The V1.0 release of Escape: Paradise. This has been tested pretty extensively, however, a few bugs may have slipped by. If so, I'll squash them in later...
WHY: I, personally am tired of endless corridor games. Sometimes you get the illusion of freedom, but even in games like GTA 4, there is all kinds of linear crap. You're forced to do missions in a set order and in a set way. A lot of the time, certain "boss" enemies are invincible until the moment you're supposed to kill them. Yes it's more cinematic and helps the story, but it's very boring and un-immersive a lot of the time. This mod is my answer to this problem.
WHERE: The mod will take place on a tropical island, similar to the one featured in Crysis. Also like Crysis, the North Koreans make an appearance as antagonists. However, this is where the similarities end.
WHO: You play a man that has escaped from NK custody and is trying to make it off of the island chain he is currently stuck on. You have no nano-suit, weapons, or allies, although some of those things can be acquired along the way.
WHAT: This is not a mod where you will be an unstoppable death machine, and has no relation to Crysis, except for the engine and assets used. The main and only objective is to survive and escape the island. Unlike most first person games, the majority of the game is spent evading enemies, instead of engaging them. If you're forced to fight, planning and tactics will be necessary, else you're likely to just get killed. Taking on large groups of enemies or armoured vehicles is pretty much suicide.
HOW: Escape is focused on a semi-realistic survival and exploration experience. You need to find food regularly to stay alive. Also, vehicles will require gasoline to function, so a part of the game will be not only finding the escape vehicle, but also fueling it.
I recently was sent some of these video playthroughs of Escape: Paradise, and I rather enjoyed them. If you're interested in the mod and haven't tried it, but are wondering what it's like, these could be for you. As the developer, I had quite an amusing time watching them, cackling maniacally at points, of course.
And I also uploaded some pretty (well, for a pre-alpha game) screenshots to my Escape: Sierra Leone page. Check out the gallery HERE, or just look below for the new images:
Highest Rated (4 agree) 9/10
The most fun I have had with a mod in quite some time! I have never been this scared and cautious in Crysis before as when I was playing this mod. Make one mistake and you might have a 15 min hike through the island ahead of you.. again. Blocking quick saves and allowing saving only at pre-defined safehouses is a great idea and along with the low HP and invisible HUD, effectively forces the player to play very carefully. However, while the open gameplay is there, there are some negatives which I…
Aug 4 2012, 11:40am by neurokirurgi
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