WHY: I, personally am tired of endless corridor games. Sometimes you get the illusion of freedom, but even in games like GTA 4, there is all kinds of linear crap. You're forced to do missions in a set order and in a set way. A lot of the time, certain "boss" enemies are invincible until the moment you're supposed to kill them. Yes it's more cinematic and helps the story, but it's very boring and un-immersive a lot of the time. This mod is my answer to this problem.

WHERE:
The mod will take place on a tropical island, similar to the one featured in Crysis. Also like Crysis, the North Koreans make an appearance as antagonists. However, this is where the similarities end.

WHO: You play a man that has escaped from NK custody and is trying to make it off of the island chain he is currently stuck on. You have no nano-suit, weapons, or allies, although some of those things can be acquired along the way.

WHAT: This is not a mod where you will be an unstoppable death machine, and has no relation to Crysis, except for the engine and assets used. The main and only objective is to survive and escape the island. Unlike most first person games, the majority of the game is spent evading enemies, instead of engaging them. If you're forced to fight, planning and tactics will be necessary, else you're likely to just get killed. Taking on large groups of enemies or armoured vehicles is pretty much suicide.

HOW: Escape is focused on a semi-realistic survival and exploration experience. You need to find food regularly to stay alive. Also, vehicles will require gasoline to function, so a part of the game will be not only finding the escape vehicle, but also fueling it.

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1 comment by Slayer_2 on Mar 10th, 2014

I've made quite a lot of progress on Escape: Sierra Leone recently, and I think I can finally estimate a time when a public Alpha will be available. I'm hoping for some time in late April, although it could be another month or two. I stick to the "it's done when it's done" policy, as that provide the best quality. I'm still busy at my other jobs, working about 60 hours a week in real life, but I'm trying to cut down a bit to get this one out the door sooner rather than later.

More Screencaps!

In other news, I recently put up a Steam Greenlight campaign for my game, and it's had staggering success so far, and I'd be very grateful if you'd check out the page HERE and vote/favorite/follow the project.

More Screencaps!

It's good to finally be seeing the proverbial "light at the end of the tunnel" with the game, especially with all the real life stuff that has delayed me. Sure it's only the alpha release, but it'll let me know how I'm, doing, what works and what doesn't.

More Screencaps!

Finally, I'm uploading a new trailer for the game, and I already put up some new screenshots, so be sure to check those out. Thanks for the support guys.

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Escape Paradise V1.0

Escape Paradise V1.0

Jul 31, 2012 Full Version 22 comments

The V1.0 release of Escape: Paradise. This has been tested pretty extensively, however, a few bugs may have slipped by. If so, I'll squash them in later...

Post comment Comments  (30 - 40 of 216)
Kindlesmith
Kindlesmith Aug 7 2013, 10:38pm says:

"Survival" is a broad term - what form does this mod use? Run and gun (stay alive while just shooting things), or the other form of survival game of gathering and cooking food (hunting and gathering), building tools, creating/findingshelter, having enough water?
I mean, if you think about it, Super Mario Brothers is a survival game.

+1 vote     reply to comment
Kr0nikKi113r
Kr0nikKi113r Aug 7 2013, 2:35pm says:

This is not a good mod because of way too many glitches and problems. For one thing, the hunger is way too fast for someone who is a soldier apparently, and u cannot climb the water towers, u just get thrown off everytime, and one more that I really hate, is that I randomly lose a lot of health or I randomly explode, even when I'm in the water

0 votes     reply to comment
Slayer_2
Slayer_2 Aug 7 2013, 6:38pm replied:

Actually, if anything, soldiers have to eat more than regular people since they have a high metabolism and large build. However, you are not in fact a soldier, if you'd watched the intro, you'd know that.

For the rest of your issues, I'm pretty damn sure that's not because of my mod, because none of that ever happens to me or anyone else.

+1 vote     reply to comment
SJAMPA
SJAMPA Aug 2 2013, 12:13pm says:

It felt like a real tropical paradise. There is a scene in your movie where the sun goes under and you see a hill with a few well placed palm trees that overlook te sea... Aaaah that would be nice... printed on an hawaii t-shirt! :) WELL DONE!

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 7 2013, 6:40pm replied:

Thanks man, it is pretty, but I can't take credit for it, thank Crytek!

+1 vote     reply to comment
lukas.nm
lukas.nm Jul 23 2013, 5:31am says:

i tought it would be much cooler if there only were survival u know u have to get food n stuff

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 7 2013, 6:39pm replied:

You mean no combat?

+1 vote     reply to comment
Bluedrake42
Bluedrake42 Jun 7 2013, 2:53pm says:

this game was amazing, please message me on my youtube channel www.youtube.com/bluedrake42 so I can keep in touch with you, I really want to play Sierra Leone when its done, I have a lot of subscribers and I would love to promote this mod. I've already started a lets play on Escape Paradise and my subs love it, let me know whats up

+2 votes     reply to comment
Slayer_2
Slayer_2 Jun 8 2013, 2:13pm replied:

Done and done.

+2 votes     reply to comment
assassin952
assassin952 May 28 2013, 10:30am says:

bdkcns

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Crysis
Developed By
Slayer_2
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Released Jul 31, 2012
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Highest Rated (4 agree) 9/10

The most fun I have had with a mod in quite some time! I have never been this scared and cautious in Crysis before as when I was playing this mod. Make one mistake and you might have a 15 min hike through the island ahead of you.. again. Blocking quick saves and allowing saving only at pre-defined safehouses is a great idea and along with the low HP and invisible HUD, effectively forces the player to play very carefully. However, while the open gameplay is there, there are some negatives which I…

Aug 4 2012, 11:40am by neurokirurgi

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