Welcome to Eternal Silence


Prepare yourself for an engaging first person shooter experience unlike any other.

Eternal Silence is a Cinematic Multiplayer Space Mod built on the Source Engine. It has been in development since 2003.

A massive deep space artifact from long-gone Earth was found and spawned a renaissance on the human colonies of the United Terran Forces. A gigantic assault from the UTF on the now independent colonies spawned the Neo Galactic Militia and started a deep space war the likes of which the world has never seen. Your role in Eternal Silence will be within vital strategic battles between massive capital warships. You will need your wits, your precision, your strength, your endurance, and above all your courage to take on the fierce challenges which await you.

Eternal Silence features the following:

  • Cinematic Battles between Capital Ships on battlefields as large as 32768 cubic kilometers
  • Choose between ataining victory on foot by capturing the enemy's subsystems, or be a pilot and bomb vital systems from space.
  • Fast and Furious dogfights between Fighters and other Tactical Craft in deep space. Escort you gunships to deliver a squad of marines to the enemy hangar.
  • A True Space Experience. Cut your ship's engines and drift in the frictionless void of space.
  • Action-Packed ground battles. Seize decks of your enemy’s ship, controlling or disabling their shields, weapons... Fight off the enemy and work as a team, fulfilling the role of one of many classes with an array of unique weapons at your disposal.
  • Achieve Victory by destroying the enemy capital ship inside and out.
  • A Complete Story behind the Eternal Silence universe, released chapter by chapter as a novella is available online

Will you uphold the Valor, Pride, and Regulations of the United Terran Forces, or stake your own claim in the universe alongside the brothers of the Neo Galactic Militia. The decision is yours, what will be the outcome?

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Blog RSS Feed Report abuse Latest News: Eternal Silence: Polish Patch

2 comments by MadMechwarrior on Sep 13th, 2009 digg this super bookmark


Good news. Our new awesome coding duo, Verox and headprogrammerczar (aka. Juzz) have been hard at work on a small "Polish Patch" which has been submitted to Valve. It should be active on Steam shortly. The change log is below. They tell me they are also working on a big, exciting patch. I'll let headprogrammerczar explain it himself:

headprogrammerczar wrote:Verox, NoX, and I have some big things planned for upcoming releases. In the mapping department, NoX is working on a tutorial map series, and I continue to put the finishing touches on Navigator. Even more interesting though is what us coders are doing. We will be implementing Steamworks features, namely achievements and stats. The long-awaited gunship dropdown menu will be included in the next update after this. Support for demos is also planned, so you can finally share that video of you hitting a fighter with a missile from a kilometer away without a lock. For server admins, some improvements to the way player names are reported will make admins better able to keep troublemakers off their server (although this isn't really an issue). The tutorial map series will get a lot of attention too, with new map entities and a new game mode. In the meantime, spread interest and keep the game alive!

[FIX] - Gravity change exploit on Navigator
[FIX] - Heavy fighter primary weapon crosshair now shows up at the correct range
[BAL] - Fighters, interceptors, and heavy fighter attack/escort waypoints are more appropriate for strike, attack, and defend phases.
[ADD] - Players spawn in the passenger seats of gunships first
[FIX] - CP_ timer logic was improved to fix the "one minute victory" bug
[FIX] - trigger_gravity works for non-player entities now, as well as players. Mappers everywhere rejoiced!
[BAL] - Self-inflicted explosive damage when in infantry is now reduced by half (this includes grenades, ion cannon secondary fire, and self-destructing turrets)
[BAL] - Players can no longer join the larger of two teams (max team size difference reduced from 2 to 1)

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Eternal Silence Main Theme

Eternal Silence Main Theme

May 20, 2009 Music 1 comment

The Eternal Silence main theme created by Marc Moehrlin.

IGF Teaser Trailer

IGF Teaser Trailer

Feb 08, 2007 Movies 0 comments

A small teaser trailer that will be used both to promote Beta2 and also used during IGF at GDC this year.

Gamers United Radio Show with #ESMOD (GameSurge) Release Interview with KungFuDi

Gamers United Radio Show with #ESMOD (GameSurge) Release Interview with KungFuDi

Sep 22, 2006 Other 1 comment

Friday Night; Gamers United Radio Show is on #eSportsTV (GameSurge) and I do a radio show with either Game Devs or Mod Teams. This show we had Yoshiro...

