long campaign the Allied and Axis forces fought fiercely for every hill and every village. Companies just have very few heavy tanks due to the mountainous terrain. Defenses, aviation and artillery are imposed.

Paratroopers were dropped far from their objectives and scattered, even so achieved most of its objectives. Landing troops took heavy losses on the beaches but finally forced the withdrawal of the defenders. Hedges became death traps for the infantry and Shermans. The German anti-tank and machine guns were hiding in any corner. The Luftwaffe was almost nonexistent and allied air supremacy makes the difference against the powerful axis tanks.

What at first seemed a perfect plan became hell for the Men of the XXX corps. The paratroopers met their targets quite effectively, but were isolated from the armored support, fighting with heavy casualties until run out of ammo. The only American troops (82nd &101st; airborne) are dropped more near and could join the British tanks, but the German ambushes on Highway 69 delayed the progress and finally stopped the offensive.


The plan for opening the estuary involved four main operations. The first was to clear the area north of Antwerp and secure access to South Beveland. The second was to clear the Breskens pocket behind the Leopold Canal, and the third was the capture of South Beveland. The final phase would be the capture of Walcheren Island.

Early morning, following heavy artillery bombardment, a large German force has penetrated US positions in the Ardennes Forest in Belgium and Luxemburg. Allied HQ is hastily rushing reinforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river.



Patton and Montgomery armies prepare to cross the Rhine, trying to secure the bridges, using boats and floating bridges. Gathered ammunition, soldiers and tanks. The artillery constantly bombard the opposite river bank, while the German divisions were entrenched to resist attack. The axis used the remains of the Luftwaffe, artillery and V1 rockets to try to destroy the remagen bridge, but without success. At this stage were used late tanks like the Jagdtiger, the M26 pershing or the T26E1 Super pershing.

FEATURES

●More realistic damage system.
●New units and vehicles for all armies.
●Giant commander trees. (16 upgrades)
●42 different commander trees.
●7 different battlefronts - Africa, Italy, Normandy, Holland, Scheldt, Ardennes, Germany.
●Different commander trees and units for each battlefront.
●Many new abilities
●New skins for all units.
●Extended range system. The stationary vehicles increases their range.
●100% compatible with single player campaings.
●New coop missions.
●New game modes:
•Annihilate with PoW
•Annihilate with different population cap
•Infantry combat
•Infantry combat with victoy points
•Infantry combat with PoW
•Tank wars
•Tankwars with victory points
•Quick Start
•Quick Start with Vic. Points
•Assault
•Annihilate with ATC
●Removed transparency effects
●Historical accuracy improved
●New sounds and fx effects
●Increased zoom out
●New veterancy system for british troops
●New vet symbols

Allows you to enjoy new experiences of game: is 100% compatible with the
single-player campaigns, includes CoH: Joint operations
cooperative missions



Credits:

Some things imported from the Blitzkrieg mod and BotB mod
surrender mod by wilko, Muad`Dib, Berse.

Codding:

Dartborne

Codding support:

Blackbishop
Halftrack

New 3D models by:

@Happy_The_Hobbo
@Pojarsma
@Reichsbahn
@Slayerknecht
@Georider
@Luciferum
@Tankdestroyer
@Halftrack
@DMz
@burtondrummerNY
@Loran Korn - R.I.P.
@eliw00d
@Zeugma
@Aidas2
@inukshuk (weapons)
@Robotnik
@Jagdpanther
@MrScruff -R.I.P.
@Elipirelli

*Ju-52 by MrScruff - R.I.P, animated by Tankdestroyer.
*Dfs230 glider model from "The Battle of crete".(Thank you!!!)
*FA 223 Drache model from JointOps mod

Skinning:

MrScruff - R.I.P.
Halftrack
Xalibur
Spaulick
Widowmaker1
GniGruH
Demoss
Rain
VanAdrian (medical ju52, some desert skins), team member.
ChickenNuggets
Mancer

justforfun1

Mapping & custom missions:

$_TEXAS_$
Playmobil
Henry666

MonolithicBacon
Mannerheim
Sando
Spankzor
Col.Clark
TroubleCompany
skaffa
Empa
Zorich
slserpent
Denigrah
ernesto-m


Special thanks to eliw00d and inukshuk for their hard work modeling.

