WHY: I, personally am tired of endless corridor games. Sometimes you get the illusion of freedom, but even in games like GTA 4, there is all kinds of linear crap. You're forced to do missions in a set order and in a set way. A lot of the time, certain "boss" enemies are invincible until the moment you're supposed to kill them. Yes it's more cinematic and helps the story, but it's very boring and un-immersive a lot of the time. This mod is my answer to this problem.

The mod will take place on a tropical island, similar to the one featured in Crysis. Also like Crysis, the North Koreans make an appearance as antagonists. However, this is where the similarities end.

WHO: You play a man that has escaped from NK custody and is trying to make it off of the island chain he is currently stuck on. You have no nano-suit, weapons, or allies, although some of those things can be acquired along the way.

WHAT: This is not a mod where you will be an unstoppable death machine, and has no relation to Crysis, except for the engine and assets used. The main and only objective is to survive and escape the island. Unlike most first person games, the majority of the game is spent evading enemies, instead of engaging them. If you're forced to fight, planning and tactics will be necessary, else you're likely to just get killed. Taking on large groups of enemies or armoured vehicles is pretty much suicide.

HOW: Escape is focused on a semi-realistic survival and exploration experience. You need to find food regularly to stay alive. Also, vehicles will require gasoline to function, so a part of the game will be not only finding the escape vehicle, but also fueling it.

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I've made quite a lot of progress on Escape: Sierra Leone recently, and I think I can finally estimate a time when a public Alpha will be available. I'm hoping for some time in late April, although it could be another month or two. I stick to the "it's done when it's done" policy, as that provide the best quality. I'm still busy at my other jobs, working about 60 hours a week in real life, but I'm trying to cut down a bit to get this one out the door sooner rather than later.

More Screencaps!

In other news, I recently put up a Steam Greenlight campaign for my game, and it's had staggering success so far, and I'd be very grateful if you'd check out the page HERE and vote/favorite/follow the project.

More Screencaps!

It's good to finally be seeing the proverbial "light at the end of the tunnel" with the game, especially with all the real life stuff that has delayed me. Sure it's only the alpha release, but it'll let me know how I'm, doing, what works and what doesn't.

More Screencaps!

Finally, I'm uploading a new trailer for the game, and I already put up some new screenshots, so be sure to check those out. Thanks for the support guys.

Escape Paradise Video Playthroughs

Escape Paradise Video Playthroughs

2 years ago News 2 comments

Some video playthroughs of Escape: Paradise I found recently that were quite enjoyable.

Escape: Sierra Leone

Escape: Sierra Leone

3 years ago News 5 comments

Some news about a sequel to Escape: Paradise, created with CryEngine 3.

Escape: Paradise V1.0 First Week of Release

Escape: Paradise V1.0 First Week of Release

3 years ago News 4 comments

It's been an interesting first few days since the release. The feedback has been (mostly) positive, although I've definitely found a few things I'm gonna...

Escape: Paradise Ready For Release

Escape: Paradise Ready For Release

3 years ago News 8 comments

After a lengthy development time, I finally feel comfortable releasing Escape: Paradise. It's been almost a year of development and two years of conceptualizing...

RSS feed Downloads
Escape Paradise V1.0

Escape Paradise V1.0

3 years ago Full Version 23 comments

The V1.0 release of Escape: Paradise. This has been tested pretty extensively, however, a few bugs may have slipped by. If so, I'll squash them in later...

Post comment Comments  (40 - 50 of 216)
TeaGuyify May 21 2013 says:

where is the Batman suit?

+1 vote     reply to comment
Slayer_2 Creator
Slayer_2 May 23 2013 replied:

In the batcave, of course.

+4 votes   reply to comment
+GoldenCat+ May 16 2013 says:

I don't understand why you don't let me save :(

+1 vote     reply to comment
Slayer_2 Creator
Slayer_2 May 18 2013 replied:

You can save at safehouses :D

For gameplay reasons, quicksaves were disabled. However, find a bed at a safehouse and use it, the game will save.

+1 vote   reply to comment
Fazulla Apr 22 2013 says:

Do I have to need a specific patch for this mod to work? Because it doesn't.

+1 vote     reply to comment
Slayer_2 Creator
Slayer_2 Apr 23 2013 replied:

The latest, 1.2.1.

+1 vote   reply to comment
miabitch Apr 4 2013 says:


+1 vote     reply to comment
Slayer_2 Creator
Slayer_2 Apr 7 2013 replied: +1 vote   reply to comment
TDRTKolz Apr 4 2013 replied: +1 vote     reply to comment
GhOsT-VaMpIr3 Mar 23 2013 says:

Is the full game needed to get this and use it?

+2 votes     reply to comment
Slayer_2 Creator
Slayer_2 Mar 25 2013 replied:

The demo might work too, not sure.

+2 votes   reply to comment
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Release date
Released 2012
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91 votes submitted.

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Highest Rated (5 agree) 9/10

The most fun I have had with a mod in quite some time! I have never been this scared and cautious in Crysis before as when I was playing this mod. Make one mistake and you might have a 15 min hike through the island ahead of you.. again. Blocking quick saves and allowing saving only at pre-defined safehouses is a great idea and along with the low HP and invisible HUD, effectively forces the player to play very carefully. However, while the open gameplay is there, there are some negatives which I…

Aug 4 2012 by neurokirurgi

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Escape: Paradise
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