Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.
I have never stared at a lens flare that long, the shader work going on here is amazing. Biggest annoyances are every physics-based jumping bit, the stupidly large amount of zombies just after the treehouse, the objective marker, the ****-weak sounding gun (it sounds like air!), and the lack of clear indication if you're supposed to stand still or run when meeting mr shooty.
Apart from that, I love pretty much all the shaders going on, however the sound quality is a bit low, when people talk it sounds like an audio clip is just being played instead of someone talking.
I really enjoyed this game, I feel like it gave the feeling of actually being stranded and lost. They game isn't overpopulated with infected like most zombie games are. I really enjoyed this part of it. If you want to see any gameplay of it there some on my YouTube channel. Name Montecore. I can't wait for act 2!
The mod evokes memories from Get a Life in terms of the lighting and the premise of the story.
Gameplay was pretty solid, scarcity of bullets in the beginning made fights more tense for me. Puzzles may have been overly simplistic.
Voiceacting is amazing in this mod, quite a rarity these days.
Mapping displays variation in effort, some areas are simple rectangular hallways whereas others are highly detailed cliff-faces.
Overall, a nice short adventure on the source engine with a lack-luster ending.
Here is a review that I wrote about this mod: Thepragmaticgamer.wordpress.com
The basic idea is that my experience was marred with a multitude of glitches and atrocious gameplay, until I hit the facility, and this mod did a complete 180 for me. Read the entire review for more details, and I'm excited for the next one.