Ethas: Embrace of Destiny is a modification for The Elder Scrolls V: Skyrim being developed by Justin Hardin and Elijah Houck, the team that brought you the mod Alton, Il. for Fallout 3. In Embrace of Destiny, you will explore the lands of Arelia and Virardan, two countries currently at war with each other. Your role starts you out as one of the five famous Captains of the Arelian Army. Choices will be made, and sides will be chosen. The only question that remains, is, will you become the hero, or the villain?

Ethas will bring the player to a huge new world to explore, and lets the player choose at any time whether to play Skyrim or Ethas. Whether it be the the sweeping valleys, lush forests, or harsh, volcanic wasteland, Ethas will immerse the player in an experience rare to the modding community. Ethas will of course be free for all to download, and is planned for release on both Steam and various other modding communities.

Elijah Houck and Justin Hardin, the creators of Ethas, are certainly an experienced duo. In 2009, Elijah started development on Alton, IL for Fallout 3, which took players to his hometown in a world over twice the size of Point Lookout. Elijah would continue work on Alton for almost three years, finally releasing the mod on October 27th, 2011. Alton was (and currently still is) the largest mod for Fallout 3, and won File of the Month on Fallout3Nexus for the month of October. It wasn't only Elijah that brought Alton to the masses, however. Justin Hardin was essential to the project, creating amazing trailer and in-game music and sounds, brilliant voiceovers, meshes, textures, and even finally getting the GECK to generate LOD meshes for Alton (which is usually unheard of for such a large world).

With this experience under their belt and Alton completed, Justin and Elijah looked forward to Bethesda's next title, The Elder Scrolls V: Skyrim. Having started work on Ethas's story in July of 2011, they were well prepared for the release of Skyrim's editing tools. After the Creation Kit released in February, the pair soon looked towards the future, wanting to expand the team.

They found no shortage of talented individuals, with Andreas Stavaas joining the team as a level designer and world artist, having previously worked on titles such as Black Mesa: Source and Nehrim: At Fate's Edge. Not long afterwards, Kevin Saade Eriksen, a former develoepr of Tales of Middle Earth: Siege of Skyrim, joined the team, bringing with him his impressive modeling and texturing skills.

With a team of such incredibly talented individuals working towards a common, ambitious goal, the team looks excitedly
towards the future, dedicated to creating a world, a story, and a cast that the community will come to love!

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3 comments by jhardingame on Sep 6th, 2014

Hi everybody!

Usually by this time, we probably would have had another summer update ready for you. However, most of the time since we released our walk-through video back in February has been spent on world and level design, and creating the areas that we needed to in order to realize the world of Ethas. This includes working on new architectural models (which I plan to show off at a later date when it's all ready!), designing our different regions, and more in depth things such as leveled lists to populate said areas with enemies for you to face. Since this has been the case, there has been very little work on quest design or implementing anything regarding quests in Ethas. However, though we don't have much new things to show you just yet, I do have a few pics to share showing some of the areas we've been designing.

The first is of an old abandoned fort known as Sailors Watch, located on the western coast of Arelia:

The second shows a small cavern with hidden treasure:

You may have also seen Elijah's article recently, and know that he recently stepped down from being Ethas' main world designer. Since Eli was big part of the project, progress has been fairly slow for the past month. However, we're looking for some talented people to come help out on the project, and get the project back up to speed. Some of the things we're looking for:

  • World Level Designers – People to help shape and craft the world of Ethas, from creating interiors to large exteriors.
  • Scripters – People who know their away around Skyrim's scripting system to help implement quests, dialogue, and other features. While there isn't much going on right now concerning scripting in Ethas, this is definitely something that will be much needed further down the road, and any help will be welcomed!
  • Modelers – From forging weapons to building castles, to putting together the most exquisite armor, we need people who know their way around models and are looking for the best!

