Groovin and BeeBoppin. This is a Dance Mod using the UT Engine. Complete and ready to use. Its also THE 1st DDR type of Mod created using the Unreal Engine itself. A New ver. is also Underway using the UT2004 Engine and We'll be asking for contibutors to help advance the development for the New Ver release. New Streaming Music and DJ'ing abilities as well. The 1st lesser known NightClub Mod for Unreal.
Founder:
M.C. Spanky
Conceived the project in the summer of 1999 and has been leading it ever since. He's also the lead coder and lead designer. Send email now: mcspanky at esconline dot org
Co-Founder
DJPaul
Currently a English Major @ a Language A-Level at college. is has worked on 'Modus Moriendi', the award-winning 'The Coop Project' and the magnificent 'Chaos UT2'.
The mod itself is also profiled at Wiki.beyondunreal.com
Credits where due.
DJPaul, aka Paul Gibbs, for all his Unrealscript coding. He provided more Unrealscript code than anybody else and really put his heart into the project.
Marvel, aka Mike Ganda for his sustained energy through the project. He co-ordinated the artists, created animations, put up with crappy tools, and even wrote two of the songs in this package. You're a true soldier Mike.
Ak for the menu background and entry levels.
Angleheart, aka John, for the Eden and DuskToDawn maps.
Billy Boy, aka Xia Chen, for creating the first version of the network code. Let me know how that Ph.D. went.
DJ Kat for the Raver's Island map.
LeechDemon, aka Jason Elliot, for his kick ass textures and unwrapping.
Mr.Mitchell for reworking the menus.
Nemesis, aka Stephen Deaver, for all his code (
Saturnite, aka Jason Seabaugh, for his model sheets (including Attitude and WuTang), dance animations and modelling Attitude.
Space Grrl, aka Suzanne Duke, for the kick ass web design.
All the people who worked on the project and got discouraged before they could contribute. Sorry, I wish I was a better motivator/manager.
NilreMK for the great Kasahee model.
"Aura - the sound of trace" for letting us distribute Destination Skyline with this package.
Dr. Sin for the Window Replication Info class.
Honored Mention
The Ogg Vorbis team for, well, Ogg Vorbis (www.xiph.org)
SoX for it's .wav file reader
JREIcon
12 comments by Leonardo-DiVinci on Feb 13th, 2005 digg this super bookmark
Esc ("Escape Online") is the first and third person perspective 3D online nightclub experience for the PC for a FPS Engine. A new concept for people to socialize online, Combining Music, Dance, and Chat, providing scripted and live performances, with detailed customization.
Boogie on down to your groove soul's contentment while the DJ spins out and pumps up some of your Crazy coo-coo Beats and Bass. Watch bands perform. Slide onto The Dance floor and bust out Dope G-$ moves. The more you Dance the better clothes, and ability to get backstage passes to cool power up Dance Peps. Some powerups give you new abilities, others change your appearances. Others change the way the world looks. Stylize your own dance moves, or entire scripted performances complete with Tripp-o-delic Lighting effects. You could also take a few good friends to a Private booth or Balcony overlook and Chat the night away.
In Esc on either Ver. Players are able to:
Choose their handle and model character, and find different Attire and looks once online.
Perform Customizable dance moves by Keystrokes in rhythm with the music.

Take Powerups that give new Dance/Clothing/Environmental abilities, etc.
This is to become a new medium and venue for machinima (Cinema within FPS Engines.)
Two Vers Are Avlib.
One is The Original EscOnline for UT, and The LATEST and at current Ver for UT2k4 are Both Avilb for Download our Profile here, and at Esconline.org at The Download Area.
We hope to be able to contribute more to The UT/UT2k4 Community
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
All done, have fun :)
Ok Spanky ! You're Set just awaiting Authorization and Either BlueWolf or one of The Staff will get this rolling.