Personal assistants and advisers:
Halftrack - historical adviser, botb Dev. (a million thanks for your support!!!)
Twitchy - balance and beta testing

Translations:
German by Haltrack and Supermauz Rumpelkammer
Italian by HarstockITA and deathangel99
Chinesse by saukopf
French by Airborne974 and Satkill08

Installer:
HAMLET12111SPAIN (A good friend)

ModDB site assistant:
kingxcobra

Join to CoH: Europe At War group on steam to play with other EaW fans
Steamcommunity.com


Download Europe At War on Steam

User Posted Image

Ever updated!

FAQ:

*EaW mod requires CoH New Steam version

*How do I configure my shortcut to play EaW?
-adds this on your CoH shortcut "c\Program files\THQ\Company of heroes\RelicCOH.exe" -mod Europe_At_War
-for new steam version:

Open steam, go to your library, open the properties of CoH new steam version, and add the extension " -mod Europe_At_War" into "set launch options".

User Posted Image
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

On December 16, 1944, the largest battle the US Army had ever fought in history began among the snow-covered evergreens of the Ardennes forest in Belgium. US intelligence had determined that the Ardennes sector was ideal for the rest and reorganization of American combat infantry units, since, by their research, it was defended by limited-service veterans, severely wounded soldiers missing an arm or an eye, too young or too old to pose a serious threat. As a result, the Army used this area for the training of newly arrived, untested infantry divisions fresh from the States.

In reality, 30 of Germany’s crack divisions were forming up for a counter offensive designed to cut the Allied army in two, and ultimately capture the port of Antwerp. It was the first time in the war that the US Army faced such a well equipped German attack of this magnitude. In combination with a spell of poor weather, German tanks rolled unhindered by Allied air attacks and caught most GIs at the front completely by surprise. The US 106th Infantry division was encircled in the opening hours of the attack, leaving two out of three soldiers killed or captured. GIs up and down the line were in full retreat, with the exception of isolated, scattered groups of tenacious soldiers, fighting to delay the German onslaught.

What the Allied command first thought to be a German counter attack was now confirmed as a major offensive. Units from all over France were rushed to reinforce the “bulge” in the line. Confronted with a manpower shortage, local commanders on the scene began forming provisional infantry units. Soldiers serving in support roles, such as cooks, mechanics, etc., were sent to the front as riflemen.

The Germans had pushed 60 miles beyond American lines before their advance was checked, which finally happened after Patton’s Third Army arrived toward the end of December, and the weather broke, allowing US flight operations to resume. By January 28, 1945, the Americans had pushed the Germans back to their initial positions of December 16, 1944. Nearly one million soldiers were engaged during the six-week battle, resulting in 67,000 American and more than 100,000 German casualties.


Finally, EaW incorporates the Ardennes front: More than 30 new historical maps, uniforms and winter camouflage, new commander trees adapted to the historical period, winter climates...and a Single palyer campaign!


Four armies available to recreate one of the great battles of the Second World War.

Gather warm clothes soldiers!


Ardennes Offensive Closed beta

Ardennes Offensive Closed beta

News 2 comments

The Ardennes offensive closed beta is now available on Steam. The countdown has begun.

Europe At War released on Steam!

Europe At War released on Steam!

News 28 comments

Europe At War mod is now on steam. You can install and update ir more easyest!

New year, new release!

New year, new release!

News 48 comments

Europe at War 6.1.9 incomming! A lot of new features and fixes for many bugs. Enjoy!

looking for new maps

looking for new maps

News 7 comments

If you know any historical map, or you created one yourself and want to recommend it, leave the link here. A selection of the best will be added in the...

