Ether is a puzzle game that makes use of the already implemented physics, but lets the player interact with them in a completely new way. Taking place in a world were gravity has shaped everything from animals to houses, and from weather to communication devices, the player is faced with different obstacles on her way through the game. To progress, the player has the ability to change the gravitational state of nearly every loose object in the environment using a stick. This stick can turn objects weightless, freeze them mid-air or have them fall back on the ground. Hoping to bring a brand new experience with the game play we have no intentions of leaving the visuals unaltered. The Source Engine is deeply modified to provide a vision of something new, a world that feels alive and different from what you have seen before.

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2 comments by Aglet on Jul 21st, 2008 digg this super bookmark


We were contacted a few weeks back by Gamestar, a German magazine, and they wanted to publish our mod on their DVD this month. Of course we'd let them! It will be featured in the next issue but in all the excitement I forgot to ask what date it is released.

The song in our trailer(s) has been requested by some as well. It is now available on our site via this link. Enjoy all you want!

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Ether Final Build

Ether Final Build

May 10, 2008 Full Version 9 comments

We have built the final release for you to enjoy. Sounds in the game now are temporary and we will hopefully get new ones during the summer. For now...

Comments  (10 - 20 of 37)
Roble86
Roble86 May 10 2008, 11:58am says:

One Idea. 'Cos the game has its "organic" style why wont u make main weopon more "organic". Just a thought. =)

+1 vote     reply to comment
Nantarg
Nantarg Jun 9 2008, 7:33am replied:

We talked about that and decided against it. Mostly becuase we wanted the stick (the weapon) to stand out from the world, to make it felt like it didn't really belong there.

+2 votes     reply to comment
Karnthebetrayer
Karnthebetrayer Apr 28 2008, 12:22pm says:

Sweet I love puzzle games.. Probably try this one in a bit. And not to add more weight to the load you already have but a more in depth video would be cool..

+2 votes     reply to comment
Aglet
Aglet May 8 2008, 7:57am replied:

Coming right up!

+1 vote     reply to comment
Varsity
Varsity Apr 28 2008, 7:23am says:

You really need some visibility control in your map. Even though the displacements don't block vis, you can create world brushes textured with nodraw beneath them that do the same job then apply area portals and hints with those. (A tip: using visgroups to disable models and displacements makes testing visibility much easier.)

If that's too much, at least stick an occluder or two in there somewhere. ;-)

+2 votes     reply to comment
Narashi
Narashi Apr 28 2008, 11:38am replied:

That's is actually what we're working on right now. ;)

Thanks for the tip!

+2 votes     reply to comment
tr1ckst3r
tr1ckst3r Apr 14 2008, 9:11pm says:

why wasnt there a news post for this?
or was there??

+2 votes     reply to comment
CharliePiano
CharliePiano Apr 15 2008, 11:20am replied:

Now there is...

+2 votes     reply to comment
Aglet
Aglet Apr 15 2008, 3:00am replied:

No. We never said it here on this site. I'll post one as soon as I get the change log up as well.
We have a feed that has the best information. Head over to the website to grab it.

+1 vote     reply to comment
Aglet
Aglet Apr 16 2008, 3:43am replied:

Browndyedhotel.com
If you haven't read the news post.

+1 vote     reply to comment
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Brown Dyed Hotel
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Browndyedhotel.com
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Released May 9, 2008
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Style
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Puzzle Compilation
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Sci-Fi
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Single Player
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