An extremely challenging mod which forces players to think outside of the box... in order to get out of the box. Each room is a unique puzzle, and is always full of surprises. Not for players who aren't up for an intense, claustrophobic experience.

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4 comments by 1928tommygun on Aug 8th, 2010


As July brings an end to school, August brings the end of development.
It is with great pleasure I announce the official release date for Escape The Room - Friday the 13th
ERmod has become much more than initially intended.  It is now truly the intense and claustrophobic experience I have advertised.  It's been a good long time in development, I know you will all be pleased with the results.



Some highlights to look forward to:

-A plot!
-Voice acting!
-Many more challenges!

Attached is a screen shot of the opening scene.

Thank you all for playing!

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ERmod Download

ERmod Download

Aug 12, 2010 Full Version 3 comments

ERmod is finally released. I am proud to bring you all this extremely challenging mod. It forces players to think outside of the box-- in order to get...

Escape The Room Demo Download

Escape The Room Demo Download

Jan 23, 2010 Demo 11 comments

The official download for ER: An extremely challenging mod which forces players to think outside of the box-- in order to get out of the box. Each room...

Post comment Comments  (80 - 90 of 97)
JumpRookie321
JumpRookie321 Feb 3 2010, 3:41pm says:

Could you remodel the crowbar into a knife on the last map of the demo? It makes it seem more realistic when you pick up the knife. Can u add another melee weapon and put it as the crowbar.
(If you see "NEW" at the top im not really new i forgot my other pass for my other account. I made a portal map called testchmb_a_20.)

0 votes     reply to comment
1928tommygun
1928tommygun Feb 4 2010, 12:20pm replied:

Thanks for your life story,
this isn't a portal forum.
Adding a custom knife model would make the solution much too obvious.
However, thanks for the thought. :)

+2 votes     reply to comment
ptc5010
ptc5010 Jan 24 2010, 4:05pm says:

Tommygun, some great work here. It's a pretty good sign as to where your future projects will be headed. I thought the level design was very well thought out and meticulous. I liked the high number of interactive objects as well. The puzzles were pretty good as well but just a couple things about them.

*Spoiler, I guess*

In my opinion, the water that came out of the pipe didn't fill the room quite fast enough. Having it slowly fill it was realistic and cool, but it was slow enough that I considered making a sandwich while I waited. In the bathroom, I liked the idea of the whole hook thing, but it was somewhat difficult to get the hook onto the vent. Also, in the last puzzle I didn't feel that it was obvious enough that you should use the knife to cut that rope. I mean, I really liked the idea, but feel that the presence of the crowbar kind of threw me off the reasoning of using a separate object to cut the rope.

*End Spoilers... I guess*

I would have also liked more of a sense that you are playing a character. Like if some text or something would appear saying "What is this place" or something. But anyway, I feel like you are going in the right direction with what you made.

+1 vote     reply to comment
ptc5010
ptc5010 Jan 24 2010, 4:11pm replied:

I didn't see the statement "storyline will be implemented in coming versions" in the news section before, So I guess my very last criticism is pretty much null then.

+1 vote     reply to comment
1928tommygun
1928tommygun Jan 24 2010, 9:16pm replied:

Hey man, thanks for the support and feedback!
I've re-made the hook system a few times, and this way is the least bugg-y.
Personally I like the slowly filling water, watching people play and seeing them freak out is quite entertaining. Besides, if you know where you intend to go, get a chair and climb up old fashion style.
Yes the knife deal isn't that obvious, yet you still figured it out. I think I'll leave that one.
Keep watching this space, I plan on making another 5 or so maps, with included story.

+1 vote     reply to comment
ptc5010
ptc5010 Jan 25 2010, 9:11pm replied:

The knife cutting the rope thing is really the only thing I have an issue with in retrospect. I'm just saying, perhaps you could find a way to take away the crowbar? Either way, looking forward to the finished product.

+2 votes     reply to comment
leon.ladisic
leon.ladisic Jan 24 2010, 11:05am says:

Played it,finished it,loved it.
The puzzles are not too chalenging but still are fun and you get the feeling of advancing after finishing evry one of them.
I love this mod,and i hope it will continue to grow
10/10 (becouse the originality,good look,and the interesting puzzles)

+1 vote     reply to comment
1928tommygun
1928tommygun Jan 24 2010, 9:17pm replied:

And because of your comments, it will continue to grow!
10/10 for you too!

+1 vote     reply to comment
ALIENwoods
ALIENwoods Jan 24 2010, 4:13am says:

I figured out the puzzles in 15 mins, for the 3 map, so the demo isn't so "challenging", otherway the level design are good :)

+1 vote     reply to comment
1928tommygun
1928tommygun Jan 24 2010, 4:03am replied:

extract to steam>steamapps>sourcemods
Make sure ep1,ep2 and sdk base are installed.
Restart Steam.
Should appear as ERmod under "Mygames"

+1 vote     reply to comment
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Released Aug 11, 2010
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