Europe At War v7.1 (not supported)

Europe At War v7.1 (not supported)

Full Version 25 comments

Last update for Non-steam version: Includes Africa, Italy, Normandy, market Garden, The Scheldt, Ardennes and Operation varsity.

Europe At War v6.1.9.9 (Outdated)

Europe At War v6.1.9.9 (Outdated)

Patch 55 comments

AI error SHOULD be fixed. Requires Europe at War v6.1.9

Europe At War v6.1.9 (outdated)

Europe At War v6.1.9 (outdated)

Full Version 96 comments

New release with a lot of new content. New battlefront, units, ui icons, skins, vehicles and many bug fixes.

Europe At War v6.1.8 (outdated)

Europe At War v6.1.8 (outdated)

Full Version 175 comments

Last version with some visual bugs fixed. Includes autoinstaller. Full version.

6.1.8 beta hotfix - OUTDATED, dont download.

6.1.8 beta hotfix - OUTDATED, dont download.

Patch 10 comments

hotfix for american tank destroyer missing rgm. extract in your CoH directory. (requires v6.1.6 + 6.1.8 beta)

Europe At War v6.1.8 beta (3rd beta test)-OUTDATED

Europe At War v6.1.8 beta (3rd beta test)-OUTDATED

Patch 166 comments

requires EaW v6.1.6, extract in your CoH directory.

Post comment Comments  (50 - 60 of 3,488)
IG88
IG88

After this new update im getting huge graphical bugs with german units.The mod worked perfectly before. Any ideas? (my computer meets all requirements and im running win10)

Reply Good karma Bad karma+1 vote
AAMC4
AAMC4

change your graphics setting from ultra values to high or medium values...

Ultra values cause graphics problems

Reply Good karma Bad karma+2 votes
IG88
IG88

Thanks,it worked.Wish they'd fix the bug though.

Reply Good karma Bad karma+1 vote
AAMC4
AAMC4

your are welcome!

This bug is ipossible to fix... any mod available can use Ultra values... maybe or beacuse COH is a 2006 game.

Reply Good karma Bad karma+1 vote
Hammer&Hawk
Hammer&Hawk

I upload 7.1 version Europe at War on this link: Yadi.sk
Just click button "Скачать"(Download) without registrations

Enjoy!

Reply Good karma Bad karma+5 votes
GeneralFoda-se
GeneralFoda-se

you are the master my friend!!! :))))

Reply Good karma Bad karma+1 vote
haemorrhage1
haemorrhage1

you are the man :D

Reply Good karma Bad karma+1 vote
AAMC4
AAMC4

the same happen with infantry, you have you infantry undercover and the enemy is on open field and they can run frontally and deploy grenades without problems... it is like, you have toys weapons!

Reply Good karma Bad karma+1 vote
AAMC4
AAMC4

hey, would be great if you can make the MG team be more effective?

I use the mg team and the germans runs directly and frontally to the mg fire and they deploy grenade to kill your MG team without problems or casualties...

The MG team should be a bullets wall for infantry... totally a kill machine against infantry...

if you want kill a MG team, you should flank them and not attack frontally...

Reply Good karma Bad karma+1 vote
Guest
Guest

we will support you till the end creator but the only thing for disappointment is we cannot be able to play through steam

Reply Good karma Bad karma+1 vote
sam9999
sam9999

would be great if you guys worked with the blitzkerg and the modern combat crew and made there mods work on single player campgaine

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Company of Heroes: Opposing Fronts
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.2

467 votes submitted.

You Say

-

Ratings closed.

Highest Rated (27 agree) 10/10

I gotta say this is easily one the greatest mods for company of heroes it rounds out the game so much you guys did an amazing job with this mod every fan of company of heroes needs this mod

Apr 7 2011 by Maximus4509

Lowest Rated (3 agree) 1/10

Installation plus que problématique.

Jun 21 2012 by Sheemere

Style
Embed Buttons
Link to Europe at War by selecting a button and using the embed code provided more...
Europe at War
Statistics
Last Update
Watchers
1,400 members
Addons
2
Downloads
7
Articles
13
Reviews
141