An extremely challenging mod which forces players to think outside of the box... in order to get out of the box. Each room is a unique puzzle, and is always full of surprises. Not for players who aren't up for an intense, claustrophobic experience.
There has been a lot going on behind the scenes for Escape the Room. Many more levels, and puzzles have been constructed. The final stages are upon us.
Posted by 1928tommygun on Jun 10th, 2010
There are a total of seven completed rooms for this mod, some of them longer than others. This amounts to at least twice the content of the last release.
There is a simple, but effective story in the works, to tie this project together. Voice actors have been chosen, the script is written. All that is left is the recording, and implementing in each map.
This may turn out to be a lengthy process, as every map must be scripted, re-compiled and tested. That aside, the end scene is not finalized.
The picture is from Hannibal, the main inspiration behind the villain.
A few lines are as follows:
"very good. It seems the child deserves a new crib"
"it appears even rats can escape faster than you"
"hear that? Me neither. It's the absence of your sanity"
To fully polish this mod will take at least another week of thorough work. Unfortunately, as it is exam week, I will not have the time required for at least two weeks.
Therefore, the release date I'm toying with is end of July.
However, if the community would like, I can compile a beta version of the mod. It would be stripped of the story and voice features, but would allow for some further feedback for the final release.
So, what will it be guys? Leave your comments below!