Ethas: Embrace of Destiny is a modification for The Elder Scrolls V: Skyrim being developed by Justin Hardin and Elijah Houck, the team that brought you the mod Alton, Il. for Fallout 3. In Embrace of Destiny, you will explore the lands of Arelia and Virardan, two countries currently at war with each other. Your role starts you out as one of the five famous Captains of the Arelian Army. Choices will be made, and sides will be chosen. There is only one question that remains: will you become the hero or the villain?
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level designer [closed] ethas development team anywhere level designers we're looking for a talented level designer to help us shape the world of ethas. we are an experienced team with most of us having large completed projects under our belt, and as such, we are looking for somebody that knows their stuff! what you'll be doing: helping shape the world of ethas, a land made of many diverse environments creating interesting and unique dungeons and various other interiors, including large, living towns crafting narrative through exploration, using the land and the spaces below it to help tell a story it would be great if...: you have experience designing exterior locations for large-world projects you have created one or more well-crafted dungeons have plenty of experience in the creation kit or other bethesda editors any other relevant skills (modeling, scripting, etc.) are not required, but would be a huge plus! keep in mind that because we are a volunteer mod team working on a project we are passionate about, this is not a paid position.
3d/armor modeler ethas development team anywhere artists the ethas team is looking for an armor modeler! we are currently in need of an experienced modeler able to model and texture armor assets for the mod ethas: embrace of destiny, for the elder scrolls v: skyrim, which can be viewed here; http://www.moddb.com/mods/ethas-embrace-of-destiny the art style/direction we're going for our armor is more of a medieval style, similar to a game of thrones/witcher 2 style and/or oblivion style. in other words, non-nordic armor with no fur. the medium which you use to create your armor is of no restriction, just as long as you're able to export to a usable format within 3ds max, such as .obj or .3ds edit; since moddb doesn't seem to make an indication of it (even though there's a check box for it), this is an unpaid job. if you're interested in working with us, let us know!
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