Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and space combat. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.
Eternal Silence releases an incremental patch to fix more issues in the game.
Posted by MadMechwarrior on Sep 13th, 2009
Good news. Our new awesome coding duo, Verox and headprogrammerczar (aka. Juzz) have been hard at work on a small "Polish Patch" which has been submitted to Valve. It should be active on Steam shortly. The change log is below. They tell me they are also working on a big, exciting patch. I'll let headprogrammerczar explain it himself:
[FIX] - Gravity change exploit on Navigator
[FIX] - Heavy fighter primary weapon crosshair now shows up at the correct range
[BAL] - Fighters, interceptors, and heavy fighter attack/escort waypoints are more appropriate for strike, attack, and defend phases.
[ADD] - Players spawn in the passenger seats of gunships first
[FIX] - CP_ timer logic was improved to fix the "one minute victory" bug
[FIX] - trigger_gravity works for non-player entities now, as well as players. Mappers everywhere rejoiced!
[BAL] - Self-inflicted explosive damage when in infantry is now reduced by half (this includes grenades, ion cannon secondary fire, and self-destructing turrets)
[BAL] - Players can no longer join the larger of two teams (max team size difference reduced from 2 to 1)