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10 comments by AlanEdwardes on Jul 15th, 2014

We're excited to announce that to date, Estranged: Act I has had over 167,000 unique players worldwide since its release in January. We are immensely proud of how Estranged has been received by fans all over the world, with masses of playthrough videos and feedback given to us on the forums and here on ModDB.

Today we'd like to officially confirm that Estranged: Act II is under development, and will be the next instalment in the Estranged series, continuing on from where Act I left off. As we promised in a forum post back in January, we can also confirm that Act II will be a paid-for title.

Join the Team

The Estranged development team is continually looking for volunteers to contribute to the next instalment in the Estranged series, Estranged: Act II. Do you have experience designing levels, creating 3D set pieces or designing characters? We're looking for volunteers to join the project at this exciting stage of development - we would love to see your existing portfolio work with any game engine on any platform.

If you are interested in joining the team, please email Be sure to include existing examples of your work, and any projects you have worked on previously.

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Estranged: Act I Source Code

Estranged: Act I Source Code

Apr 19, 2014 Script 4 comments

The full C++/shader source code for Estranged: Act I. For programmers!

Estranged: Act I (Windows, Mac and Linux)

Estranged: Act I (Windows, Mac and Linux)

Feb 15, 2014 Full Version 8 comments

The final version of Estranged: Act I, the same as the version on Steam. Requires the Source SDK Base 2013 Singleplayer to play.

Estranged: Act I (Beta for Linux)

Estranged: Act I (Beta for Linux)

Sep 18, 2013 Full Version 7 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged: Act I (Beta for Windows)

Estranged: Act I (Beta for Windows)

Sep 18, 2013 Full Version 38 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged Alpha #5

Estranged Alpha #5

Jan 6, 2013 Full Version 23 comments

Quite a lot of things have changed since Alpha #4. New things have been added and existing things have been improved. We've done quite a lot of fixing...

Estranged Alpha #4

Estranged Alpha #4

Aug 24, 2012 Full Version 9 comments

Estranged Alpha #4 - much more content - maps, new dialouge, gameplay changes. Update 26/08/12: I just updated this file to fix some big issues. Namely...

Post comment Comments  (180 - 190 of 585)
Z00L Sep 23 2013, 12:21pm says:

is that the story of that fisherman from LostCoast ? :D

+1 vote     reply to comment
AlanEdwardes Sep 23 2013, 8:51pm replied:

you can pretend it is :)

+1 vote     reply to comment
PINAPLEGRENADES Sep 22 2013, 9:20pm says:

Best Hl2 mod ive ever played. Such an intriguing story. Keep up the good work. im pumped!

+1 vote     reply to comment
DetectiveMax Sep 22 2013, 11:30am says:

Visuals were great, level design was great, voice acting was great.

Recommended to everyone.

+2 votes     reply to comment
GrandFilipino Sep 22 2013, 4:35am says:

can u guys help. the enstranged game is in my steam and when i try to play it deos the in game thing around my picture but stops and goes back to blue meaning it quit. help please.

+1 vote     reply to comment
AlanEdwardes Sep 22 2013, 6:54am replied:

That's odd - did you try re-installing? See if that works first, then we can try something else. Could you also tell us what hardware you're using? Specifically your graphics card.

+1 vote     reply to comment
GrandFilipino Sep 23 2013, 9:26am replied:

i did restart it and right now im downloading the latest source sdk base 2013 singleplayer and if this doesn't work then ill notify you my information and why it isn't working.

+1 vote     reply to comment
N00BUniverse Sep 21 2013, 8:41am says:


+1 vote     reply to comment
sam6321 Sep 21 2013, 5:44am says:

So are the DoF and HBAO graphical settings forced to be disabled for the time being?

+1 vote     reply to comment
AniCator Sep 21 2013, 6:48am replied:

There are currently drawing issues with our depth pass which causes objects to disappear. You may be able to manually enable DOF and HBAO by typing "ae_ssao" and "ae_dof" in console and switching them to "1", resembling an "on" state.

+1 vote     reply to comment
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Released Jan 15, 2014
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402 votes submitted.

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Highest Rated (9 agree) 10/10

This was an awesome mod. A few minor things like a crowbar on the ceiling, but i guess thats me not liking a slight challenge, i just spend like 20 mins chucking the rocks at the boards, enjoying the story so far and cant wait till a more complete story comes to light.

Keep up the good work and cant wait for the new weapons coming.

P.S. Im loving them Custom Barrels!

Feb 22 2013, 4:36pm by WolVriNE

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