Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and space combat. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.
Eternal Silence releases an incremental patch to fix more issues in the game.
Posted by MadMechwarrior on Sep 13th, 2009
Good news. Our new awesome coding duo, Verox and headprogrammerczar (aka. Juzz) have been hard at work on a small "Polish Patch" which has been submitted to Valve. It should be active on Steam shortly. The change log is below. They tell me they are also working on a big, exciting patch. I'll let headprogrammerczar explain it himself:
headprogrammerczar wrote:Verox, NoX, and I have some big things planned for upcoming releases. In the mapping department, NoX is working on a tutorial map series, and I continue to put the finishing touches on Navigator. Even more interesting though is what us coders are doing. We will be implementing Steamworks features, namely achievements and stats. The long-awaited gunship dropdown menu will be included in the next update after this. Support for demos is also planned, so you can finally share that video of you hitting a fighter with a missile from a kilometer away without a lock. For server admins, some improvements to the way player names are reported will make admins better able to keep troublemakers off their server (although this isn't really an issue). The tutorial map series will get a lot of attention too, with new map entities and a new game mode. In the meantime, spread interest and keep the game alive!
[FIX] - Gravity change exploit on Navigator
[FIX] - Heavy fighter primary weapon crosshair now shows up at the correct range
[BAL] - Fighters, interceptors, and heavy fighter attack/escort waypoints are more appropriate for strike, attack, and defend phases.
[ADD] - Players spawn in the passenger seats of gunships first
[FIX] - CP_ timer logic was improved to fix the "one minute victory" bug
[FIX] - trigger_gravity works for non-player entities now, as well as players. Mappers everywhere rejoiced!
[BAL] - Self-inflicted explosive damage when in infantry is now reduced by half (this includes grenades, ion cannon secondary fire, and self-destructing turrets)
[BAL] - Players can no longer join the larger of two teams (max team size difference reduced from 2 to 1)