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10 comments by AlanEdwardes on Jul 15th, 2014

We're excited to announce that to date, Estranged: Act I has had over 167,000 unique players worldwide since its release in January. We are immensely proud of how Estranged has been received by fans all over the world, with masses of playthrough videos and feedback given to us on the forums and here on ModDB.

Today we'd like to officially confirm that Estranged: Act II is under development, and will be the next instalment in the Estranged series, continuing on from where Act I left off. As we promised in a forum post back in January, we can also confirm that Act II will be a paid-for title.

Join the Team

The Estranged development team is continually looking for volunteers to contribute to the next instalment in the Estranged series, Estranged: Act II. Do you have experience designing levels, creating 3D set pieces or designing characters? We're looking for volunteers to join the project at this exciting stage of development - we would love to see your existing portfolio work with any game engine on any platform.

If you are interested in joining the team, please email volunteer@iamestranged.com. Be sure to include existing examples of your work, and any projects you have worked on previously.

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Estranged: Act I Source Code

Estranged: Act I Source Code

Apr 19, 2014 Script 4 comments

The full C++/shader source code for Estranged: Act I. For programmers!

Estranged: Act I (Windows, Mac and Linux)

Estranged: Act I (Windows, Mac and Linux)

Feb 15, 2014 Full Version 8 comments

The final version of Estranged: Act I, the same as the version on Steam. Requires the Source SDK Base 2013 Singleplayer to play.

Estranged: Act I (Beta for Linux)

Estranged: Act I (Beta for Linux)

Sep 18, 2013 Full Version 7 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged: Act I (Beta for Windows)

Estranged: Act I (Beta for Windows)

Sep 18, 2013 Full Version 38 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged Alpha #5

Estranged Alpha #5

Jan 6, 2013 Full Version 23 comments

Quite a lot of things have changed since Alpha #4. New things have been added and existing things have been improved. We've done quite a lot of fixing...

Estranged Alpha #4

Estranged Alpha #4

Aug 24, 2012 Full Version 9 comments

Estranged Alpha #4 - much more content - maps, new dialouge, gameplay changes. Update 26/08/12: I just updated this file to fix some big issues. Namely...

Post comment Comments  (420 - 430 of 578)
SinisterExaggerator
SinisterExaggerator Jan 28 2013, 3:50am says:

Will you be keeping hl2 weapons i feel this mod could do with custom weapons especially considering the reskinned usp imo just looks out of place. If you need a weapon modeler i could do you some. Big fan of this mod so far keep it up.

+2 votes     reply to comment
AlanEdwardes
AlanEdwardes Jan 29 2013, 12:58pm replied:

In short: we haven't decided yet. It'd be really sweet to have custom weapons, but I don't think it detracts from the atmosphere right now.

It'd be awesome if you could make some though, along with hands for the view model, the current ones suck. Have you got a portfolio of some description?

+2 votes     reply to comment
SinisterExaggerator
SinisterExaggerator Jan 31 2013, 2:45am replied:

I got a couple of old models on my profile but i have gotten alot better since then also unfortunatley i cant do you hand models im more a environment and weapon artist. I can make models and texture them to a decent standard if you pm a weapon you want ill model it show you.

+2 votes     reply to comment
medve
medve Jan 22 2013, 3:20pm says: +3 votes     reply to comment
alencore
alencore Jan 21 2013, 1:43am says:

Are the iron sights just not working for me or just been disabled for alpha 5? I can't play this mod without iron sights lol!

+2 votes     reply to comment
alencore
alencore Jan 21 2013, 3:42am replied:

well seriously i don't mind iron sights not working but my weapon model disappear after each map. you should post on the first/summary page the solution for that if there's one or at least inform people of such bug.

+2 votes     reply to comment
AniCator
AniCator Jan 21 2013, 8:40am replied:

The ironsights feature has been fixed some time ago but didn't make it into Alpha 5.

+2 votes     reply to comment
alencore
alencore Jan 24 2013, 1:02am replied:

well that sucks. but you should fix the model disappearing bug first really ******* me off lol!

+2 votes     reply to comment
AniCator
AniCator Feb 2 2013, 7:07am replied:

I meant that it had been completely fixed.

+2 votes     reply to comment
AlanEdwardes
AlanEdwardes Jan 29 2013, 12:55pm replied:

I agree, I'm going to re-record my own voice (the guy in the hut at the start), and we're going to re-structure the other scene. The scientist scene will get re-recorded too, however the professor's character is very talkative, he's meant to be a little annoying!

+2 votes     reply to comment
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Released Jan 15, 2014
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399 votes submitted.

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Highest Rated (9 agree) 10/10

This was an awesome mod. A few minor things like a crowbar on the ceiling, but i guess thats me not liking a slight challenge, i just spend like 20 mins chucking the rocks at the boards, enjoying the story so far and cant wait till a more complete story comes to light.

Keep up the good work and cant wait for the new weapons coming.

P.S. Im loving them Custom Barrels!

Feb 22 2013, 4:36pm by WolVriNE

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