Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and Space flight. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.

Report abuse Eternal Silence 3.1 Client Patch
Filename
Eternal_Silence_3_0_to_3_1.exe
Type
Patch
Uploader
MadMechwarrior
Date
Jun 20th, 2008
Size
61.37mb (64,354,063 bytes)
Downloads
7,796 (11 today)
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Description

Eternal Silence 3.0 to 3.1 patch. Requires Eternal Silence 3.0 files. Use these files to play.


Full change log:

[ADD] - Added mine dropper to bomber gunner. Allows them to lose fighters.
[ADD] - Added a button above the gunship spawn so you can spawn at your home base at all times
[ADD] - Added Target last attacker control
[ADD] - Added cl_crosshair_inf console commands to customize crosshair size and color
[ADD] - Customizable phase time on per-map basis (see worldspawn)
[ADD] - Players now get points for killing nukes
[FIX] - Optimized lighting effect for napalm projectiles
[FIX] - Dead capital ships no longer render their hangars.
[FIX] - Anti-desertion actually works now
[FIX] - Gunships no longer give "Land Here" objective when hangar is locked
[FIX] - Passengers now hear incoming missile warnings
[FIX] - Commands for targeting enemies no longer include missiles
[FIX] - Ship cannons fired indoors are easier to hit with.
[FIX] - Bombers now appropriatly get damage from their own bombs
[FIX] - Removed UTF corvette hole
[BAL] - Reduced grenade launcher damage by 25%
[BAL] - Reduced grenade launcher clip from 5 to 4
[BAL] - Increased bomber damage by 50%
[BAL] - Increased bomber range slightly
[BAL] - Removed bomber movement limitation while charging
[BAL] - Decreased flamethrower range by 40%
[BAL] - Decreased flametrap duration and size by 50%
[BAL] - Changed the way subsystem capturing functions to disable spawns quicker during a battle
[BAL] - Evened capital ship damage so attackers won't lose by default
[BAL] - Reduced Interceptor and Heavy Fighter ammo to make them more dependent on rearming
[BAL] - Increased attack phase time
[BAL] - Decreased Swarm Missile Range from 500 to 420
[BAL] - Increased NGM Fighter HP to make it more competitive (450,280) to (550,300) [UTF = (500,280)]
[BAL] - Increased gunship gun firing rate

Preview Image
Eternal Silence 3.1 Client Patch
Comments
Chabs
Chabs Jun 23 2008, 2:49pm says:

It's a.... huge... update...

+3 votes     reply to comment
Liternaut_Raziel
Liternaut_Raziel Jun 27 2008, 9:37pm says:

yes, it is

+2 votes     reply to comment
EUDENOVO
EUDENOVO Jul 10 2008, 8:03pm says:

it says the game unavailable
help!

+2 votes     reply to comment
Brex
Brex Jul 13 2008, 5:36am replied:

Did you try restarting steam?

+2 votes     reply to comment
silentdemon313
silentdemon313 Jul 27 2008, 5:41am says:

huge....

+2 votes     reply to comment
silentdemon313
silentdemon313 Jul 27 2008, 5:42am says:

but my comp got 600 Gb....

+2 votes     reply to comment
inzane456
inzane456 Nov 8 2008, 6:01am says:

Lol @ silent

+1 vote     reply to comment
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Platform
PC
Developer
Crankshaft Games
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Official Page
Eternal-silence.net
Release Date
Released Sep 3, 2006
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MD5 Hash
356f63e0e6270c5a2b434319ee67d971
Related Mods
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Related Games
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Related Groups
Crankshaft Games
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Development & Publishing group with 3 members