Estranged Alpha #5
Jan 6, 2013 Full Version 20 commentsQuite a lot of things have changed since Alpha #4. New things have been added and existing things have been improved. We've done quite a lot of fixing...
Estranged is a work in progress mod that tells the story of a lone fisherman whose ship is stranded on a mysterious island during a violent storm. Explore the rich environments and meet the curious inhabitants of the island as you find a way back to the mainland. Face both danger and intrigue in this perilous adventure, where you will soon find that not everything is as normal as it seems...
26 comments by AlanEdwardes on Feb 28th, 2013
Most of the below won’t make sense unless you've played Alpha #5. What? You haven’t? WELL GET OVER TO THE DOWNLOADS AND DOWNLOAD IT THEN! (And tell us what you don’t like about it so we can make it better.)
Below is the new stuff we've been working on this month for the next Estranged release.
Maps
Oliver has revamped the start of The Outlet, and Chris has been working on a whole bunch of new materials and models for the revamped areas.
The starting area of The Outlet has had a complete makeover, featuring new scenery that ties in better with the rest of the environments.
Alan has been working on the first level, and the first character now has a beautiful vegetable patch, complete with a melon in a wheelbarrow. Beyond his place, you can find a calm stream of water that will lead you to your next destination.
It almost makes you forget the apocalypse.
Menu
Alan has also been working on rewriting the menu, working towards trying to give Estranged a less Half-Life 2-y feel. That’s not very exciting, so here’s two screenshots. It’s shiny and new!
Translations
We have been working on a page on the website to allow you, the wonderful players to assist with translations. If you leave your name, you will also get into the credits as a thanks.
We are currently looking for anyone who speaks the following languages:
Watch this space for a link to contribute to the translation database - Oliver is still finishing up a pretty page for the website that'll let you submit and vote translations.
Edit: The translation site is up! Contribute here: Iamestranged.com
Quite a lot of things have changed since Alpha #4. New things have been added and existing things have been improved. We've done quite a lot of fixing...
Estranged Alpha #4 - much more content - maps, new dialouge, gameplay changes. Update 26/08/12: I just updated this file to fix some big issues. Namely...
The third release of my mod Estranged, formerly known as Splooshe. This version fixes a lot of issues in the last version, and extends some of the areas...
The second work-in-progress version of my mod. It comes with an installer. Note: you need Steam installed to use this, however you don't need to have...
Highest Rated (4 agree) 10/10
This was an awesome mod. A few minor things like a crowbar on the ceiling, but i guess thats me not liking a slight challenge, i just spend like 20 mins chucking the rocks at the boards, enjoying the story so far and cant wait till a more complete story comes to light.
Keep up the good work and cant wait for the new weapons coming.
P.S. Im loving them Custom Barrels!
Feb 22 2013, 4:36pm by WolVriNE
Tell me, where are you planning on taking this mod? Is it an eye candy kinda thing? Will you be adding new features to gameplay and immersion like weapon sway? Will this be more combat or survival driven?
I'm very interested to know what the final product is planned to be :)
Idea:
Use the SMOD Tactical aiming, like used in Underhell where your gun actually moves to where you aim and without a reticule.
Different pistol skin.
Those would make it pretty chill.
Message mainly to author of this mod
The mod looks really cool, custom bump map/normal maps on textures, custom models and overall graphic's look like cs:go (not only of useing projectedtexture)
But really bad, what author making with maps: Lots of useing Point_spotlight it's really looking bad, if map have MANY Point_spotlight.
So if u played in BF3 u can saw some light's have a big sprites and looking realistic, i see you can make custom texture, so why not make realistic sprites?
On the other hand:
Mod rly looking nice, u making great job AlanEdwardes!
Looks awesome, tracking the hell out of this thing.
I have question.In future you add some custom models for zombies,weapons?
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HOw could I not track this mod? MY god ! =D
Well tracking the hell out of it now. That's for sure =)
haha! yay! Nice to see people are liking where this is going. :D
You can get the Estranded Alpha 5 Soundtrack here! Anicator.com
dude... u are my hero, thanks a million times! :)