WHY: I, personally am tired of endless corridor games. Sometimes you get the illusion of freedom, but even in games like GTA 4, there is all kinds of linear crap. You're forced to do missions in a set order and in a set way. A lot of the time, certain "boss" enemies are invincible until the moment you're supposed to kill them. Yes it's more cinematic and helps the story, but it's very boring and un-immersive a lot of the time. This mod is my answer to this problem.

WHERE:
The mod will take place on a tropical island, similar to the one featured in Crysis. Also like Crysis, the North Koreans make an appearance as antagonists. However, this is where the similarities end.

WHO: You play a man that has escaped from NK custody and is trying to make it off of the island chain he is currently stuck on. You have no nano-suit, weapons, or allies, although some of those things can be acquired along the way.

WHAT: This is not a mod where you will be an unstoppable death machine, and has no relation to Crysis, except for the engine and assets used. The main and only objective is to survive and escape the island. Unlike most first person games, the majority of the game is spent evading enemies, instead of engaging them. If you're forced to fight, planning and tactics will be necessary, else you're likely to just get killed. Taking on large groups of enemies or armoured vehicles is pretty much suicide.

HOW: Escape is focused on a semi-realistic survival and exploration experience. You need to find food regularly to stay alive. Also, vehicles will require gasoline to function, so a part of the game will be not only finding the escape vehicle, but also fueling it.

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2 comments by Slayer_2 on Mar 10th, 2014

I've made quite a lot of progress on Escape: Sierra Leone recently, and I think I can finally estimate a time when a public Alpha will be available. I'm hoping for some time in late April, although it could be another month or two. I stick to the "it's done when it's done" policy, as that provide the best quality. I'm still busy at my other jobs, working about 60 hours a week in real life, but I'm trying to cut down a bit to get this one out the door sooner rather than later.

More Screencaps!

In other news, I recently put up a Steam Greenlight campaign for my game, and it's had staggering success so far, and I'd be very grateful if you'd check out the page HERE and vote/favorite/follow the project.

More Screencaps!

It's good to finally be seeing the proverbial "light at the end of the tunnel" with the game, especially with all the real life stuff that has delayed me. Sure it's only the alpha release, but it'll let me know how I'm, doing, what works and what doesn't.

More Screencaps!

Finally, I'm uploading a new trailer for the game, and I already put up some new screenshots, so be sure to check those out. Thanks for the support guys.

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Escape Paradise V1.0

Escape Paradise V1.0

Jul 31, 2012 Full Version 23 comments

The V1.0 release of Escape: Paradise. This has been tested pretty extensively, however, a few bugs may have slipped by. If so, I'll squash them in later...

Post comment Comments  (10 - 20 of 216)
legendteun2
legendteun2 Aug 16 2013, 12:52pm says:

can this mod run if i just have cryengine?

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 17 2013, 2:21pm replied:

You'll need the Crysis 1 game. It uses assets from that. Neither warhead nor just the CE2 will work.

+1 vote     reply to comment
Guest
Guest Aug 12 2013, 4:12pm says:

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Slayer_2
Slayer_2 Aug 13 2013, 11:05am replied:

After playing Day Z, not sure I'd want it even if it was feasible.

+1 vote     reply to comment
Guest
Guest Aug 13 2013, 4:42pm replied:

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Slayer_2
Slayer_2 Aug 13 2013, 11:20pm replied:

Maybe in the sequel built with Cryengine 3, but Cryengine 2 doesn't support co-op or AI in multiplayer.

+1 vote     reply to comment
Hunork
Hunork Aug 12 2013, 2:46pm says:

Can't find the .exe

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 13 2013, 11:05am replied:

That's because it's not an .exe, load it from the "Mods" section in the Crysis main menu.

+1 vote     reply to comment
tanntabo
tanntabo Aug 9 2013, 1:55am replied:

ok nvm that old comment i found out what the prob was but only from help from yur advice tho i didn't know there would be a regular menus i thought it would just put me in the game soon as i start but dude so i thought it wasn't working XD yeah im pretty dumb when it comes to a game i only bought because of this mod so thanks for your help

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 9 2013, 9:50pm replied:

No worries man, happy hunting!

0 votes     reply to comment
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Icon
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Platform
Windows
Game
Crysis
Developed By
Slayer_2
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Release Date
Released Jul 31, 2012
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7.9

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Highest Rated (4 agree) 9/10

The most fun I have had with a mod in quite some time! I have never been this scared and cautious in Crysis before as when I was playing this mod. Make one mistake and you might have a 15 min hike through the island ahead of you.. again. Blocking quick saves and allowing saving only at pre-defined safehouses is a great idea and along with the low HP and invisible HUD, effectively forces the player to play very carefully. However, while the open gameplay is there, there are some negatives which I…

Aug 4 2012, 11:40am by neurokirurgi

Style
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