ETXreaL is a graphics mod for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine.


ETXreaL id Tech 3 Features

* Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed
* Clever usage of vertex buffer objects (VBO) to speed up rendering of everything
* Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)
* Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation)
* Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes
* Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
* Unreal Actor X .PSK/.PSA skeletal model and animation support
* True 64 bit HDR lighting with adaptive tone mapping
* Advanced projective and omni-directional soft shadow mapping methods like EVSM
* Real-time sun lights with parallel-split shadow maps
* Optional deferred shading
* Relief mapping that can be enabled by materials
* Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
* Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
* TGA, PNG, JPG and DDS format support for textures
* Usage of frame buffer objects (FBO) to perform offscreen rendering effects
* Improved TrueType font support that does not require external tools
* Linux 64-bit support
* Linux sound backend using SDL
* .avi recorder from ioquake3 including sound support
* Optimized collision detection routines
* Support for Omni-bot
* GUID system to generate etkeys which are sent as cl_guid


System Requirements

Minimum system requirements:

CPU: 2 GHz Intel compatible
System Memory: 1024MB
Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2

Recommended system requirements:

CPU: 3 GHz + Intel compatible
System Memory: 2048MB+
Graphics card: Geforce 8800 GT, ATI HD 4850 or higher.


Future Plan

* Add a Creative Commons BY-SA high resolution texture replacement pack including new material definitions to support diffuse, normal and specular textures
* Create improved versions of existing maps with an etx_ prefix like:
* Improve ETXMap ET .map -> Doom 3 .map format conversion routine to handle spawnflags -> boolean type conversions
* Improve ETXMap compiler for better support of extracting models from .bsp files for further editing in Blender or other 3D tools
* Finish Doom 3 style DarkRadiant entity definitions file etmain/def/entities.def to have full support for all ET entity types
* Add Blender tools to make it easier to replace the existing models
* Optimize ET decal system with VBOs
* Add Bullet physics engine (maybe)


Help us and contribute your media assets

We are always looking for artists who would like to contribute.
You can chat with us via IRC. The channel is #xreal at

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ETXreaL-0.3.0-20111110.7z is a complete download. You don't need any previous versions of ETXreaL.

You can download it from or this site.

If you find bugs, then report them to our bug tracking system at , please.

Have fun.

ETXreaL 0.3.0

ETXreaL 0.3.0

4 years ago Patch 9 comments

ETXreaL-0.3.0-20111110.7z is the first major release including over 1 GB of new textures. It contains binaries for Windows and Linux.

Shader Manual

Shader Manual

4 years ago Tutorials 0 comments

Based on the Quake III Arena Shader Manual by Paul Jaquays and Brian Hook (rewritten by Robert Beckebans). Features a comprehensive list of all shader...

Post comment Comments  (20 - 30 of 36)
lowenz Oct 24 2011 says:

5 Nov is approaching!

+2 votes     reply to comment
Eonfge Oct 25 2011 replied:

We are very aware of that. We hope we make it, because there are still some things we have to work on hard. For now we are looking at the following:

* 6 playable maps (and optional backwards compatibility - recompiling is advised)
* 2 Servers ( and
* new Renderer (dúh)
* new base textures for walls and certain terrains
* NoQuarter support
* Omni-bot support
* One dedicated team that wants to maintain the product they make ;)

+3 votes     reply to comment
shiva1970 Nov 5 2011 replied:

New server ETXreal in America:

ETXreaL Engine + Nitmod 2.0 (XPsave) + Omnibot.

Congratulations, great work guys, Im only use engine with core pk3, not textures, much data (1.1GB), compatible versión 2.60b.


Operating System: Debian 5.0 Lenny 64 bits with 32 libs comp. in a Virtual Server.

The ETXreal: 544mb RAM use.

Server register in Trackbase and Splatterladder under name "ETXreaL Beta Testers.

sorry, my english is really, really bad.

+2 votes     reply to comment
lowenz Oct 27 2011 replied:

Thanks for all this great work!
You really keep alive the good old Wolf (and ID Tech 3) :D

+2 votes     reply to comment
mcweck Oct 4 2011 says:

I like the project.
If there is any intrest in the "hidden options" menu i created ( can't add links google for: hidden options enemy territory ) feel free to use. Could also add some new cvars into the menu... Not be a big help but even tiny things might help.

+2 votes     reply to comment
LizardGamer Sep 7 2011 says:

Damn I love this engine, I'm going to be using at the end of the year to make a game

+2 votes     reply to comment
Far-East Jul 15 2011 says:

Sys Req?

+2 votes     reply to comment
morsik Oct 16 2011 replied:

OpenGL3 or better compatible hardware

+2 votes     reply to comment
Eonfge Jul 16 2011 replied:

A black Monolith, constructed by the dwarfs from Mmiddle Earth. Not really, most improvements are optional. We don't have the resources to test it on a wide variety of hardware, so you better try it your self when the time comes.

+4 votes     reply to comment
Setlec Jul 12 2011 says:

Nice updates Tr3b!!!

+2 votes     reply to comment
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Wolfenstein: Enemy Territory
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Released 2011
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Highest Rated (5 agree) 10/10

For a beta, the amount of work and changes, visual changes, is simply over everything. Plus the new graphic features such as Parallax, Bloom, HDR... Nirvana pal.

Nov 14 2011 by Mateos

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