WHY: I, personally am tired of endless corridor games. Sometimes you get the illusion of freedom, but even in games like GTA 4, there is all kinds of linear crap. You're forced to do missions in a set order and in a set way. A lot of the time, certain "boss" enemies are invincible until the moment you're supposed to kill them. Yes it's more cinematic and helps the story, but it's very boring and un-immersive a lot of the time. This mod is my answer to this problem.

WHERE:
The mod will take place on a tropical island, similar to the one featured in Crysis. Also like Crysis, the North Koreans make an appearance as antagonists. However, this is where the similarities end.

WHO: You play a man that has escaped from NK custody and is trying to make it off of the island chain he is currently stuck on. You have no nano-suit, weapons, or allies, although some of those things can be acquired along the way.

WHAT: This is not a mod where you will be an unstoppable death machine, and has no relation to Crysis, except for the engine and assets used. The main and only objective is to survive and escape the island. Unlike most first person games, the majority of the game is spent evading enemies, instead of engaging them. If you're forced to fight, planning and tactics will be necessary, else you're likely to just get killed. Taking on large groups of enemies or armoured vehicles is pretty much suicide.

HOW: Escape is focused on a semi-realistic survival and exploration experience. You need to find food regularly to stay alive. Also, vehicles will require gasoline to function, so a part of the game will be not only finding the escape vehicle, but also fueling it.

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I've made quite a lot of progress on Escape: Sierra Leone recently, and I think I can finally estimate a time when a public Alpha will be available. I'm hoping for some time in late April, although it could be another month or two. I stick to the "it's done when it's done" policy, as that provide the best quality. I'm still busy at my other jobs, working about 60 hours a week in real life, but I'm trying to cut down a bit to get this one out the door sooner rather than later.

More Screencaps!

In other news, I recently put up a Steam Greenlight campaign for my game, and it's had staggering success so far, and I'd be very grateful if you'd check out the page HERE and vote/favorite/follow the project.

More Screencaps!

It's good to finally be seeing the proverbial "light at the end of the tunnel" with the game, especially with all the real life stuff that has delayed me. Sure it's only the alpha release, but it'll let me know how I'm, doing, what works and what doesn't.

More Screencaps!

Finally, I'm uploading a new trailer for the game, and I already put up some new screenshots, so be sure to check those out. Thanks for the support guys.

Escape Paradise Video Playthroughs

Escape Paradise Video Playthroughs

News 2 comments

Some video playthroughs of Escape: Paradise I found recently that were quite enjoyable.

Escape: Sierra Leone

Escape: Sierra Leone

News 5 comments

Some news about a sequel to Escape: Paradise, created with CryEngine 3.

Escape: Paradise V1.0 First Week of Release

Escape: Paradise V1.0 First Week of Release

News 4 comments

It's been an interesting first few days since the release. The feedback has been (mostly) positive, although I've definitely found a few things I'm gonna...

Escape: Paradise Ready For Release

Escape: Paradise Ready For Release

News 8 comments

After a lengthy development time, I finally feel comfortable releasing Escape: Paradise. It's been almost a year of development and two years of conceptualizing...

RSS feed Downloads
Escape Paradise V1.0

Escape Paradise V1.0

Full Version 23 comments

The V1.0 release of Escape: Paradise. This has been tested pretty extensively, however, a few bugs may have slipped by. If so, I'll squash them in later...

Post comment Comments  (20 - 30 of 216)
tanntabo
tanntabo

can someone please help ive been trying to play this awesome mod but for some reason when i click on the bit 32 it takes into the regular crysis and i go to mods and it tells me to restart to play the mod after i click on load and i have to restart then it just keeps telling me to restart even when i go back again after i restarted anyone know how to fix

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Slayer_2 Creator
Slayer_2

Do you have the steam copy of the game?

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tanntabo
tanntabo

yes

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Slayer_2 Creator
Slayer_2

Try starting Crysis normally, go into the mod section and start from there. You can load the mod multiple times, but only do it once. Then go start a new game. Note that the menus look the same, although some small yellow text in the bottom corner of the screen will alert you that the mod is active.

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tanntabo
tanntabo

ok nvm that old comment i found out what the prob was but only from help from yur advice tho i didn't know there would be a regular menus i thought it would just put me in the game soon as i start but dude so i thought it wasn't working XD yeah im pretty dumb when it comes to a game i only bought because of this mod so thanks for your help

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Slayer_2 Creator
Slayer_2

No worries man, happy hunting!

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tanntabo
tanntabo

but even when i load it with the regular crysis it just keeps telling me to restart and i just keep pressing ok and it restarts but then it makes me do it again and again

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medve
medve

maximum foilage

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Guest
Guest

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Guest
Guest

Same problems with others too
Just look up crysis escape paradise problems,

And I didn't mean to say it's a bad mod, I meant to say there are a few bad things about the mod, personally, besides the problems I love this mod, I haven't stopped playing it for days, it's great, it the best mod I have played for crysis, it's actually what I want most games to be like, survival and how u it wud be like in real life

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Slayer_2 Creator
Slayer_2

I haven't really heard of anyone else having your issues. I myself have been up the water tower many times without issue, and I've seen quite a few people sniping off of it in videos without issues. As for the "random" explosions or damage, it could be snipers or shooters you can't see, or possibly the anti-aircraft tanks.

I think your problems are pretty rare, as I'm certain they weren't occurring in my game. Are you using other mods or the Steam copy of Crysis?

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Kindlesmith
Kindlesmith

"Survival" is a broad term - what form does this mod use? Run and gun (stay alive while just shooting things), or the other form of survival game of gathering and cooking food (hunting and gathering), building tools, creating/findingshelter, having enough water?
I mean, if you think about it, Super Mario Brothers is a survival game.

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Slayer_2 Creator
Slayer_2

Best way to find out is try it, after all it is free. However, I think calling a game such as Quake or Mario "survival" would be pretty misleading. Most games revolve around life or death and if that's how you define the genre "survival", then there isn't much point in using that term at all. This mod is simply about more realistic focus on surviving such as finding food and supplies to stay alive, while still having moments with brief segments of semi-realistic and intense combat. In other words, I tried to make the player feel more like a human and less like an unstoppable battle machine.

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Highest Rated (5 agree) 9/10

The most fun I have had with a mod in quite some time! I have never been this scared and cautious in Crysis before as when I was playing this mod. Make one mistake and you might have a 15 min hike through the island ahead of you.. again. Blocking quick saves and allowing saving only at pre-defined safehouses is a great idea and along with the low HP and invisible HUD, effectively forces the player to play very carefully. However, while the open gameplay is there, there are some negatives which I…

Aug 4 2012 by neurokirurgi

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