Ethas: Embrace of Destiny is a modification for The Elder Scrolls V: Skyrim being developed by Justin Hardin and Elijah Houck, the team that brought you the mod Alton, Il. for Fallout 3. In Embrace of Destiny, you will explore the lands of Arelia and Virardan, two countries currently at war with each other. Your role starts you out as one of the five famous Captains of the Arelian Army. Choices will be made, and sides will be chosen. The only question that remains, is, will you become the hero, or the villain?

Ethas will bring the player to a huge new world to explore, and lets the player choose at any time whether to play Skyrim or Ethas. Whether it be the the sweeping valleys, lush forests, or harsh, volcanic wasteland, Ethas will immerse the player in an experience rare to the modding community. Ethas will of course be free for all to download, and is planned for release on both Steam and various other modding communities.

Elijah Houck and Justin Hardin, the creators of Ethas, are certainly an experienced duo. In 2009, Elijah started development on Alton, IL for Fallout 3, which took players to his hometown in a world over twice the size of Point Lookout. Elijah would continue work on Alton for almost three years, finally releasing the mod on October 27th, 2011. Alton was (and currently still is) the largest mod for Fallout 3, and won File of the Month on Fallout3Nexus for the month of October. It wasn't only Elijah that brought Alton to the masses, however. Justin Hardin was essential to the project, creating amazing trailer and in-game music and sounds, brilliant voiceovers, meshes, textures, and even finally getting the GECK to generate LOD meshes for Alton (which is usually unheard of for such a large world).

With this experience under their belt and Alton completed, Justin and Elijah looked forward to Bethesda's next title, The Elder Scrolls V: Skyrim. Having started work on Ethas's story in July of 2011, they were well prepared for the release of Skyrim's editing tools. After the Creation Kit released in February, the pair soon looked towards the future, wanting to expand the team.

They found no shortage of talented individuals, with Andreas Stavaas joining the team as a level designer and world artist, having previously worked on titles such as Black Mesa: Source and Nehrim: At Fate's Edge. Not long afterwards, Kevin Saade Eriksen, a former develoepr of Tales of Middle Earth: Siege of Skyrim, joined the team, bringing with him his impressive modeling and texturing skills.

With a team of such incredibly talented individuals working towards a common, ambitious goal, the team looks excitedly
towards the future, dedicated to creating a world, a story, and a cast that the community will come to love!


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Blog RSS Feed Report abuse Latest News: [Wanted] World Builder/Level Designer

0 comments by ElijahHouck on Feb 11th, 2014

Hey everybody, Elijah Houck here, co-creator and lead world/level designer for Ethas: Embrace of Destiny ( and creator of Alton, IL. We're looking to add one more talented level designer to help us shape our current project, Ethas. The mod spans the entirety of two countries, with a total playable area that is a tad larger than Skyrim. We are an experienced team with most of us having large completed projects under our belt, and as such, we are looking for somebody that knows their stuff!What you'll be doing:

  • Helping shape the world of Ethas, a land made of many diverse environments
  • Creating interesting and unique dungeons and various other interiors, including large, living towns
  • Crafting narrative through exploration, using the land and the spaces below it to help tell a story

It would be great if...:

  • You have experience designing exterior locations for large-world projects
  • You have created one or more well-crafted dungeons
  • You have plenty of experience in the Creation Kit or other Bethesda editors
  • Any other relevant skills (modeling, scripting, etc.) are not required, but would be a huge plus!

We're a very laid back and fairly small (on purpose) team. As anyone on the team can tell you, Justin (who is the other co-creator) and I don't bark out orders - we let the team have freedom to work on what they want. Sure, we occasionally have deadlines if we want to show off a certain part of Ethas by a certain date, but for the most part, it's up to you.
 We synchronize all of our material through Dropbox, so if you have an account, that'd be great! If not, we'll help you get one set up and linked to our team folder. We also have an IRC channel, and it is our main means of communication with the team.

To apply, you can either send us a message through ModDB, or (preferrably) email us at Make sure to include any photos, videos, or links to past projects! 

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Post comment Comments  (110 - 120 of 143)
vykaz Nov 28 2012, 2:45pm says:

would you mind telling me something concerning the progress od this amazing project?

+3 votes     reply to comment
ElijahHouck Nov 28 2012, 4:15pm replied:

Sure! I can't necessarily say when we're releasing, but keep in mind this is a multi-year project. To put into perspective how much of the actual worldspace we've knocked out, I'll compare it with my previous mod, Alton, IL for Fallout 3.

Alton was twice the size of Fallout 3's Point Lookout DLC, which was by far the largest of the five DLC's for Fallout 3. Alton took two and a half years to complete. In the 9 months the Creation Kit has been out, we have completed an area of Ethas that is essentially twice the size of Alton.

So you could definitely say that we are moving along quite steadily. Unfortunately our progress has been halted the past few weeks as we were working to fix a bug the Creation Kit caused, but I fixed it earlier this week, so we should all be able to get back to work!

+3 votes     reply to comment
jhardingame Dec 7 2012, 2:18pm replied:

Uh, I think I accidently deleted the comment you replied to. Oops.

edit; Oh wow, this is weird, moddb is randomly making comments disappear and combining them.

+2 votes     reply to comment
jhardingame Nov 30 2012, 11:27am replied:

Is that including the stuff I've done with the Wasteland, Rilekarth, and expanding Virardan's nothern border? Because most of the time when you calculate that stuff, you tend to just base that off what's been done in Arelia and south-western Virardan with the Great Valley. :P

+2 votes     reply to comment
ElijahHouck Nov 30 2012, 4:16pm replied:

It is counting the wasteland area we've finished, but not Rilekarth and Virardan's northern border expansion, seeing as neither of those have been finished. I was only giving an idea of what we've actually completed. ;)

+2 votes     reply to comment
jhardingame Nov 30 2012, 9:43pm replied:

But those are the important parts D:

+2 votes     reply to comment
ElijahHouck Nov 30 2012, 10:42pm replied:

[Insert witty retort here]

+2 votes     reply to comment
Guest Nov 27 2012, 5:24pm says:


+2 votes     reply to comment
stolenrock Nov 27 2012, 6:33am says:

Now this is an awesome random find on this site. Just listened to your Podcast this Mod for skyrim sound awesome to say the least, I have so many questions to ask and some ideas , from i have seen the mod looks beautiful so keep up the good work .

+3 votes     reply to comment
ElijahHouck Nov 19 2012, 3:31pm replied:

I worked on a FO3 mod for three years (Alton, IL), so I became quite... attached to the GECK. Decided to make an avatar out of it.

+2 votes     reply to comment
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