Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and space combat. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.

Report article RSS Feed Patch is out!

A new patch is out that adresses balance issues and adds a whole new Control Point map!

Posted by Nocis on Feb 8th, 2010

We're ready with a new patch. It's not the big one - not yet - but it will fix some of the flaws in game and adds a whole new CP map, for your first person pleasure! The flamethrower will be slightly reduced in range, the tankbuster is boosted versus ships and the hackboxes and hand models are sexier than ever!

The new map is made by our very own Sbrown. It's Control Point - with a twist. Though it starts out linear, the last two subsystems unlock simultaneously. The impact on the gameplay is unquestionable - you'd better rethink your strategies. As a side note, this was the only map the testers wanted to play during the beta tests. 'Nuff said? Here are some pictures:
User Posted ImageUser Posted ImageUser Posted ImageUser Posted Image

Some of you mappers out there will also squeal with glee at the new inputs that's been added. They bring a whole wad of customizability to the game and we got a lot more of that planned! So go and create some awesome custom scenarios - YOU are in control!

For those who want to make videos, a slight command change: cl_nodraw is no longer a cheat variable! In laymans that means you can get rid of the cockpit without having to enable cheats in the game! Needless to say, this will open for some incredibly awesome screenshots and movies!

The complete changelog is:

Quote:Added inputs to capital ships, corvettes, and space_dummytarget - Damage, SetTarget, ClearTarget
Added entity - space_dummytarget
Changed Tankbuster damage, does 1.5x normal damage vs ships
Changed Flamethrower range, it is 25% less
Changed cl_drawhud to no longer be a cheat var
Gunship now resupplies all weapons a player is carrying, not just the currently held weapon
Added cp_relay
Fixed client-side glitch that falsely reports flag/bomb return timer value
Sexy new hackbox and player viewmodel

We're not resting on our laurels, however. Ed, Thaldarin and NoX is working intensively on new maps. Ed is fixing up Rex' old map Vertigo, NoX is improving ctf_olympus and working on a hardcore map and Thaldarins project is top secret!

Konstantin is still hard at work with coding the AI and headprogrammingczar is working hard on some of the new features. We've got a few artists now and they're working hard with coming up with concepts for some new capships.

We've also gotten hold of a new sound tech - Spindoctor. We'll be putting him to work soon enough. Welcome aboard :)

We are still trying to fill the empty spots on our roster, however. We're looking for talentented people of the following qualifications:

2d artist:
We have quite a lot of tasks for 2d artists and noone to take them on yet. If you've got experience with doing textures, skinning or HUD work, send us an e-mail ASAP!

3d artists(modellers):
The concepts are taking shape, the animator and sound tech is standing by - we just need modellers! You need to be able to make and compile your own models from scratch, based off a concept drawing. You'll be making various props, ships and even a new weapon.

If you want to apply for one of these positions, head on over to for more info.

That's all, folks!

Post comment Comments
Noesis_Interactive Feb 8 2010, 7:38pm says:

Whoo hoo! Stoked on the update!

Thanks a lot for sticking with this mod and continuing to develop for it! Really looking forward to seeing some new Hardcore maps.

Ok everbody, time for you to load up Eternal Silence and fill up those servers! NOW!

+4 votes     reply to comment
AlfredG Creator
AlfredG Feb 8 2010, 8:51pm says:

Looks great, haven't tried the new maps but the weapon modifications are a much needed fix.

+1 vote   reply to comment
Nathanius Online
Nathanius Feb 9 2010, 1:34am says:

How about the back story :P

It's not finished yet!

Great update guys!

+1 vote     reply to comment
rahlzel Feb 9 2010, 2:29am says:

You might want to specify how we can get the patch. Took me a few minutes to figure out that Steam will download it for me.


+1 vote     reply to comment
Nocis Author
Nocis Feb 25 2010, 12:58pm says:

Steam updates your installation automatically :)

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2 Icon
Crankshaft Games
Send Message
Official Page
Release Date
Released Sep 1, 2006
Mod Watch
Track this mod
Report Abuse
Report article
Related Mods
Eternal Silence (Half-Life 2)
Eternal Silence Half-Life 2 - Multiplayer First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Crankshaft Games
Crankshaft Games Developer & Publisher with 7 members