Eternal-Silence Trailer

Eternal-Silence Trailer

Sep 19, 2006 Movies 0 comments

This is our first actual game trailer released for Eternal-Silence. Release date within.

Eternal-Silence Space Test Video

Eternal-Silence Space Test Video

May 07, 2006 Movies 0 comments

A small test video made of flying a UTF Interceptor through a few asteroids! A small hint at things to come.

Comments  (10 - 20 of 389)
Icedecknight
Icedecknight Jul 7 2009, 9:21am says:

The space combat is almost perfected but the fps combat reallyneeds balancing.

+2 votes     reply to comment
Shirk
Shirk Jul 7 2009, 4:24am says:

What stops you from flying into the skybox and hitting it?

+1 vote     reply to comment
Cmdr.Giggles
Cmdr.Giggles May 27 2009, 7:57am says:

man, looks, sweet.. hard to believe it's a HL 2 mod, looks nothing like the game. Really awesome!

+1 vote     reply to comment
johnstar145
johnstar145 May 20 2009, 9:48pm says:

is this mod be available in Half-life 2 Episode 1?

0 votes     reply to comment
Reock
Reock Mar 30 2009, 12:18pm says:

Reock's Reveiws!

I'll be honest with you, I didn't play this one much but it wasn't the games fault per say, It just didn't grip me is all.

ES is probably the most sci-fi tricked out mod on the source engine, the space ships were quite neat, if a bit hard to learn, the space combat put me in mind of Colony Wars but I never could hit anything, in fact my first time playing I grabed the transport ship and like four guys jumped in with me before i took off, im flying along thinking. "These guys are so screwed." But I actully managed to find my way to the asteroid we needed to be going to before anyone figured out I had no clue where I was going, or for that matter how to stop once i got there. The ground battles, if you can realy call it 'ground' being in a space station, ship or asteroid, where pretty cut and dry. Shoot bad guy, don't let bad guy capture objective, or get away with the bomb. Kind of Domination meets Capture the Flag, The weaponry was pretty diverse, though I personaly enjoyed the scouts ability to plop there main gun down on a tri-pod and control it with a remote from nearby.

If your bored , need a new mod to play or just like spaceship combat then you might enjoy Eternal Silence although I didn't realy play it enough to get a feel for its flaws, I do know It addresses latency the same way CS:S does, that being the very very annoying rubber band effect and the space ships radar is very vague making it tricky to find enemy ships with out pointing your ship twards obvious signs of combat and humping the target function.

+2 votes     reply to comment
Eegah
Eegah May 20 2009, 8:29pm replied:

Funny review, but seriously, does nobody browse the controls or objectives? It's plastered all over the screen on each server join even. Probably put twice as much effort into guess work as it'd take skimming over the info provided.

It didn't grip you, because you didn't even know what you were playing.

+1 vote     reply to comment
Icedecknight
Icedecknight Jul 7 2009, 2:57am replied:

I didn't have to.. All I did was attach my joystick and everything was perfectly set

+3 votes     reply to comment
Orion
Orion Mar 18 2009, 4:42pm says:

lmao! I just checked the Eternal Silence "Steam Update News" on Steam and couldn't help posting this! Maybe it's been seen by most of you, but eh... I had no idea that ES was 40 years old already! Talk about a Steam Blooper!! (Yes folks! It's Steam's Fault! Not the ES Teams!) lol... Check this out...

Stargatetew.com

(Forgive the stargatetew.com linkage... I just thought it easier to upload to my own server rather than ImageShack or whatever ;) )

0 votes     reply to comment
DJ_K-NAG
DJ_K-NAG May 23 2009, 2:50pm replied:

If you check the update news for a game that doesn't have any, you'll see that. If it has no updates, it has no "Latest Update" date, and that value is zero. In a lot of database software, December 31, 1969 is the zero date.
I have no idea why it's that date specifically, but this is why you're seeing it.

+2 votes     reply to comment
shaun10656
shaun10656 Mar 2 2009, 1:43pm says:

no shotgun in here

+1 vote     reply to comment
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Platform
PC
Developer
Crankshaft Games
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Official Page
Eternal-silence.net
Release Date
Released Sep 3, 2006
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First Person Shooter
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