Escape: Paradise is the first in a series of Crysis mods that focuses on utilizing the full potential of the CryEngine 2 for the purpose of creating a large, open, exploration/survival based game. No invisible walls, no goals except to escape, almost total freedom.
Boom, done, ready for the release of the closed beta. The V1 public release will be August 1st, assuming it all goes well.
Posted by Slayer_2 on Jun 26th, 2012
So, after around 400 hours of work, I have finished the beta of Escape: Paradise. If you're unfamiliar with it, it is a mod/map combo that tries something new with the CryEngine 2 (instead of the usual killing waves of helpless Koreans). Pretty much, it's a survival/exploration game where you are unceremoniously dumped on a deserted island, and told to escape.
No nano-suit, no set objectives (except, well, escape), no gruff military guy yakking in your ear about some HVT. No requirement to kill anything, although you certainly will be put in a few intense situations where violence is an option. You will need to find food to survive, and gas to fuel vehicles to power your escape.
Download should be up July 1st, people interested in testing merely need to "apply" down below.