If you feel like you can help us out in any of these areas, feel free to contact us at and please link anything showcasing your abilities, such as mods you've created, pictures, or anything else you can think of! If you're unable to work on the project essentially “full-time”, and only have a few hours or so a week to help out, don't let that keep you from contacting us. Any help you're able to give will help in the long run, and will be absolutely appreciated.

Last, but not least, I just want to give a final thank you to Elijah. From helping out on your mod Alton, Illinois for Fallout 3, to our full on collaboration with Ethas, it has been a blast working with you. Sad to see you go, and you will surely be missed on the team. Though, I'm pretty sure I had already fired you a couple hundred times already.

Stay tuned for more news in the future, as we hope to show off some newer things in the next update!


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Post comment Comments  (130 - 140 of 166)
Master3377 Dec 6 2012 says:

Voted ! Keep on the good work ! Just a question, I really liked the concept of crossbows (Dawnguard) but there are only 2 models (one normal and one dwarven), will you add more types of crossbows ? Or because it came from an add-on you won't be adding them ?

+2 votes     reply to comment
neronix17 Dec 6 2012 replied:

I can see Dawnguard statics being used in the images so I would presume it already requires Dawnguard, obviously I don't speak for them so I can't say anything for sure, just a guess.

+2 votes     reply to comment
jhardingame Creator
jhardingame Dec 6 2012 replied:

Yeah, it requires Dawnguard. Since Ethas is a multi-year project, by the time we release it, either one would have bought all the DLC, or just gotten the GOTY edition (if they release one). So we figured we would use all the resources at our disposal.
As for the crossbows, that would have to be a maybe. Don't really have anything planned for that at the current moment, but that's always bound to change.

+3 votes   reply to comment
Master3377 Dec 7 2012 replied:

Okay :) But that would be a plus for the Eldahlis (you know, hunting stuff ...)

+2 votes     reply to comment
jhardingame Creator
jhardingame Dec 7 2012 replied:

Would really be a plus for anyone who uses a crossbow. :P

+2 votes   reply to comment
vykaz Nov 28 2012 says:

would you mind telling me something concerning the progress od this amazing project?

+3 votes     reply to comment
ElijahHouck Creator
ElijahHouck Nov 28 2012 replied:

Sure! I can't necessarily say when we're releasing, but keep in mind this is a multi-year project. To put into perspective how much of the actual worldspace we've knocked out, I'll compare it with my previous mod, Alton, IL for Fallout 3.

Alton was twice the size of Fallout 3's Point Lookout DLC, which was by far the largest of the five DLC's for Fallout 3. Alton took two and a half years to complete. In the 9 months the Creation Kit has been out, we have completed an area of Ethas that is essentially twice the size of Alton.

So you could definitely say that we are moving along quite steadily. Unfortunately our progress has been halted the past few weeks as we were working to fix a bug the Creation Kit caused, but I fixed it earlier this week, so we should all be able to get back to work!

+3 votes   reply to comment
jhardingame Creator
jhardingame Dec 7 2012 replied:

Uh, I think I accidently deleted the comment you replied to. Oops.

edit; Oh wow, this is weird, moddb is randomly making comments disappear and combining them.

+2 votes   reply to comment
jhardingame Creator
jhardingame Nov 30 2012 replied:

Is that including the stuff I've done with the Wasteland, Rilekarth, and expanding Virardan's nothern border? Because most of the time when you calculate that stuff, you tend to just base that off what's been done in Arelia and south-western Virardan with the Great Valley. :P

+2 votes   reply to comment
ElijahHouck Creator
ElijahHouck Nov 30 2012 replied:

It is counting the wasteland area we've finished, but not Rilekarth and Virardan's northern border expansion, seeing as neither of those have been finished. I was only giving an idea of what we've actually completed. ;)

+2 votes   reply to comment
jhardingame Creator
jhardingame Nov 30 2012 replied:

But those are the important parts D:

+2 votes   reply to comment
ElijahHouck Creator
ElijahHouck Nov 30 2012 replied:

[Insert witty retort here]

+2 votes   reply to comment
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Ethas: Embrace of Destiny
Ethas: Embrace of Destiny
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