This is my first mod for Dawn of War Soulstorm and I call it Eternal Confrontation. Intention of this mod is not to change original aspect of gameplay. I like what game have to offer already but I wish to add new stuff myself so here it is.
This is (again) PATCH for version 2.0 of my mod for Soulstorm and it come with new race. Tyranids are now a requirement for this new version.
I aplly patch, but ai crash after few minutes
witch hunters problem
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I dont know I am noob modder and I dont know how to fix some of the problems (big problems) I can just sugest that U dont play with WH or wait next version that will come in a month or two. I am working hard, each day I spend more then 10 hours working on this mod
So it is the witch hunters problem then? Okay then, I will wait for your mod, and the UA mod as well. The UA mod is for the mode where I want to see epic fights with large titans in the field. I play your mod for not as large, but visceral, high-res slaughter.
I enjoy this mode a lot, despite the AI issue with the Witch Hunters. Thanks man.
UA mod is super nice and they take time to fix all the problems no matter how small it is and they know how to do all stuff, I in the other hand dont have that knowledge but I do what I can and I like a lot of units and I wish to add units that are not part of W40k but models are problem also there are some other mods that are super like Codex, Fok, GiF and other as for WH I think I fix the AI but I am not ready to release it right now so it will be part of next version for now just try not to play with WH or against them
I used to have Codex but I deleted it since it did not have Steel Legion or Inquisition Daemonhunt. I should also tell you that I added Inquisition Daemonhunt easily to your mod by adjusting the eternal confrontation module and putting it above the final two RequiredMod lines, I added RequiredMod.4 = inquisition_daemonhunt_SS, and it was actually added into the game. I suspect that Witch Hunter does not work because the mod used for the game is not as extensive as Tyranids, Steel Legion or even Inquisition because unlike those three, we did not have to download a separate mod for it.
I think there should be a download of the Witch Hunters mod separately to alleviate the AI problem. That's just my recommendation, at least.
making adjustments to EC module file to add new race will work for any mod that add separate race to the game (Salamanders, World Eaters, Dark Angels....) as for Witch Hunters, I think they will never be separate download for any mod anywhere for many reasons and that include my mod
And also, before I forget, will you add ways to enhance the popcap limit or even add more Titan units for the races? If one gets a Titan, all should at least get a titan.
And also, before I forget, will you add ways to enhance the popcap limit or even add more Titan units for the races? If one gets a Titan, all should at least get a titan.
I will increase popcap, as for Titans, well for that u must wait and see it for yourself :D
I've also noticed that the Imperial Guard dont build units at all, even at hard difficulty. Why is that?
as I know there is not problems with IG not build at all, I must take a luck at that
big warboss error. he doesn't attack when is attacked.
hmm, I will see what is problem, tnx for info
hello,dantles1992 god,sm the Commander Cover run is bug
dow2 Commader