Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.

Post news Report RSS Oculus Rift Support in Estranged: Act I

Exciting news about Estranged: Act I, and its support for the Oculus Rift.

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We are nearing closer to the final release of Estranged: Act I, and I'd like to announce that it will have support the Oculus Rift!

Here's a video of me playing a bit of Estranged with the virtual reality mode enabled, showcasing some of our new level design and controller support, along with the Rift.

This was made possible by the Source SDK 2013's support for VR, and Saftle, for kindly donating the Oculus to me to test with.

Thanks for the support, and I hope you'll be able to play Estranged when it comes out on Steam early next year!

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JFreakXD
JFreakXD - - 275 comments

will estranged be free?

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AlanEdwardes Author
AlanEdwardes - - 217 comments

Estranged: Act I will be free on Steam.

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klj
klj - - 17 comments

That is one nice gift!! Thanks!!!

I hope the Rift Implementation will also be available for the Linux version? If You need someone to test it, I will of course be happy to do it!

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levan563
levan563 - - 872 comments

nice)

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peegee1
peegee1 - - 49 comments

This is great stuff! Thank you very much!
Is it possible to have a tutorial or a description
what has to be done to have Oculus Rift support
with Source SDK Base 2013?
I like to provide it in my mod as well.

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AlanEdwardes Author
AlanEdwardes - - 217 comments

Once I'd merged the latest changes from the GitHub repository and the binaries from the "upcoming" depots on Steam*, there was just tweaking some ConVars and disabling some of our screenspace effects that messed with VR. Feel free to add me on Steam if you'd like to talk about it - Steamcommunity.com

* Note to anyone reading this in the future, these changes will likely be in the main public depots in a few weeks. Merging these was only necessary for me because we are shipping as a standalone game, not a mod. It will more than likely just work for mods using the SDK Base 2013.

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