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10 comments by AlanEdwardes on Jul 15th, 2014

We're excited to announce that to date, Estranged: Act I has had over 167,000 unique players worldwide since its release in January. We are immensely proud of how Estranged has been received by fans all over the world, with masses of playthrough videos and feedback given to us on the forums and here on ModDB.

Today we'd like to officially confirm that Estranged: Act II is under development, and will be the next instalment in the Estranged series, continuing on from where Act I left off. As we promised in a forum post back in January, we can also confirm that Act II will be a paid-for title.

Join the Team

The Estranged development team is continually looking for volunteers to contribute to the next instalment in the Estranged series, Estranged: Act II. Do you have experience designing levels, creating 3D set pieces or designing characters? We're looking for volunteers to join the project at this exciting stage of development - we would love to see your existing portfolio work with any game engine on any platform.

If you are interested in joining the team, please email Be sure to include existing examples of your work, and any projects you have worked on previously.

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Estranged: Act I Source Code

Estranged: Act I Source Code

Apr 19, 2014 Script 5 comments

The full C++/shader source code for Estranged: Act I. For programmers!

Estranged: Act I (Windows, Mac and Linux)

Estranged: Act I (Windows, Mac and Linux)

Feb 15, 2014 Full Version 10 comments

The final version of Estranged: Act I, the same as the version on Steam. Requires the Source SDK Base 2013 Singleplayer to play.

Estranged: Act I (Beta for Linux)

Estranged: Act I (Beta for Linux)

Sep 18, 2013 Full Version 7 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged: Act I (Beta for Windows)

Estranged: Act I (Beta for Windows)

Sep 18, 2013 Full Version 38 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged Alpha #5

Estranged Alpha #5

Jan 6, 2013 Full Version 23 comments

Quite a lot of things have changed since Alpha #4. New things have been added and existing things have been improved. We've done quite a lot of fixing...

Estranged Alpha #4

Estranged Alpha #4

Aug 24, 2012 Full Version 9 comments

Estranged Alpha #4 - much more content - maps, new dialouge, gameplay changes. Update 26/08/12: I just updated this file to fix some big issues. Namely...

Post comment Comments  (330 - 340 of 585)
BlackWolf9988 Apr 26 2013, 8:54am says:

its good

+2 votes     reply to comment
SeanDevine Apr 23 2013, 11:00am says:

I Dont know why but as I played this mod I released something. This mod really reminds me of "They hunger".

+1 vote     reply to comment
natestross1052 Apr 22 2013, 6:18pm says:

Truly truly fascinating mod
I swear I have never seen something like this before
What I like about modern game developers, although their games are very linear and straight forward they are not greedy to include many ideas for a single playthrough (rocking chair to escape was awesome idea)

The example of opposite is Call of Duty, dumb game, just shut up and shoot everything... That's it

+2 votes     reply to comment
Paranoiac Apr 21 2013, 4:33pm says:

I really loved Estranged. The music , the atmosphere...everything was amazing. One thing I would like to see on the full release is probably a new crosshair or no crosshair at all because I kinda feel like the default HL2 crosshair is kinda taking that feeling away.I personally used the "crosshair 0" command while playing and I have to admit the whole experience was really great. Keep up the good work. Can't wait for the final release.

+1 vote     reply to comment
AniCator Apr 22 2013, 8:58am replied: +1 vote     reply to comment
Paranoiac Apr 22 2013, 10:46am replied:

I feel dumb for not noticing that :P

+1 vote     reply to comment
AniCator Apr 22 2013, 2:09pm replied:

oh don't feel dumb. That's in Alpha 6 ;) I just added it.

+1 vote     reply to comment
Paranoiac Apr 22 2013, 2:53pm replied:

Oh cool :P

+1 vote     reply to comment
cardboardtheory Apr 21 2013, 11:07am says:

What immediately captivated me about this mod was the beginning, on the ship. That was an excellent way to open, and the little details were spectacular.

The setting was great, the train was great, the jumping puzzle was too easy, but great. It's kind of easy to see you don't have a lot of coders/modellers/animators, as the NPCs and weapons are just reskins from Half Life 2. Honestly, as most of the game you are using the pistol, the pistol really does not work for survival horror, especially against the regular zombies. It takes ~10 shots to down one, and honestly you'll have to supply the player with tons of ammo, and really dealing with the zombies wasn't very hard because of that I suggest that a different weapons system being implemented that would require a more powerful weapon (revolver) with significantly less ammo, so that when the player's out, they'll have to run.
The zombies like I mentioned before, are not much of a threat. In HL2 they weren't much of a threat either, despite their menancing appearance (lost most of my health in those sections to headcrabs or other types of zombies). I would suggest making them much faster, and again the weapons more powerful and ammo less common.
There's as few more little problems I have, like with the grenade puzzle (who leaves grenades in an attic?) but seeing as you're dealing with the limited HL2 assets, it's a great mod.

One suggestion: make it so the player can see his legs! That would add some tension in the bridge crossing part.

+2 votes     reply to comment
AniCator Apr 21 2013, 11:39am replied:

I'm glad to report to you that most of the issues you brought up have already been dealt with. ;)

As for the player legs thing. We tried it out a few weeks ago, it was pretty cool but it would require a bunch of extra tweaks that we don't really want to focus on at this point. Maybe someday but probably not for Alpha 6. ;)

+2 votes     reply to comment
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Released Jan 16, 2014
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415 votes submitted.

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Highest Rated (10 agree) 10/10

This was an awesome mod. A few minor things like a crowbar on the ceiling, but i guess thats me not liking a slight challenge, i just spend like 20 mins chucking the rocks at the boards, enjoying the story so far and cant wait till a more complete story comes to light.

Keep up the good work and cant wait for the new weapons coming.

P.S. Im loving them Custom Barrels!

Feb 22 2013, 4:36pm by WolVriNE

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