Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and Space flight. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.
The team releases its field manual (great read) along with more pics and mapping files.
Posted by MadMechwarrior on May 17th, 2008 digg this super bookmark
We've started recording our trailer this weekend. It's been a very hectic day as we prepare all the logistics of release. We've also just complete our gameplay manual. I suggest everyone planning to play Eternal Silence 3.0 when it's released read it carefully. There are lots of helpful tips in there and it's the most comprehensive overview of the entire game we've written so far.
I'd also like to announce that we've kicked off our Custom Maps page where we will eventually host community-made maps for everyone to play. If you are interested in creating a custom map for ES, there is also a link to an Eternal Silence SDK on that page. It contains the basic map source we will be shipping with the full game. You will have to wait until the full client release to get all the art assets you will need to create a real ES map, but it should provide a quick look at how the entities work.
As a bonus, here are 3 more map shots of Aethra.
More updates coming very soon. We've also updated a few other website pages so read up on all the great ES info.
Dan
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Reading the manual...
It's a lost art.
I hope not so lost :)
Good initiative with the first-party custom map support. Not many mods go to such efforts.
I heard that Milia won't be in 3.0. Is this true? I hope not. I like Milia.
You heard wrong.. it's still NGM vs UTF (NGM = Neo-Galatic Militia)
Reading, and waiting.