Escape Paradise V1.0
Jul 31, 2012 Full Version 17 commentsThe V1.0 release of Escape: Paradise. This has been tested pretty extensively, however, a few bugs may have slipped by. If so, I'll squash them in later...
WHY: I, personally am tired of endless corridor games. Sometimes you get the illusion of freedom, but even in games like GTA 4, there is all kinds of linear crap. You're forced to do missions in a set order and in a set way. A lot of the time, certain "boss" enemies are invincible until the moment you're supposed to kill them. Yes it's more cinematic and helps the story, but it's very boring and un-immersive a lot of the time. This mod is my answer to this problem.
WHERE: The mod will take place on a tropical island, similar to the one featured in Crysis. Also like Crysis, the North Koreans make an appearance as antagonists. However, this is where the similarities end.
WHO: You play a man that has escaped from NK custody and is trying to make it off of the island chain he is currently stuck on. You have no nano-suit, weapons, or allies, although some of those things can be acquired along the way.
WHAT: This is not a mod where you will be an unstoppable death machine, and has no relation to Crysis, except for the engine and assets used. The main and only objective is to survive and escape the island. Unlike most first person games, the majority of the game is spent evading enemies, instead of engaging them. If you're forced to fight, planning and tactics will be necessary, else you're likely to just get killed. Taking on large groups of enemies or armoured vehicles is pretty much suicide.
HOW: Escape is focused on a semi-realistic survival and exploration experience. You need to find food regularly to stay alive. Also, vehicles will require gasoline to function, so a part of the game will be not only finding the escape vehicle, but also fueling it.
9 comments by Slayer_2 on Aug 25th, 2012
First off, if you have Crysis 1, and you like open world games, please consider downloading Escape: Paradise and trying it out. Here is the link: DOWNLOAD.
Escape: Paradise was a pilot for a bigger and better sequel, a test to see if I felt like I could create a standalone game. I'm pretty confident now that I can. So, with that, I've started work on a sequel which will be developed on CryEngine 3. The game will take place on an island chain off the coast of Sierra Leone, during the civil war. The island is loosely based off of real life, although I am taking some artistic liberty with it for the sake of gameplay and engine limitations.
So far, the island is around 20 square kilometers in size, much larger than the island in E:P (which was about 4). I'm planning to add in many improvements over the mod, such as a detailed story, civilian NPC's, more vehicles, much better design, important choices that will affect the story (sometimes in drastic ways), a better inventory system, and generally more variety and new ideas. I'll post more news with a link to the Mod DB page for the game, when it's ready. For now, I leave you with this cool title graphic my friend made for me.
The V1.0 release of Escape: Paradise. This has been tested pretty extensively, however, a few bugs may have slipped by. If so, I'll squash them in later...
Highest Rated (3 agree) 9/10
The most fun I have had with a mod in quite some time! I have never been this scared and cautious in Crysis before as when I was playing this mod. Make one mistake and you might have a 15 min hike through the island ahead of you.. again. Blocking quick saves and allowing saving only at pre-defined safehouses is a great idea and along with the low HP and invisible HUD, effectively forces the player to play very carefully. However, while the open gameplay is there, there are some negatives which I…
Aug 4 2012, 11:40am by neurokirurgi
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It contains story-line?
Is it possible to combine this mod or run it along side EIM/EQM?
Scratch that. I don't even want to bother playing this.
AI drops down dead without any noticable reasons, houses collapse on their own when interacting with cupboards, and you can basically escape in the first 5 minutes if you find the gas can and the boat and just strictly steer away from the map.
I highly doubt you actually managed to escape in 5 minutes. More likely your boat ran out of fuel and you were lost at sea. That's not escaping, that's dying. I made the level and my record time beating it was one hour and ten minutes.
As for the rest of the problems, sounds like CryEngine 2 had a few glitches. I've never noticed any such issues, and if I had, I doubt I could fix them.
But, if you really don't like it, then don't play it, that's your call. I don't really care either way.
So tedious... Sneak behind an enemy, "yea, gonna sneak up on him and kill him neatly", the enemy uses his magical detect ability, turns around in a millisecond, and in the second millisecond puts a bullet in my head. Load a save 15 minutes earlier, same happens again, every time. Rinse and repeat.
I'd suggest maybe your tactics are at fault. Try shooting him next time. If you think a real human couldn't hear you walking behind them and shoot you quickly from 5 feet away, you have a very low opinion of how alert and well trained KPA troops are. Even a stupid civvie like me would hear someone coming up behind them.
As for co-op, I want to, and am looking into it, but doubt it's possible with CE2.
No problem with the detection, really, but the bloody aimbot, the enemies dont seem to take the time to see if its a friendly or not, something well trained KPA soldiers would do (even a stupid corporal like me would do that).
You're wearing a sleeveless nanosuit, quite different attire from the regular KPA soldiers :P
The AI has not been modified by me in any way, and to be honest, I have no idea how to modify it. You're just feeling the pain now, because you have no armor mode to protect you, plus the increased weapon damages.
Now, make it coop :3
Thanks piejoe! haha!
Sure thing adam!