Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and space combat. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.

Report article RSS Feed Beta 2.3 Released!

As promised, the Eternal-Silence team has released beta 2.3 of our intense space combat mod! Here is the changelog. Version 2.3 - March 1st 2007 - Changed default controls - Bindpanel now copies default controls appropriately on first run - Cleaned up infantry HUD rendering code for performance - Fastswitch

Posted by briguy992 on Mar 1st, 2007

User Posted Image

As promised, the Eternal-Silence team has released beta 2.3 of our intense space combat mod!

Here is the changelog.

Quote:Version 2.3 - March 1st 2007
[FIX] - Changed default controls
[FIX] - Bindpanel now copies default controls appropriately on first run
[FIX] - Cleaned up infantry HUD rendering code for performance
[FIX] - Fastswitch is now the default weapon selection method
[FIX] - Hacker turret now switches entire player view, no longer small screen
[FIX] - SMG ammo counts now display on hackbox when turret is deployed
[FIX] - Hacker turret now properly attributes kills
[FIX] - Hacker turret no longer damages friendlies with FF off
[FIX] - Extra network optimizations on bullet events
[FIX] - Swarm Missiles now more swarmy
[FIX] - Shrunk down weapon list in space
[FIX] - Player_hurt events are no longer broadcast to the entire server
[FIX] - Weapon list not displayed when it is empty
[FIX] - Fixed overlapping of throttle text with "AUTO" and "FREE"
[FIX] - Fixed reload sound on NGM Tank Buster
[FIX] - Removed distance from player and subsystem waypoints
[ADD] - New icon for Locked Subsystems
[ADD] - Message on capture bar for Locked Subsystems
[ADD] - Tank buster now has ion beam visuals
[ADD] - Removed subsystem list on bottom left.
[ADD] - Minimap with subsystems and local player displayed
[ADD] - Enemies no longer have IFF Boxes in Infantry, only friendlies
[ADD] - Passenger HUD Element now displays name and seat number
[ADD] - Requisition rate now displayed next to requisition number
[ADD] - Ships now gib once destroyed.
[ADD] - External Subsystems now have voice warnings for attack and destroyed
[ADD] - Capship indicators for other capital ships in the map
[ADD] - New icons for external subsystems.
[ADD] - Armor guy will now glow when player is being healed
[ADD] - Medics now have pinkish boxes around them to distinguish them from regular soldiers
[ADD] - New Map: ngm_aethra with revised layout by Moconnor.
[ADD] - ngm_destroyer layout revised.
[BAL] - 4x damage multiplier for tank busters vs. ships
[BAL] - 4x damage multiplier for ion bombs vs. ships
[BAL] - 1.5x damage increase for ion beam vs. ships

Client is a full-install only (no patch) and is roughly 300 MB.
Server (both Windows and Linux variants) are roughly 90 MB.

Both can be found on our downloads page

Help get the word out by Digg'ing us!

See you all in space!
-- ES Dev Team

Post comment Comments
Stuffie
Stuffie Mar 3 2007, 8:02am says:

Why isn't this on the front page ?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developer
Crankshaft Games
Contact
Send Message
Official Page
Eternal-silence.net
Release Date
Released Sep 1, 2006
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Eternal Silence (Half-Life 2)
Eternal Silence Half-Life 2 - Multiplayer First Person Shooter