WHY: I, personally am tired of endless corridor games. Sometimes you get the illusion of freedom, but even in games like GTA 4, there is all kinds of linear crap. You're forced to do missions in a set order and in a set way. A lot of the time, certain "boss" enemies are invincible until the moment you're supposed to kill them. Yes it's more cinematic and helps the story, but it's very boring and un-immersive a lot of the time. This mod is my answer to this problem.

WHERE:
The mod will take place on a tropical island, similar to the one featured in Crysis. Also like Crysis, the North Koreans make an appearance as antagonists. However, this is where the similarities end.

WHO: You play a man that has escaped from NK custody and is trying to make it off of the island chain he is currently stuck on. You have no nano-suit, weapons, or allies, although some of those things can be acquired along the way.

WHAT: This is not a mod where you will be an unstoppable death machine, and has no relation to Crysis, except for the engine and assets used. The main and only objective is to survive and escape the island. Unlike most first person games, the majority of the game is spent evading enemies, instead of engaging them. If you're forced to fight, planning and tactics will be necessary, else you're likely to just get killed. Taking on large groups of enemies or armoured vehicles is pretty much suicide.

HOW: Escape is focused on a semi-realistic survival and exploration experience. You need to find food regularly to stay alive. Also, vehicles will require gasoline to function, so a part of the game will be not only finding the escape vehicle, but also fueling it.

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1 comment by Slayer_2 on Mar 10th, 2014

I've made quite a lot of progress on Escape: Sierra Leone recently, and I think I can finally estimate a time when a public Alpha will be available. I'm hoping for some time in late April, although it could be another month or two. I stick to the "it's done when it's done" policy, as that provide the best quality. I'm still busy at my other jobs, working about 60 hours a week in real life, but I'm trying to cut down a bit to get this one out the door sooner rather than later.

More Screencaps!

In other news, I recently put up a Steam Greenlight campaign for my game, and it's had staggering success so far, and I'd be very grateful if you'd check out the page HERE and vote/favorite/follow the project.

More Screencaps!

It's good to finally be seeing the proverbial "light at the end of the tunnel" with the game, especially with all the real life stuff that has delayed me. Sure it's only the alpha release, but it'll let me know how I'm, doing, what works and what doesn't.

More Screencaps!

Finally, I'm uploading a new trailer for the game, and I already put up some new screenshots, so be sure to check those out. Thanks for the support guys.

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Escape Paradise V1.0

Escape Paradise V1.0

Jul 31, 2012 Full Version 22 comments

The V1.0 release of Escape: Paradise. This has been tested pretty extensively, however, a few bugs may have slipped by. If so, I'll squash them in later...

Post comment Comments  (60 - 70 of 216)
Ushiri
Ushiri Feb 15 2013, 6:40pm says:

Possible Bugs:

NK base close to the water...where theres an entrance through a underwater pipeline...one dude in the base, just makes a sort of gymnastics thing...crouching, standing, crouching, standing etc.

Also if I go NortWest of starting position, 3 times when come to the road theres NK troops just standing still close to the car 4 of them. I patched my game to 1.21 but it says something 1.1 when I´m in the game..so perhaps its something wrong wiht my install ( even if it is a 100% clean install with an original and patches from cryteks homepage. Justa wanted to tell u

+2 votes     reply to comment
Slayer_2
Slayer_2 Feb 17 2013, 2:30pm replied:

The four NK troops should be standing there by the jeep.

+2 votes     reply to comment
Ushiri
Ushiri Feb 15 2013, 6:31pm says:

Is it possible for you to make objects on the map usable, or add objects yourself with different functions ?

+2 votes     reply to comment
Ushiri
Ushiri Feb 15 2013, 6:19pm says:

Sorry if it feels that I´m spamming your page here :) I think what meant was that the true survival experience gets lost a bit if u cant eat animals that you find..sure I know, you cant eat them raw can you! ..actually u can get energy from eating raw meat...so that would justify just giving a few hp per animals like 1 for crabs & beachbirds. 3 for chickens.

Then it would be a much finer experience to explore the island even if you have this 20minutes to live if u dont eat...It wouldnt be so unbaeareafrbssale...unbearable? eh u know what I mean. As it is now I feel very desperate to search for those foodcans everywhere, and cant take in the beatiuful (spelledwrong) sight of the island that I want to do. I think youré mod is really something good, I will tell my friends about who loves to play Dayz ( like I do aswell) but Cryteks enginge is so wonderful at producing this awesome jungle..so it would be judgement by death NOT to do the mod you have done :)

+2 votes     reply to comment
Slayer_2
Slayer_2 Feb 17 2013, 1:36pm replied:

I want it so you can eat animals too, but right now I can't find a way to do it.

+3 votes     reply to comment
Ushiri
Ushiri Feb 15 2013, 5:54pm says:

Slayer.. I have questions and feedback. I have just played it for like 30minutes... AND I know its supposed to be hard, thats fine with me..but my life ends after 20minutes if I havent eaten anything.

So you have reinvented the Malaria thing from Far cry 2. It´s not realistic that u die after 20minutes if you havent eaten, so my suggestion is that you give us a reason in the intro or anything that the player is suffering from a disease that makes him die if he doesnt eat constantly. (Im not trying to be a dxxkhead or anything, its my opinion about that it doesnt feel real. Anything else I really love, havent tried f its combinable with Crysis advanced AI yet but I hope it is :)

Foad idea: Possible to eat those crabs, birds, chickens... and that they give you 1-2 hp per kill. In that way its just a little so you dont try to rush into enemies just to get food.

Also I dropped that damn foodcan in the sea...couldnt pick it up to eat it... I swimmed a bit with it just so I could eat it when I needed it..but then dropped it by misstake...so the backpack for food is a good idea. ( I guess not taking stuff up from the sea is like that in vanilla game)

Anyhow, very good work so far... I love that u made this so I dont have to play Farcry3...it sucks so much yuk!

+2 votes     reply to comment
gamester565
gamester565 Feb 9 2013, 5:43am says:

I know this is me being selfish but would it be possible to make this/a new mod into a stranded island survival mod(not a survival escape mod)?

+1 vote     reply to comment
Ushiri
Ushiri Feb 15 2013, 3:47pm replied:

hehe I really dont get it either...its a stranded survival mod allready ? :)

+2 votes     reply to comment
Slayer_2
Slayer_2 Feb 10 2013, 6:13am replied:

What exactly would be different, I don't quite get what you want, some more detail would be nice.

+2 votes     reply to comment
Slayer_2
Slayer_2 Feb 6 2013, 11:35pm replied:

Thanks man, glad you like it so far!

+2 votes     reply to comment
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Platform
Windows
Game
Crysis
Developed By
Slayer_2
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Released Jul 31, 2012
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Highest Rated (4 agree) 9/10

The most fun I have had with a mod in quite some time! I have never been this scared and cautious in Crysis before as when I was playing this mod. Make one mistake and you might have a 15 min hike through the island ahead of you.. again. Blocking quick saves and allowing saving only at pre-defined safehouses is a great idea and along with the low HP and invisible HUD, effectively forces the player to play very carefully. However, while the open gameplay is there, there are some negatives which I…

Aug 4 2012, 11:40am by neurokirurgi

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